Just curious. If there was ever a game that needed built-in voice chat, this would be it. And it only makes sense that a group of mech pilots would have some way to communicate with each other. You may point to chat, but that's completely useless to me, honestly. You can't focus on reading while being fired upon and trying to orient your legs to run for cover. In combat at all it's very distracting to try to pay attention to chat, and yet if you miss one important thing one elitist player says, you are the *******. This game really should have been built with ingame voice, if they wanted teams to be able to coordinate effectively. Chat simply doesn't cut it in a game like this, imo. I mean, Day of Defeat had voice 14 years ago, so it can't be a problem of bandwidth. I'm sorry, this may sound like a rant, but I've only been playing the game three days and I've already been bitched out by ******* players many times simply for missing something they said while I'm trying not to get my ass blown up. I'm sorry, but taking my eyes off the combat zone to read some text is not something I'm going to do in that situation.


Why Does This Game Not Include Voice?
Started by Taien, Aug 25 2014 09:03 AM
6 replies to this topic
#1
Posted 25 August 2014 - 09:03 AM
#2
Posted 25 August 2014 - 09:10 AM
Short story as I remember it. In the early days, VOIP wasn't in because the dev team was (and still is) pretty small. They didn't have time to implement it, nor did they have the funding to lease a solution in game. People complained, because organized teams had their own TeamSpeak or other VoIP coms and non-voice PUGs were getting hilariously rolled. PGI rushed a C3 build as a free bundle in a game build but it did not work right for the players. At this point most of the community had already found their own TS servers to use and PGI decided to quit messing with VoIP because the community found its own way (which is basically what Russ said in a NGNG interview).
If you want voice, you should poke around the forums a bit and find some units you can try out with. We HHoD members have our own TS server and always love potential recruits to come and join us for some games. Visit us at http://hhod.com/ (which will redirect to http://mwo.enjin.com/)
If you want voice, you should poke around the forums a bit and find some units you can try out with. We HHoD members have our own TS server and always love potential recruits to come and join us for some games. Visit us at http://hhod.com/ (which will redirect to http://mwo.enjin.com/)
#4
Posted 25 August 2014 - 09:22 AM
While I agree that VOIP will be helpful for PUG matches, groups using TS will always have an advantage because when you join a group you all agree to work together. When you join a PUG match, each team you get put on is randomly generated and the the quality of those teams is inconsistent. You get a lot of players that ignore tactical advice because nobody trusts each other...and therefore the level of teamwork takes a hit. Not to mention all of the trolls that use VOIP in PUG matches to annoy other players...which forces many players to just disable in-game VOIP entirely.
When you join a group, you all agree to work together so the level of teamwork improves. For some reason, there's a greater positive psychological effect of purposely joining a group as opposed to dropping with a bunch of random people each match.
When you join a group, you all agree to work together so the level of teamwork improves. For some reason, there's a greater positive psychological effect of purposely joining a group as opposed to dropping with a bunch of random people each match.
#5
Posted 25 August 2014 - 09:22 AM
Zyllos, on 25 August 2014 - 09:12 AM, said:
VoIP is in the works to be included, as per ThePlan.
Soon TM
Edit:
Bhael Fire, on 25 August 2014 - 09:22 AM, said:
While I agree that VOIP will be helpful for PUG matches, groups using TS will always have an advantage because when you join a group you all agree to work together. When you join a PUG match, each team you get put on is randomly generated and the the quality of those teams is inconsistent. You get a lot of players that ignore tactical advice because nobody trusts each other...and therefore the level of teamwork takes a hit. Not to mention all of the trolls that use VOIP in PUG matches to annoy other players...which forces many players to just disable in-game VOIP entirely.
When you join a group, you all agree to work together so the level of teamwork improves. For some reason, there's a greater positive psychological effect of purposely joining a group as opposed to dropping with a bunch of random people each match.
When you join a group, you all agree to work together so the level of teamwork improves. For some reason, there's a greater positive psychological effect of purposely joining a group as opposed to dropping with a bunch of random people each match.
Also, this. There would be matches VoIP pays off. Others, VoIP turned off.
Edited by KamikazeRat, 25 August 2014 - 09:26 AM.
#6
Posted 25 August 2014 - 09:50 AM
Voice chat in public games sucks. Bad. There's always the whiny 12 year old, or the baby crying in the background, or The Breathertm. Plus it just adds unnecessary load on the servers. Team chat and the map commands are good enough for anybody that wants to bother trying to organize a PuG team.
TeamSpeak is far superior in every way for organized teams, and doesn't use game resources.
TeamSpeak is far superior in every way for organized teams, and doesn't use game resources.
#7
Posted 25 August 2014 - 10:15 AM
Voice chat in PUG, 5% tactical commands, 12774420% garbage talk.
Voice chat in organized play, "Hey get on the Teamspeak channel."
Voice chat in organized play, "Hey get on the Teamspeak channel."
Edited by asdbnmrty, 25 August 2014 - 10:16 AM.
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