One time was blatant... 5 discos immediately after match start. Not one of them reconnected. What was worse? 4 of them were on one team... how do these morons think their team is going to get them a win when they start the match down to 8 vs 11?
There's a very simple fix to this PGI... if someone discos before the 6 min mark - for any reason - they don't get their match rewards, unless they reconnect and return to fight or spectate.
Or because folks will of course complain that some innocents will be hurt with this method, then you can disco and either choose to return to your match or drop in a new match with a different mech. But if you choose a new mech, a notice pops up that launching in a new match will = losing any potential cbill, xp or achievement payout from the match you disco'd from.
Problem solved.
Edited by Mott, 26 August 2014 - 07:03 AM.