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Mwo Lostech List


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#21 xeromynd

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Posted 25 August 2014 - 11:22 AM

View PostMahoromatic, on 25 August 2014 - 11:20 AM, said:

Is there any legit way to force PGI bring back:

- Collisions
- Mechs which where deleted

and remove

- Ghost Heat with all that idiotic patching the weapons since Gauss Nerf Patch?


Drive to Vancouver and threaten with or without violence is about as close as you can get to 'forcing'. Then you get jail time and all loads of fun stuff. Generally not recommended.

#22 Mahoromatic

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Posted 25 August 2014 - 11:24 AM

View Postxeromynd, on 25 August 2014 - 11:22 AM, said:


Drive to Vancouver and threaten with or without violence is about as close as you can get to 'forcing'. Then you get jail time and all loads of fun stuff. Generally not recommended.

I mean via court. Just sue those wankers in court.

Edited by Mahoromatic, 25 August 2014 - 11:25 AM.


#23 Tristan Winter

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Posted 25 August 2014 - 11:33 AM

View PostMahoromatic, on 25 August 2014 - 11:24 AM, said:

I mean via court. Just sue those wankers in court.

Yeah, you should just take them to the Supreme Human Rights court in Strasbourg and get the judges to pass a sentence on ghost heat and PPC projectile speed.

Shouldn't be too hard.

#24 keith

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Posted 25 August 2014 - 11:45 AM

a clear screen

#25 Hobo Dan

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Posted 25 August 2014 - 11:47 AM

#freeCN9-AH

#26 Mahoromatic

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Posted 25 August 2014 - 11:50 AM

View PostHobo Dan, on 25 August 2014 - 11:47 AM, said:

#freeCN9-AH


#27 kilgor

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Posted 25 August 2014 - 11:51 AM

Repair and Rearm Costs

#28 Rear Admiral Tier 6

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Posted 25 August 2014 - 11:53 AM

#freeCN9-AH

Edited by Cookiemonter669, 25 August 2014 - 11:53 AM.


#29 Bacl

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Posted 25 August 2014 - 11:58 AM

View PostNicolai Kabrinsky, on 25 August 2014 - 10:20 AM, said:

I'd like to compile a list of MWO features that have been removed temporarily or permanently, because PGI couldn't get it to work. There's probably a lot of stuff new players don't know about.
  • Collisions (crashing did damage)
  • Knockdowns (crashing could result in falling over and getting back up again)
  • Destructible terrain (limited to 1 tree on a single map, I think)
  • Working screens in the Mech cockpit (took up too much resources, was removed)
  • Mech legs adjusting to terrain (adjusting the angle of feet and bending of the knees to stand directly on the surface)
  • A 4th Centurion variant (CN9-AH)
Am I missing anything?





Funny jokes are welcome, but will not be included on the list :D


WAIT THERE IS A TREE THAT CAN FALL?! I need to know what map and where!

Mech legs over terrain and animation in general is pretty meh... The art team is so awesome, its a shame they cant get anyone of their caliber in the other departments...

#30 William Mountbank

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Posted 25 August 2014 - 12:01 PM

View PostFunky Bacon, on 25 August 2014 - 10:24 AM, said:

Legs adjusting to terrain.



Inverse Kinematics, FYI. :D

#31 C E Dwyer

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Posted 25 August 2014 - 12:01 PM

The four pillars of design ?

Edited by Cathy, 25 August 2014 - 12:11 PM.


#32 wanderer

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Posted 25 August 2014 - 12:02 PM

Being able to go 200kph.

Non-engine caps, too.

#33 Artgathan

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Posted 25 August 2014 - 12:04 PM

Melee attacks.

Just give any mech with hands a "punch" weapon with a range of 10m that deals damage proportionate to the mech's weight.

#34 AdamBaines

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Posted 25 August 2014 - 12:09 PM

View PostNicolai Kabrinsky, on 25 August 2014 - 11:22 AM, said:

Who would want MASC on these maps anyway?
"Activate MASC! Weeee- oh, edge of map. Turn around. Activate MASC. Weeee- oh, edge of map again. Turn around. Activate MASC. Weeee- oh, out of bounds. I'm dead."


Well in a perfect would, we would not have all of these inflated mech speeds like we have now, and MASC would boost mech to a top speed of 120 or so. So Right now MASC has no real use and the inflated speeds give the flea no real edge because as you say, the speed would be unmanageable.

#35 Tristan Winter

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Posted 25 August 2014 - 12:46 PM

View PostCathy, on 25 August 2014 - 12:01 PM, said:

The four pillars of design ?

Did we ever have those?

View PostAdamBaines, on 25 August 2014 - 12:09 PM, said:

Well in a perfect would, we would not have all of these inflated mech speeds like we have now, and MASC would boost mech to a top speed of 120 or so. So Right now MASC has no real use and the inflated speeds give the flea no real edge because as you say, the speed would be unmanageable.

Inflated speeds? So 50kph in the game isn't actually 50kph?

#36 xeromynd

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Posted 25 August 2014 - 12:56 PM

Not losing any speed while walking up 70 degree hills.

#37 Tristan Winter

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Posted 25 August 2014 - 12:59 PM

View Postxeromynd, on 25 August 2014 - 12:56 PM, said:

Not losing any speed while walking up 70 degree hills.

Of course, this thread isn't about conditions we "lost" because they actually added new features for the sake of realism or adding new content.

#38 xeromynd

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Posted 25 August 2014 - 01:00 PM

View PostNicolai Kabrinsky, on 25 August 2014 - 12:59 PM, said:

Of course, this thread isn't about conditions we "lost" because they actually added new features for the sake of realism or adding new content.


You said jokes were welcome. start laughing at my hilarious joke
ha
ha

#39 Lucky Moniker

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Posted 25 August 2014 - 01:00 PM

Catapult K2 with literally twice the hardpoints. 8x laser 4x ballistic. It was truly glorious.
for all of 2 weeks the 8 ML and 4 MG K2 with a massive engine ruled the battlefield.
then they nerfed it and the un-jamming uacs took over.

i also liked having to manually unjam them by cycling all your weapons groups, which very quickly had a macro made to auto unjam them and keep going

Edited by Lucky Moniker, 25 August 2014 - 01:07 PM.


#40 CDLord HHGD

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Posted 25 August 2014 - 01:03 PM

Never EVER forget!





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