How Many Sub 100 Damage Players On Your Team?
#101
Posted 25 August 2014 - 09:50 PM
#102
Posted 25 August 2014 - 11:43 PM
Flyby215, on 25 August 2014 - 09:49 PM, said:
Wow! And I thought I had bad matches. That's so awful I'd dare say it was staged!
Have you considered a class change? I had switched from my usual heavy class (Timber Wolf or Jester) to mediums (Stormcrow 6xERML + Narc 2xammo) and got myself onto several win-streaks through the day.
The thing is my Direwolf is my slump buster. I got 8 k/D with a 3.0ish W/L in that thing for some odd reason.
#103
Posted 26 August 2014 - 01:23 AM
And individual players, even veterans, can go wrong all the time. Wrong mech, wrong map, wrong spawn, and you're toast. DWolf on Charlie spawn in River City? If an enemy Narc-Raven spawns at Alpha and comes for you, you may as well just get on your knees and pray for a miracle. Or try running an SRM boat up the long slope on Alpine. Or you just fall prey to bad luck: I just died on Caustic with <20 dmg. In the first minute a Summoner came running past my Griffin, and just as I turned to shoot, a DWolf crested the hill and one-shotted me in the back. It happens.
#104
Posted 26 August 2014 - 01:32 AM
Gorgo7, on 24 August 2014 - 07:49 AM, said:
Often there are four or even six players on my team who does sub 100 damage. These players are not farming, they are simply new. So new they cannot answer typed chat (or read apparently)
Is the matchmaker screwy? Before, I would drop with Pugs that had experience and could hit what they shot at. Not this weekend.
I probably have a win loss ratio of 1/3. Ouch. It has been reversed.
I don't want to play with newbs. I did that when I started over a year ago.
Why is PGI punishing me? Are they punishing you?
Please don't leave dismissive comments. I am very upset by this and need confirmation that this is not happening just to me.
#105
Posted 26 August 2014 - 02:34 AM
High damage isn't always the best indicator of success.
As for a team full of low damage dealers. Most of the time when this happens in my experience is the other team is sitting with 400-500 LRM tubes total and my team has about 80-120 total. They send in a spotter and it's game over.
#106
Posted 26 August 2014 - 03:07 AM
Odins Fist, on 25 August 2014 - 09:21 AM, said:
"If you're not doing damage, you're taking damage".
Lights have a small exclusion from this, but not those that run the best weapons loadout possible for that particular mech.
3030 MUX rewarded players for damage received, because an assult mech sponging damage can seriously turn the tide of a battle. The amount of damage a mech can soak before it goes down is highly skill dependent. Good players can spread damage around better then bad ones, thus mechs piloted by skilled players can take more damage then mechs piloted by non skilled ones.
Edited by xhrit, 26 August 2014 - 03:09 AM.
#107
Posted 26 August 2014 - 03:24 AM
Next game they were on my team. They did 44 damage.
And, they had founders tags.
Now I know why jump jets needed to be nerfed.
To suit the 50 dmg lifer demographic.
#108
Posted 26 August 2014 - 04:09 AM
Also, with the slow cbill gain I don't want to spend it on endo and dhs on every mech, leveled 2 griffins with narc, tag, uav and some medium lasers, didn't break 100 damage often, but xp gain was pretty good.
#109
Posted 26 August 2014 - 05:25 AM
Flapdrol, on 26 August 2014 - 04:09 AM, said:
Also, with the slow cbill gain I don't want to spend it on endo and dhs on every mech, leveled 2 griffins with narc, tag, uav and some medium lasers, didn't break 100 damage often, but xp gain was pretty good.
If you can't break 100 dmg in a griffin, it is possible your loadouts need tweaking.
You should have at least 1 weapon that is effective from 500 to 700+ meters out or more, even if your build is a brawler. And not need to rely solely on pushes to get close enough to inflict damage. 1 or 2 large lasers, ER LL or PPC is all you need sometimes to go from dealing sub 100 dmg to consistent 200-300+ dmg.
#110
Posted 26 August 2014 - 05:46 AM
I Zeratul I, on 26 August 2014 - 05:25 AM, said:
You should have at least 1 weapon that is effective from 500 to 700+ meters out or more, even if your build is a brawler. And not need to rely solely on pushes to get close enough to inflict damage. 1 or 2 large lasers, ER LL or PPC is all you need sometimes to go from dealing sub 100 dmg to consistent 200-300+ dmg.
With single heatsinks any energy weapon is useless, the heat disspation I had was spent on jumpjetting to help spread damage. I was only interested in the 3M griffin, so I didn't want to spend 4 million outfitting the other ones with dhs and endo.
