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Current Challenge Mechanic Ruins Gameplay


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#1 Meowzerker

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Posted 23 August 2014 - 06:18 AM

While I think the community greatly appreciates PGI offering more than generous perks for participating in the weekend's challenge, a portion of the community is abusing the mechanics of it making games much less enjoyable for the others.
By this I mean they are pretty much engaging in the farming mechanics seen in closed beta where you join, and intentionally die or d/c in the first minute of the match relying on others to win or lose the match. Because challenge only requires a win or loss, some people are taking the easy route. In fact some people were claiming to have 30+ wins in 2 hours via this method. What does this mean? Well all the teammates playing fairly are disadvantaged. When multiple people in a match do it, it almost guarantees a loss. Thanks for being a team player right? Because there's no prohibition or penalty to this, some people don't care.

Suggested fix: lower the cap on games won for higher tier rewards (30?) but players must have played/been connected (in case of death) at least 5 min or done 300 damage to be eligible for win credit. This doesn't completely redress the situation, but at least it looks like a player attempted to be useful to the team.

#2 Nauht

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Posted 23 August 2014 - 06:22 AM

As far as challenges go, this one is the worst type so far. Too many suicides.

#3 Ryvucz

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Posted 23 August 2014 - 06:38 AM

Report suspected abusers to support@mwomercs.com with detailed information including screenshots/videos.

#4 Kubernetes

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Posted 23 August 2014 - 09:57 AM

Is it a huge problem? As far as challenges go, this is one of the better ones. OMG, they're tallying wins? Isn't that what people are trying for regardless? This is way better than a challenge involving kills, assists, or damage.

#5 Uthael

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Posted 26 August 2014 - 10:40 AM

View PostRyvucz, on 23 August 2014 - 06:38 AM, said:

Report suspected abusers to support@mwomercs.com with detailed information including screenshots/videos.

The information stated above is not widely known. Reporting someone is a good tension-relief method. I'd suggest a system similar to the Tribunal of League of Legends (edit: which turned out to work great). And that includes an after-game "report" button. Check that out a bit.

Edited by Uthael, 26 August 2014 - 10:40 AM.


#6 Nik Reaper

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Posted 26 August 2014 - 10:45 AM

If only the requirement was a number of games with a match score over a certin doable number instead of just team wins...

Edited by Nik Reaper, 26 August 2014 - 10:45 AM.


#7 Quick n Fast

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Posted 26 August 2014 - 11:06 AM

@ Meowzerker
why you have to hid on your alt acc to make your qq post??
don't want us to know who u are?

Edited by Kahnawake MechMaster Prime, 26 August 2014 - 11:06 AM.


#8 Fut

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Posted 26 August 2014 - 11:12 AM

Actually, this has been the best challenge to date.
The fact that it's based on Victory and not just kills has really made the community come together - I've never seen so much communication and willingness to help teammates in the PUG Queue before!

The Challenge was so much fun, and with good rewards. I really hope that the turnout was good and PGI notices.

Also, I don't think I witnessed any intentional DCs or Suicides at all... Or perhaps I just don't see 11 v 12 matches as such a huge problem. YMMV though.

#9 Lily from animove

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Posted 27 August 2014 - 12:10 AM

Dunno, during the whole event I have seen only one who obviously did a rush suicide.

I was a lot more concerned about the 5DC's I had while in 4 cases I managed to come back just to see the scrap of my mech. This may had a lot more impact on the possible mission outcome than a single suicide idiot.

Edited by Lily from animove, 27 August 2014 - 12:12 AM.






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