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Add Transparency To Mini Map When Shooting Down


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#1 General Solo

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Posted 24 August 2014 - 07:22 AM

Make the mini map semi transparent, when the arm reticule is hovering over the mini map.

For example when your mech is on top of a hill and you are trying to shoot below, the mini map obstructs the view of the target.

This can be fixed by increasing the transparency (opacity) of the mini map when the aiming reticule is over the mini map, this way both the target and mini map can be seen.

Edited by OZHomerOZ, 24 August 2014 - 07:22 AM.


#2 TreeJet

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Posted 24 August 2014 - 04:36 PM

I hate having to kill things blindly. I've done it countless times, but it really would have been nice to see them blow up.

#3 Nightmare1

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Posted 24 August 2014 - 04:55 PM

I'd settle for directional cameras like in MW4: Mercs. They had rear-facing ones and some that could look down too. They were great for backing, jumping, Death from Above, and firing downwards.

#4 Johnny Z

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Posted 24 August 2014 - 04:59 PM

Have you seen the clan aiming reticle? It completely blocks the view of everything in the center of the screen and when i say completely i mean like 99%! IS ui has some needless stuff in the center of the screen also. I call it graffiti!

Yes it would be nice to be able to have the hud map toggle on and off.

Edited by Johnny Z, 24 August 2014 - 05:00 PM.


#5 OznerpaG

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Posted 24 August 2014 - 05:07 PM

this is what you (and i) need

http://youtu.be/jE3agZykCPM

Edited by JagdFlanker, 24 August 2014 - 05:08 PM.






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