Aresye, on 24 August 2014 - 02:39 PM, said:
Also, I'm not trying to downplay the act of sync dropping nor encourage it.
It is so rarely successful and carries such a minimal advantage, that it would literally be a waste of time for PGI to actively try and fix it, which, given PGI's track record, a fix for something so unpredictable and difficult to categorize would (at the very least) create much longer search times.
It's a simple risk assessment, and one of the key pillars of risk assessment is, "Accept no risk unless the benefits outweigh the costs." As it stands right now, the potential costs for fixing this near non-existent issue far outweigh the potential benefits.
The only thing that PGI can really do, is add a line to the Code of Conduct that says, "The act of multiple players all timing their drops into the solo queue (aka: sync dropping) in the hopes of having multiple players on the same team, is forbidden." Unfortunately, there's really no way that PGI can enforce this, unless you can send them a screenshot and/or video of multiple players openly admitting that they are sync dropping, which is about as likely as having a player admit, "Yes, I am teamkilling."
There is a plus side though. If PGI adds that line to the CoC, what was once a gray area issue before is now, without a doubt, a clear violation of the game rules.
Most units have their own rules, but they're still held liable to MWO's policies, meaning that even if a unit was okay with sync dropping before, they are now required to police their own members to ensure they aren't breaking the new MWO policy.
I just wanted to reiterate this Aresye;
You've made a lot of reasonable and well-backed points about why some people would sync in the pug queue for the contest. I understand and appreciate them and absolutely appreciate you being so honest about it.
I saw prior where someone was talking about wanting to split the queues *again*.... which would change nothing. The competitive teams would scorch earth the competitive queue, everyone would move to 2-4s and the competitive teams would sync in the 2-4s and feast upon them again. At which point they would (if they hadn't already) move to syncing in the pug queue and saying it's not their fault they're too weak to play except at an advantage.
That's what's at issue. Most groups play in the group queue - I know, I play with a lot of people. One of my favorite things in the group queue is the chat; both sides chat back and forth, there's a friendlier atmosphere in general. Most groups and by most I'd even go nearly all groups seem like they're largely comprised of good folks having fun. I'd love to pug in the group queue; I never use voip anyway and it's not that hard to just read the play and wingman for someone you know.
This isn't about that or those people. This is about people who find the group queue, as fun as it generally is,
too competitive. The stated goal is to play in groups against pugs. They don't really want groups vs groups - we've got that queue and calling it 'competitive' is like calling a Toyota Corolla a 'sports car'. Nobody is fooled. Once in a blue moon you get a competitive team on the other end - in the solo queue once in a while you get a well organized team on the other end too.
This is about people who only want to play when they have an advantage and they make a lot of excuses as to why. The tournament was a wonky one-off and I get that. I wouldn't go as far as to say 'it was fine' because you don't solve a broken mechanic by breaking something else. I do understand it though and it doesn't bug me, never did. This is about the argument that sync-dropping in the solo queue is legit... since 2-4s are not allowed to drop against pugs anymore - since, you know. They split the queue specifically to prevent that.
Anyway, I appreciate the arguments you brought to the discussion, they were well-worded and brought something valuable to the topic.