

How Beautiful This Game Could Be...
#21
Posted 27 August 2014 - 03:51 AM
This game needs to be playable for many gamers, not just those with beefy systems.
#22
Posted 27 August 2014 - 03:54 AM
Biggest Salami, on 26 August 2014 - 08:56 PM, said:
The only thing that would be better than as-is would be if MWO was done in Pixel art. Now, Pixel Art is beautiful, especially nowadays.
the next decade for you is going to really suck dude.....
and i would love it if game looked that pretty while still being playable without 5000+ machine.
and i swear a few of those pics look like you could just hop right in and start blasting
Edited by Ph30nix, 27 August 2014 - 03:56 AM.
#23
Posted 27 August 2014 - 03:56 AM
Edited by Turist0AT, 27 August 2014 - 03:59 AM.
#24
Posted 27 August 2014 - 03:57 AM
Egomane, on 27 August 2014 - 03:51 AM, said:
This game needs to be playable for many gamers, not just those with beefy systems.
LL worked pretty well on my dual core 7 years old PC, it allowed 32 players on huge maps with destroyable environment. I don't really understand all the trouble MWO is having in providing something closer to the state of art in games. We are experiencing a regression in visuals since the beta.
I think it is more a matter of focusing resources on things that provide a short term income (mugs, heroes and other silliness) vs planning for the long run.
Edited by EvilCow, 27 August 2014 - 03:58 AM.
#25
Posted 27 August 2014 - 04:06 AM
#26
Posted 27 August 2014 - 04:06 AM
MIKE25S, on 26 August 2014 - 06:55 PM, said:
Mmhmm. It'd be great if the game looked as awesome as the pics in the OP, but then it'd probably run at 3fps.
Optimize the game first, get it running smoothly, then people might actually be able to use the "high" graphic settings.
#27
Posted 27 August 2014 - 04:15 AM
i5 2500K is not that special really - are people still trying to run modern games on 486 DX or something?
Anyway, that aside - I love seeing the mechs from a "human" scale POV. I'd love the chance to spectate in "infantry mode", it really gives you a sense of "Wow these are big, bad machines!".
#28
Posted 27 August 2014 - 04:25 AM
Egomane, on 27 August 2014 - 03:51 AM, said:
This game needs to be playable for many gamers, not just those with beefy systems.
Which totally explains why mwo has significantly worse fps than it did 2 years ago...
#29
Posted 27 August 2014 - 05:04 AM
DeRazer, on 27 August 2014 - 04:15 AM, said:
i5 2500K is not that special really - are people still trying to run modern games on 486 DX or something?
Anyway, that aside - I love seeing the mechs from a "human" scale POV. I'd love the chance to spectate in "infantry mode", it really gives you a sense of "Wow these are big, bad machines!".
This game is heavily favored on the i5/i7 platform. AMD users get the short stick here. Bad.
#30
Posted 27 August 2014 - 05:08 AM
#31
Posted 27 August 2014 - 05:15 AM
EvilCow, on 27 August 2014 - 03:57 AM, said:
LL worked pretty well on my dual core 7 years old PC, it allowed 32 players on huge maps with destroyable environment. I don't really understand all the trouble MWO is having in providing something closer to the state of art in games.
Show me a MWLL map with the visual quality of Crysis maps.
#32
Posted 27 August 2014 - 05:19 AM
Alistair Winter, on 27 August 2014 - 05:08 AM, said:
I dont think It will be a few years time.
#35
Posted 27 August 2014 - 05:45 AM
o0Marduk0o, on 27 August 2014 - 05:42 AM, said:
...to Crysis 1.
Eh. You must have better memories of Crysis 1 than I do. I played it years after it came out (got Crysis 1 and 2 together on Steam), and remember thinking, "Well, this looked good in its time".

#36
Posted 27 August 2014 - 05:49 AM
#37
Posted 27 August 2014 - 05:57 AM
But I know after a while (mostly after a few days) I'll switch back to fps optimized settings for a better overview never mind if I have a ultra high performance rig or not.
If MWO would be a single player expirience I wouldn't do this of course.
#38
Posted 27 August 2014 - 06:10 AM
o0Marduk0o, on 27 August 2014 - 05:15 AM, said:
I liked this map for example because I like open areas with not many places to hide:
Better than anything in MWO, huge map and fight can happen anywhere. There are lots more.
#39
Posted 27 August 2014 - 06:10 AM
Rhaythe, on 27 August 2014 - 05:45 AM, said:
The environment of Crysis has much more details than maps in MWLL.
#40
Posted 27 August 2014 - 06:16 AM
EvilCow, on 27 August 2014 - 06:10 AM, said:
I liked this map for example because I like open areas with not many places to hide:
Better than anything in MWO, huge map and fight can happen anywhere. There are lots more.
Looks quite generic to me. Remove respawn and then think again about map size.
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