Sure, there were negatives such as suicide rushing, and even killing oneself on spawn by overheating, but overall I got the feeling that the majority of the players actually gave a damn about winning. I have not seen commands and instructions thrown around and have them actually obeyed this much in PUGs since... ...never. Terra Therma used to be one of my worst map but after the challenge I got positive WLR on it! It was fun leading docile pugmates, and was fun being led by competent commanders. I got the distinct impression that win based challenge is much more fun than kill based challenges. Of course, I reported most of those intentional suiciders.
Plus the rewards were way more worth it than tourneys. Last tourney, I spent 9-10 hours trying to get into first 5 spot and failed. The 5th place reward was less than a mech bay worth of C-Bills.
In comparison, the challenge gave me a mech bay, 7 day premium and 6,500,000 C-Bills, which I really need for the Summoner and Direwhale purchase next month. All in 6 hours worth of play time.
Best of all, I was too jaded to level up my Ember, Firestarter-S, and recently bought Stalker-5M, but soon the 7 day premium made it a breeze. Those 3 mechs were what I used to complete the 50 win challenge and even though they were initially only at Basic skill level, I managed to finish Elite-ing the Ember and the 5M.

As you can see, my KDR sucked with the Firestarters, but I got more wins than losses so that's what mattered. Had to invest in both Arty and NARC to contribute to the team even if I do not play well. Still, that 2.6 WLR on the FS9-S really caught me off guard, considering its absolutely crap KDR and damage done.

Edited by El Bandito, 26 August 2014 - 04:32 AM.