I have seen this bug being reported before, but since I cannot find it in this list, here it is again: after locking a target and if the reticule is on the ground in front of the mech, the first LRM salvo goes down as a direct fire instead of indirect fire. Normally it happens one occasion per target - first lock.
Thanks for addressing this issue.


3 replies to this topic
#1
Posted 23 August 2014 - 03:52 AM
#2
Posted 23 August 2014 - 05:13 AM
You need to wait for the audio signal (beeeep) before firing, the visual one is bugged and shows red too early.
If you can't hear the beep for whatever reason try to wait about a second after the circle turns red and then fire.
If you can't hear the beep for whatever reason try to wait about a second after the circle turns red and then fire.
#3
Posted 23 August 2014 - 07:00 AM
Ironwithin, on 23 August 2014 - 05:13 AM, said:
You need to wait for the audio signal (beeeep) before firing, the visual one is bugged and shows red too early.
If you can't hear the beep for whatever reason try to wait about a second after the circle turns red and then fire.
If you can't hear the beep for whatever reason try to wait about a second after the circle turns red and then fire.
Will try that. Thanks!
#4
Posted 25 August 2014 - 11:10 AM
Ironwithin, on 23 August 2014 - 05:13 AM, said:
You need to wait for the audio signal (beeeep) before firing, the visual one is bugged and shows red too early.
If you can't hear the beep for whatever reason try to wait about a second after the circle turns red and then fire.
If you can't hear the beep for whatever reason try to wait about a second after the circle turns red and then fire.
Which is kind of annoying, since sometimes that tone bugs and you're listening to this high pitched whine for ten seconds until the target wanders away.
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