

Which Mechs Have Been Said They Would Be Blacklisted And Why?
#1
Posted 24 August 2014 - 02:07 PM
So which ones have been stated as impossible or not going to happen? (which honestly is stupid anyway, but whatever they can lose money.)
Personally I want a Hollander and a Marauder.
#2
Posted 24 August 2014 - 02:09 PM
jaxjace, on 24 August 2014 - 02:07 PM, said:
So which ones have been stated as impossible or not going to happen? (which honestly is stupid anyway, but whatever they can lose money.)
Personally I want a Hollander and a Marauder.
Theoretically they could do a Marauder by making their own design, but they don't have the guts to do so. Same goes for the other "unseen" we don't have yet, we could have them, but PGI doesn't have the cajones to risk a lawsuit from the copyright whores known as Harmony Gold.
edit: I don't necessarily blame PGI, just telling the truth.
Edited by Techorse, 24 August 2014 - 02:09 PM.
#3
Posted 24 August 2014 - 02:44 PM
One is, of course, Harmony Gold. They're sitting on the Stinger, Wasp, Valkyrie, Phoenix Hawk, Crusader, Firebee, Hornet, Ostsol, Ostscout, Behemoth, Archer, Warhammer, Rifleman, Longbow, and Marauder. May they rot in hell.
Then, there's technical problems; we won't see any quads, so that's the Goliath and Scorpion gone.
Finally, there's the whole skill system; 'Mechs without three variants won't make it into the game.
So yeah; the list of 3050 'Mechs that can be introduced isn't really as big as one might think; in fact we're getting close to full in certain weight classes - I believe there's just two or three eligible IS lights left.
#4
Posted 24 August 2014 - 02:46 PM
There's also the aforementioned issues with Harmony Gold being Harmony Gold. HG gonna HG.
Lastly, mechs that lack three variants are also impossible, because PGI is too stubborn to have exceptions to this utterly stupid skill system. They could inflate the XP costs for mechs with fewer variants, or even just make up their own damn variants. But they wont, because PGI.
Preemptive Edit: Also, stjobe ninja'd me!
#5
Posted 24 August 2014 - 02:47 PM
stjobe, on 24 August 2014 - 02:44 PM, said:
One is, of course, Harmony Gold. They're sitting on the Stinger, Wasp, Valkyrie, Phoenix Hawk, Crusader, Firebee, Hornet, Ostsol, Ostscout, Behemoth, Archer, Warhammer, Rifleman, Longbow, and Marauder. May they rot in hell.
Damn it, they have the Archer too?
Damn it! >.<; I just grew to love that stackpole-prone piece of crap, too!
Nothing like a mech whose auto ejection system tends to KILL the ejecting pilots (at least with every single ejection I've had in tabletop. "Landing in light woods," "Pilot is dead.") and an engine that easily gets crit 6 times in a single turn, resulting in Stackpole... aka an explosive eruption that damages nearby buildings and kills nearby mechs.
Details of the epic stackpole.
Edited by Koniving, 24 August 2014 - 02:50 PM.
#6
Posted 24 August 2014 - 02:52 PM
#7
Posted 24 August 2014 - 02:54 PM
Carrie Harder, on 24 August 2014 - 02:46 PM, said:
There's also the aforementioned issues with Harmony Gold being Harmony Gold. HG gonna HG.
Lastly, mechs that lack three variants are also impossible, because PGI is too stubborn to have exceptions to this utterly stupid skill system. They could inflate the XP costs for mechs with fewer variants, or even just make up their own damn variants. But they wont, because PGI.
Preemptive Edit: Also, stjobe ninja'd me!
easier would be for them to create their own variants..... but that would take thought and planning. they have reached their limit in that ability.
#8
Posted 24 August 2014 - 02:58 PM
Ph30nix, on 24 August 2014 - 02:54 PM, said:
The thing is, from a technical standpoint, making their own variants would be really really easy. Just add and subtract a few hardpoints and/or JJs and/or engine limit and/or modules.
The issue is that Piggy doesn't want to create non-canon entities. Which is funny, because they do that ALL THE TIME with things like the skill system and module system, and engine limits, and hardpoints, and certain weapon mechanics, and so on. One of PGI's biggest issues is that they choose to adhere to canon in situations where it would be terrible to do so, and they also deviate in a few areas where is it terrible to do so. They don't know how to pick out the parts that are good and ditch the parts that aren't so good.
#9
Posted 24 August 2014 - 02:59 PM
If you did take them to court on it, you would win. The material stuff in question is not being used, and has not been used for many years, thus nullifying anything they MIGHT think they "own". Courts would rule in favor of PGI due to a company currently looking to use said material, while the other company who "owns" the stuff is doing nothing with it.
#10
Posted 24 August 2014 - 02:59 PM
Koniving, on 24 August 2014 - 02:47 PM, said:
Damn it! >.<; I just grew to love that stackpole-prone piece of crap, too!
Nothing like a mech whose auto ejection system tends to KILL the ejecting pilots (at least with every single ejection I've had in tabletop. "Landing in light woods," "Pilot is dead.") and an engine that easily gets crit 6 times in a single turn, resulting in Stackpole... aka an explosive eruption that damages nearby buildings and kills nearby mechs.
Details of the epic stackpole.
Those chain Stackpoles certainly are interesting. Both in MWLL and MegaMek.
I've had a 3 Stackpole chain after someone kicked my mech open...it was beautiful.
#11
Posted 24 August 2014 - 03:50 PM
SirLANsalot, on 24 August 2014 - 02:59 PM, said:
If you did take them to court on it, you would win. The material stuff in question is not being used, and has not been used for many years, thus nullifying anything they MIGHT think they "own". Courts would rule in favor of PGI due to a company currently looking to use said material, while the other company who "owns" the stuff is doing nothing with it.
Because of that, even if PGI won they'd have no chance to recover costs.
As such, all HG needs to do is threaten a lawsuit, as they always do. They've proved they will follow through as well. Simply because by choosing to fight, PGI loses more than they'd make selling those mechs.
#12
Posted 24 August 2014 - 03:54 PM
stjobe, on 24 August 2014 - 02:44 PM, said:
One is, of course, Harmony Gold. They're sitting on the Stinger, Wasp, Valkyrie, Phoenix Hawk, Crusader, Firebee, Hornet, Ostsol, Ostscout, Behemoth, Archer, Warhammer, Rifleman, Longbow, and Marauder. May they rot in hell.
Then, there's technical problems; we won't see any quads, so that's the Goliath and Scorpion gone.
Finally, there's the whole skill system; 'Mechs without three variants won't make it into the game.
So yeah; the list of 3050 'Mechs that can be introduced isn't really as big as one might think; in fact we're getting close to full in certain weight classes - I believe there's just two or three eligible IS lights left.
There are many replacements take the 2750 Mechs for instance, Yes PGI would have to make a few extra variants to keep the 3 strikes requirements.
#13
Posted 24 August 2014 - 03:58 PM
SirLANsalot, on 24 August 2014 - 02:59 PM, said:
If you did take them to court on it, you would win. The material stuff in question is not being used, and has not been used for many years, thus nullifying anything they MIGHT think they "own". Courts would rule in favor of PGI due to a company currently looking to use said material, while the other company who "owns" the stuff is doing nothing with it.
Not much of a victory if a Pyrrhic victory - and HG has far more resources than PGI.
#14
Posted 24 August 2014 - 04:09 PM
Let the Thug be one "variant" of Hatamoto.
Let the Wolfhound be one "variant" of the Panther (they belong together like fire and water anyway

