Does Anyone Else Feel Bad When They Narc A Locust?
#1
Posted 26 August 2014 - 05:15 PM
At least it'd be quick and merciful.
#2
Posted 26 August 2014 - 05:28 PM
#3
Posted 26 August 2014 - 05:30 PM
#4
Posted 26 August 2014 - 05:48 PM
If you have jump jets in a small mech you should be able to hop on it, get a sound (boo-doop) and it should fall through the map.
#5
Posted 26 August 2014 - 05:55 PM
#6
Posted 26 August 2014 - 05:56 PM
Who else here thinks that the locust and ONLY the locust should have a quirk that makes it outright IMMUNE to all terrain and collision damage?
Is no bueno to get your leg down to orange because an ally clips you at the start of every match...
#7
Posted 26 August 2014 - 06:03 PM
Sephlock, on 26 August 2014 - 05:15 PM, said:
Locusts are bad, and its pilots should feel bad--so no mercy to Locusts.
Grrzoot, on 26 August 2014 - 05:48 PM, said:
lol's, wish i was good at photoshop skills, but seriously, who else here thinks the narc bullets are so huge they remind me of bullet bills from mario.
Wait, so they were NARC missiles? I thought those bullets were Gauss rounds!
Edited by El Bandito, 26 August 2014 - 06:05 PM.
#8
Posted 26 August 2014 - 06:16 PM
Christof Romulus, on 26 August 2014 - 05:56 PM, said:
Who else here thinks that the locust and ONLY the locust should have a quirk that makes it outright IMMUNE to all terrain and collision damage?
Is no bueno to get your leg down to orange because an ally clips you at the start of every match...
Naw, they just need to fix their damn collision system. It's shocking. The new map is seriously going to test their fancy smancy collision detection.
I'd like to see a cloak module, like Romulans. It has to make that 'wherierierieiriereir" sound too. That way I can, like, sneak up up enemies and uncloak before their eyes.
#9
Posted 26 August 2014 - 06:36 PM
Random hint : Most people will shoot at higher value targets over you, especially if they're much easier to hit. And I know how terrible that makes me sound.
#10
Posted 26 August 2014 - 06:37 PM
Now, I enjoy removing them from the field in one or two shots.
I still feel bad about killing commandos though, but they need to tread lightly.
Edited by Ultimatum X, 26 August 2014 - 06:37 PM.
#11
Posted 26 August 2014 - 06:48 PM
#12
Posted 26 August 2014 - 07:33 PM
it's not like it's OP
#13
Posted 26 August 2014 - 08:16 PM
#14
Posted 26 August 2014 - 08:22 PM
#15
Posted 26 August 2014 - 08:24 PM
AUSwarrior24, on 26 August 2014 - 06:16 PM, said:
Naw, they just need to fix their damn collision system. It's shocking. The new map is seriously going to test their fancy smancy collision detection.
I'd like to see a cloak module, like Romulans. It has to make that 'wherierierieiriereir" sound too. That way I can, like, sneak up up enemies and uncloak before their eyes.
#16
Posted 26 August 2014 - 08:29 PM
AUSwarrior24, on 26 August 2014 - 06:16 PM, said:
I saw that today, I got desynced and ctrl-alt-d escp'd and when I came back there were ac rounds firing at me from empty space. When I shot back a SHD appeared out of thin air!
#17
Posted 26 August 2014 - 08:31 PM
Grrzoot, on 26 August 2014 - 05:48 PM, said:
If you have jump jets in a small mech you should be able to hop on it, get a sound (boo-doop) and it should fall through the map.
NARC / LRM / SRM. They all use the same missile model.
Just to note that's about the length of a semi-truck in River City with the trailer.
Irony: BattleTech LRMs are described as the size of Stingers. SRMs are slightly fatter, and I dunno about NARC beacons.
SRM launchers are man-portable on your shoulder and can be equipped by infantry.
Certainly not in MWO... Couldn't load one of these onto a truck.
Edited by Koniving, 26 August 2014 - 08:33 PM.
#18
Posted 26 August 2014 - 08:32 PM
ShinobiHunter, on 26 August 2014 - 08:16 PM, said:
It wasn't me this time, I swear!
(We meet in-game all the time).
Christof Romulus, on 26 August 2014 - 05:56 PM, said:
Who else here thinks that the locust and ONLY the locust should have a quirk that makes it outright IMMUNE to all terrain and collision damage?
Is no bueno to get your leg down to orange because an ally clips you at the start of every match...
Gimme. Alternatively, agility quirks like the Commando are also welcome.
El Bandito, on 26 August 2014 - 06:03 PM, said:
Locusts are bad, and its pilots should feel bad--so no mercy to Locusts.
#19
Posted 26 August 2014 - 11:42 PM
Damien Tokala, on 26 August 2014 - 05:28 PM, said:
but if they're in ECM the signal to detonate probably wouldn't get through? Unless it's on a heartbeat, and explodes when it *loses* signal. :shrug:
#20
Posted 27 August 2014 - 12:09 AM
Koniving, on 26 August 2014 - 08:31 PM, said:
NARC / LRM / SRM. They all use the same missile model.
Just to note that's about the length of a semi-truck in River City with the trailer.
Irony: BattleTech LRMs are described as the size of Stingers. SRMs are slightly fatter, and I dunno about NARC beacons.
SRM launchers are man-portable on your shoulder and can be equipped by infantry.
Certainly not in MWO... Couldn't load one of these onto a truck.
Probably also couldn't see one of them in the game if they were stinger-sized. It's a decent compromise.
Interestingly, a little math also reveals that LRMs weigh ~11lbs per missile, which makes it astonishing to me that they can fly 1km and still carry a payload capable of breaching mech armor. Of course, 11lbs is on the high end for an estimate, that assumes that the rockets are loaded into the bay without any sort of containment system, etc, and they are all just sitting there on top of each other in a jumble, or that the things holding them in are weightless.
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