o0Marduk0o, on 27 August 2014 - 06:10 AM, said:
The environment of Crysis has much more details than maps in MWLL.
Please don't confuse details with clutter. We don't need to see ants on the terrain, what is really needed is a realistic looking area and a playable map.
Excessive details only impact the framerate without adding anything to the overall scenery. Details are also a quality problem, see the levitating stones in the MWO canyon map, still there after months.
o0Marduk0o, on 27 August 2014 - 06:16 AM, said:
Looks quite generic to me. Remove respawn and then think again about map size.
It looks great to me. Respawn is not a problem in MWLL because its game modes, it is designed very well and integrated with rank progression, obviously you never played it.
Nothing tlike the dumb MW4 respawn mode.