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Is Gauss Might Need A Buff?

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#1 Rear Admiral Tier 6

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Posted 25 August 2014 - 01:45 PM

Ok i had this brilliant idea,when paired with beam/pulse lasers or missiles,make a single IS gauss snapfire without the charge time,paired with PPC:s or used in pairs the charge time would still exist.This is just to make lot high dps builds viable to IS mediums and heavies that were previously gimped with critical slot space (not enough for AC20).
How this would be implemented,i have no idea,maybe some arcane sorcery by PGI.
Or direct buff to some chassis types (maybe Cent,Dragon?)
There i said it :D

Discuss and troll!

#2 101011

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Posted 25 August 2014 - 01:50 PM

Ummm...how would it determine whether I paired that Guass with my medium lasers or my PPC?

#3 Rear Admiral Tier 6

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Posted 25 August 2014 - 01:51 PM

View Post101011, on 25 August 2014 - 01:50 PM, said:

Ummm...how would it determine whether I paired that Guass with my medium lasers or my PPC?


Arcane sorcery? dunno

#4 Clit Beastwood

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Posted 25 August 2014 - 03:47 PM

View PostCookiemonter669, on 25 August 2014 - 01:45 PM, said:

Ok i had this brilliant idea,when paired with beam/pulse lasers or missiles,make a single IS gauss snapfire without the charge time,paired with PPC:s or used in pairs the charge time would still exist.This is just to make lot high dps builds viable to IS mediums and heavies that were previously gimped with critical slot space (not enough for AC20).
How this would be implemented,i have no idea,maybe some arcane sorcery by PGI.
Or direct buff to some chassis types (maybe Cent,Dragon?)
There i said it :D

Discuss and troll!


The Gauss is fine as-is. It's a high risk high reward long-rage weapon. Take away the charge and it'll wind up a heatless brawler weapon, everyone will boat them, and we'll see nothing but "nerf gauss" and "my gauss keeps blowing up and killing me" threads. If it's hard to use, practice practice practice.

#5 Mechteric

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Posted 25 August 2014 - 04:07 PM

Its fine, just wait for light gauss and heavy gauss to show up (the latter is my favorite!)

#6 JohnnyWayne

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Posted 25 August 2014 - 04:44 PM

No, actually it needs more of a nerf. And I am using the gauss. (I'm serious here)

While you are at it. PPCs are still too strong. They should fire backwards with the former speed I think that would make them require more skill to use.

Edited by JohnnyWayne, 25 August 2014 - 04:45 PM.


#7 Sephlock

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Posted 25 August 2014 - 04:45 PM

My GaussAdder thanks you for your concern.

... :D.

(10 to 1 no one gets that. Oh well).

#8 Funkadelic Mayhem

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Posted 25 August 2014 - 04:51 PM

BWHAHAHAHAAH!


NO! *BLEEPING NO!

#9 JohnnyWayne

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Posted 25 August 2014 - 05:04 PM

How about we make gauss a triple shot projectile that splits off 2 others that deal 2.5 damage and the main one deals 10 damage and then it flows in clockwise circles to the target!

#10 El Bandito

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Posted 25 August 2014 - 05:39 PM

To start balancing IS Gauss with Clan Gauss (which weighs 3 ton less with no drawbacks), just make it so IS Gauss does not explode. Clan XL is not a death sentence when a side is blown so Clanners should be ok with their explodey Gauss.

Another option is to increase ammo count for the IS Gauss per ton from 10 to 15.

Both these balancing methods will not affect Gauss velocity or hitting power, resulting in less QQs, but still serving the purpose of making the two weapons more balanced.

Edited by El Bandito, 25 August 2014 - 06:06 PM.


#11 Carrie Harder

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Posted 25 August 2014 - 05:54 PM

View PostEl Bandito, on 25 August 2014 - 05:39 PM, said:

To start balancing IS Gauss with Clan Gauss (which weighs 3 ton less with no drawbacks), just make it so IS Gauss does not explode. Clan XL is not a death sentence when a side is blown so Clanners should be ok with their explodey Gauss.

Another option is to increase ammo count for the IS Gauss per ton from 7 to 10.

Both these balancing methods will not affect Gauss velocity or hitting power, resulting in less QQs, but still serving the purpose of making the two weapons more balanced.

IS (and Clan) Goose already has 10 ammo per ton. :D

#12 nehebkau

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Posted 25 August 2014 - 05:59 PM

Sure balance up the IS gauss a bit ... just 1 thing:

Make the power-up timer random i.e. can take from 0.5 to 2 seconds to power up and it makes a big 'BEEP' when it's charged. That way you really can't macro them and can't really group fire them since 2 gauss may take different times to charge.


hehe, sincerely
a light pilot.

#13 El Bandito

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Posted 25 August 2014 - 06:05 PM

View PostCarrie Harder, on 25 August 2014 - 05:54 PM, said:

IS (and Clan) Goose already has 10 ammo per ton. :D


You are right, lemme edit it.

#14 Viges

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Posted 25 August 2014 - 06:12 PM

Just decrease the charge time for IS gauss a little...

#15 CN9 ACE PILOT

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Posted 25 August 2014 - 06:17 PM

View PostCapperDeluxe, on 25 August 2014 - 04:07 PM, said:

Its fine, just wait for light gauss and heavy gauss to show up (the latter is my favorite!)


This, so much this right here.

There is such a large diversity of weapons that would balance the game better than nerfs, but i feel they chose a fairly awkward timeline(Not that they stuck to it anyways so whats the point) Give us heavy lasers too!

Also...charge time should depend on engine rating, :D;; and x1.5 on xl engines, i dono, just throwing stuff out there.

#16 Y E O N N E

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Posted 25 August 2014 - 10:16 PM

That would be over-complicating the game. Even still, the capacitors on the gauss rifle itself may have a max charge rate that caps it to 0.75 seconds anyway.

Gauss is fine where it is.

#17 Hagoromo Gitsune

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Posted 25 August 2014 - 11:57 PM

A bit of a truth...

Since last "weapon patch" come out the Gauss suddenly got shortened effective range from 880 to 660. Talking about ERPPC nerf nothing was given back to players from projectile speed nerf. Actually if PGI does a right balancing it should be looked like that:

ERPPC:
  • - projectile speed now is 972m/s
  • + damage levels heat and now is 15DMG

But? What we got instead? Gauss effective range cut-off plus ERPPC projectile speed cut-off without given-back option.

#18 TyphonCh

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Posted 26 August 2014 - 12:17 AM

Sounds OP.
It's fine as it is. It was nerfed to having a charge time for a reason

#19 Hagoromo Gitsune

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Posted 26 August 2014 - 12:27 AM

View PostTeam Chevy86, on 26 August 2014 - 12:17 AM, said:

Sounds OP.
It's fine as it is. It was nerfed to having a charge time for a reason

It's not OP, it's a RULE OF BALANCE "taking one thing give another"... not a doggy St.Ives instead.

#20 Mcgral18

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Posted 26 August 2014 - 12:50 AM

View PostHagoromo Gitsune, on 25 August 2014 - 11:57 PM, said:

A bit of a truth...

Since last "weapon patch" come out the Gauss suddenly got shortened effective range from 880 to 660.



Pretty sure we've had that range for months.

1860 max range is nothing to laugh at either.





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