and so on...
#15
Posted 24 August 2014 - 04:38 PM
Ryoken, on 24 August 2014 - 04:09 PM, said:
Let the Thug be one "variant" of Hatamoto.
Let the Wolfhound be one "variant" of the Panther (they belong together like fire and water anyway

and so on...
Thug, and Hatamoto-Chi both have 3, and the Hatamoto is a Charger-Thug mashup, and i think the charger has 3 as well, Wolfhound/Panther? ok...
examples not withstanding, i do get what you're saying, i also think the simpler option would be to just make up some, no one would really care that much.
#16
Posted 24 August 2014 - 05:15 PM
KamikazeRat, on 24 August 2014 - 04:38 PM, said:
examples not withstanding, i do get what you're saying, i also think the simpler option would be to just make up some, no one would really care that much.
Upvoted for suggesting we allow made-up variants.

Just pretend they're all laser AMS.
#18
Posted 24 August 2014 - 07:40 PM
Nauht, on 24 August 2014 - 03:58 PM, said:
Exactly. It doesn't matter if you can win the lawsuit, if fighting it ruins you.
Sephlock, on 24 August 2014 - 05:15 PM, said:

Just pretend they're all laser AMS.
Incoming missile volley...
AMS lights up...
Mech dissolves into a molten pool of slag.
#19
Posted 24 August 2014 - 07:42 PM
#20
Posted 24 August 2014 - 09:22 PM
Wintersdark, on 24 August 2014 - 03:50 PM, said:
Because of that, even if PGI won they'd have no chance to recover costs.
As such, all HG needs to do is threaten a lawsuit, as they always do. They've proved they will follow through as well. Simply because by choosing to fight, PGI loses more than they'd make selling those mechs.
Wrong.
PGI could file first, or if they get filed against and fight, and win, they could make HG pay the legal fees on grounds of slander and intent to harm the company. PGI would not only gain the mechs, but also lose no money in the process.
That is assuming Canadian Law works like U.S Law, which as far as I know, it sorta does. That and HG would have to make a convincing story IN Canada in the first place.
Either that, or someone with deep pockets from the community could file something against HG.........
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