The other griffin I run with medium lasers and srm's, there's no point compromising the brawling ability for a little bit of skirmishing. If you drop on alpine with a coward team, well, better luck next time, a single er large wouldn't have helped much.
Edited by Flapdrol, 26 August 2014 - 05:46 AM.
#111
Posted 26 August 2014 - 06:28 AM
drunkblackstar, on 26 August 2014 - 01:32 AM, said:
Now that you mention it, most of the matches you were on my team we lost. I'm not blaming you or anything like that but there's probably some strange elo magic going on there.
My win/loss ratio was still above 1/1 during the challenge, but not quite as high as it usually is.
#112
Posted 26 August 2014 - 06:55 AM
#113
Posted 26 August 2014 - 08:14 AM
Satan n stuff, on 25 August 2014 - 09:00 AM, said:
I'd call that making the best you could out of a bad situation, but not really "doing well". Sometimes it happens. Sometimes it's unavoidable. However, it's never ideal and I'd never, ever call one of those matches a "good" match. At the end of the day if you're not a scout, your job is to kill mechs. If you're not pulling enough damage to do that then you didn't succeed at your job. That's not always your fault, but it is what it is.
#114
Posted 26 August 2014 - 08:19 AM
After playing for around 90 minutes, i had managed to acquire a grand total of 1 victory. I could feel my soul being sucked out through my eyeballs everytime i looked at the scorecards at the end of each match.
Seriously PGI, lets not have anymore events that require only solo PUG play. Thanks.
Edited by Fade Akira, 26 August 2014 - 08:19 AM.
#115
Posted 26 August 2014 - 10:21 AM
There's a bright side to this after all!
#116
Posted 26 August 2014 - 10:51 AM
Gallowglas, on 26 August 2014 - 08:14 AM, said:
I'd call that making the best you could out of a bad situation, but not really "doing well". Sometimes it happens. Sometimes it's unavoidable. However, it's never ideal and I'd never, ever call one of those matches a "good" match. At the end of the day if you're not a scout, your job is to kill mechs. If you're not pulling enough damage to do that then you didn't succeed at your job. That's not always your fault, but it is what it is.
This is a team game, when you are helping your team win you are doing well, regardless of the status of your mech or what's on the scoreboard at the end of the match.
Making the best of a bad situation doesn't always mean you win, and there were still ways for me to still screw up and possibly cause the rush to fail. I could have died too fast, I could have failed to split up the enemy, I could have attacked and died in a blaze of glory for a little bit of extra damage, all of those would have blown the advantage.
What I did was move away from the enemy heavies and assaults, while spreading damage as best I could and returning fire only when possible. We might still have won had I not done that, but I skewed the odds massively in our favor, more so than any amount of damage I might have caused would have.
Had I been thinking like the OP I would have contributed almost nothing to my team.
Edited by Satan n stuff, 26 August 2014 - 11:10 AM.
#117
Posted 26 August 2014 - 11:12 AM
Satan n stuff, on 26 August 2014 - 10:51 AM, said:
I'll respectfully disagree. If that were indeed the case, then someone who does nothing more than hit an Atlas with 5 points of damage and then dies horribly is "doing well" if their team wins. The question is how much you contributed to the win compared with your peers.
Furthermore, simply "distracting the enemy team" isn't much of a contribution unless you're actively controlling the point of engagement, not just reacting to poor circumstances. If you were DC'ed in a corner, you're still likely to distract the enemy team. Does that mean you did well?
And, again, I'm not trying to be harsh or elitist here. I'm just trying to say that I don't believe that everyone who plays a game should walk home with a trophy.
Edited by Gallowglas, 26 August 2014 - 11:37 AM.
#118
Posted 26 August 2014 - 11:16 AM
Satan n stuff, on 26 August 2014 - 06:28 AM, said:
My win/loss ratio was still above 1/1 during the challenge, but not quite as high as it usually is.
#119
Posted 26 August 2014 - 11:17 AM
Gallowglas, on 26 August 2014 - 11:12 AM, said:
I'll respectfully disagree. If that were indeed the case, then someone who does nothing more than hit an Atlas with 5 points of damage and then dies horribly is "doing well" if their team wins. The question is how much you contributed to the win compared with your peers.
Read the edited post.
Also that is not helping your team win, there is a lot more to tactics than simply causing damage and killing mechs. If that 5 damage makes the Atlas turn around followed by, for example a Dire Wolf walking up behind him and killing him, then that is a pretty big contribution. If that person accomplished nothing at all besides dealing 5 damage then no obviously they are not doing well at all.
#120
Posted 26 August 2014 - 11:24 AM
Which is really old news
Why is it broken.
People wanted separate ques and private match makers, in a low pop game, so every new addition just makes it more likely to fail
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