

8 replies to this topic
#1
Posted 25 August 2014 - 06:43 AM
(reposted from here too http://mwomercs.com/...st/page__st__40 yes I tried reviving the thread via the report feature)
(reposted from http://mwomercs.com/...ap-on-conquest/ )
After months of screaming about CapWarrior and cap times in Assault, PGI gave in and greatly increased the cap time in Assault a few months back (before Ghost was even a thing). What they also did at the time (and I still can't work out why) was to greatly increase the cap time for points in conquest.
This wasn't a small change either. Before, a 'mech could flip a cap in less than 30 seconds. Now, it takes a single mech around 3 minutes to cap a point.
3 WHOLE MINUTES.
Do you know how fun it is to sit on a cap for 3 Minutes? None at all. In fact, here's a video of how fun it is.
As a light / fast mover I should be able to get to a cap and flip it much faster than an assault can walk across the map (which takes 2 minutes on Caustic at 60kph). Without this ability, my speed essentially becomes useless. Back before the change games were tense and came down to the last moment, where one or two lights could keep flipping unguarded caps if there opponents weren't agile enough. Now once that ticker hits 600 tickets there's almost no point in even trying to cap, as even if you do make it to a point you will never be able to uncap it in time. Conquest, as with all game modes, is effectively Death Match in all but name.
Please PGI. Please reduce the cap time on conquest to a much more sensible level.
(reposted from http://mwomercs.com/...ap-on-conquest/ )
After months of screaming about CapWarrior and cap times in Assault, PGI gave in and greatly increased the cap time in Assault a few months back (before Ghost was even a thing). What they also did at the time (and I still can't work out why) was to greatly increase the cap time for points in conquest.
This wasn't a small change either. Before, a 'mech could flip a cap in less than 30 seconds. Now, it takes a single mech around 3 minutes to cap a point.
3 WHOLE MINUTES.
Do you know how fun it is to sit on a cap for 3 Minutes? None at all. In fact, here's a video of how fun it is.
As a light / fast mover I should be able to get to a cap and flip it much faster than an assault can walk across the map (which takes 2 minutes on Caustic at 60kph). Without this ability, my speed essentially becomes useless. Back before the change games were tense and came down to the last moment, where one or two lights could keep flipping unguarded caps if there opponents weren't agile enough. Now once that ticker hits 600 tickets there's almost no point in even trying to cap, as even if you do make it to a point you will never be able to uncap it in time. Conquest, as with all game modes, is effectively Death Match in all but name.
Please PGI. Please reduce the cap time on conquest to a much more sensible level.
#2
Posted 25 August 2014 - 06:49 AM
Agreed, maybe 1.5 - 2 minutes for a full flip seems more reasonable. but have the ammount of mechs that help a cap at 2-3 for assisting in the cap because it may get rediculous when a pack of lights caps in less than 30 seconds (or whatever). Although the assisting limit would be 2-3 any mech on the point could still get the cap assist.
#3
Posted 25 August 2014 - 06:50 AM
Hmm, Team Deathmatch type-2, why not just kill all the enemy mechs and stuff capping, like Team Deathmatch type-1 and type-3?
More seriously, I support this. Right now, if one team gets 4 caps, it is basically game over as long as they can run away well.
More seriously, I support this. Right now, if one team gets 4 caps, it is basically game over as long as they can run away well.
#4
Posted 25 August 2014 - 06:51 AM
Conquest certainly did not need the same cap time as Assault.
#5
Posted 25 August 2014 - 06:51 AM
Friends don't let friends cap alone.
#6
Posted 25 August 2014 - 06:52 AM
They should try it at 1-1.5 minutes to completely flip red to blue for conquest only, that would make a huge difference.
Also make static cap speed regardless of number of mechs on cap point, this would make it impossible to guess if a point is being capped by 1 or 2 or 8 mechs and would make scouting much more important!
Also make static cap speed regardless of number of mechs on cap point, this would make it impossible to guess if a point is being capped by 1 or 2 or 8 mechs and would make scouting much more important!
Edited by CapperDeluxe, 25 August 2014 - 06:54 AM.
#7
Posted 25 August 2014 - 06:52 AM
Why do you think no-one plays conquest..
#8
Posted 25 August 2014 - 06:54 AM
Each weight class should have different cap speeds, with the heavier mechs capping quicker, and the cap module should get a serious buff, giving you equivalent cap speed of two mechs, if not more.
Turn capping into the focus instead of the afterthought on conquest.
Turn capping into the focus instead of the afterthought on conquest.
Edited by Roughneck45, 25 August 2014 - 06:55 AM.
#9
Posted 25 August 2014 - 07:04 AM
Troutmonkey, on 25 August 2014 - 06:43 AM, said:
yes I tried reviving the thread via the report feature)
We decided to not reactivate a thread, that repeatedly got archived due to inactivity. Please refrain from recreating it in the future.
Edited by Egomane, 25 August 2014 - 07:05 AM.
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