

Plz Implement Bv
#1
Posted 29 August 2014 - 11:06 PM
I just see that being a lot easier than saying that the clan weapons need to be normalized more. Yeah they can take a TBR but the other side for the points can have 2 Assaults for the cost depending on the build. I am sure a new type of meta will develop but there will be fewer mechs that are worthless. In the end does everyone want most of their mechs worth playing?
#2
Posted 29 August 2014 - 11:13 PM
#3
Posted 29 August 2014 - 11:13 PM
#4
Posted 29 August 2014 - 11:14 PM
#5
Posted 29 August 2014 - 11:15 PM
A numerical system implemented to balance the tabletop game. It applies values to things like movement, excess heat, amount of ammunition and more. It's easy to manipulate and I therefore believe it's not a good choice for a mechwarrior game.
#6
Posted 29 August 2014 - 11:17 PM
#7
Posted 29 August 2014 - 11:27 PM
So what is the great solution. Continuing down this road as is, should not be a solution due to lack of vision. But if you wish to burry your head in the sand, I guess to each his own. We will be in the same place that ECM is and no one will ever do anything about it. That is just a sad situation
#8
Posted 29 August 2014 - 11:29 PM
Yeshua Kerensky, on 29 August 2014 - 11:17 PM, said:
Because it gives bonuses and penalties for heat efficiancy. A bad heat efficiancy lowers the BV. If you carry a lot of ammo, it lowers the BV, if you reduce your speed, it lowers the BV. If you have a low range with most of your weapons, it lowers the BV. And that's only the obvious ways to manipulate it. It's not fixed values.
I have played the tabletop a long time. I have gone through all the iterations of balance attempts. Be they tonnage, numbers, combat value, battlevalue or battlevalue 2.0. They were all easily manipulable. They all come with preferable designs that are simply better then another build of the same value. As soon as you can build the mechs yourself, like we can do in MWO, it only gets worse.
Yeshua Kerensky, on 29 August 2014 - 11:27 PM, said:
It would just add another layer to the meta, it would not solve it.
Edited by Egomane, 29 August 2014 - 11:32 PM.
#9
Posted 29 August 2014 - 11:53 PM
So you are saying the road we are going down at this time is far superior, to any other system? If not please suggest another system.
#10
Posted 29 August 2014 - 11:58 PM
Yeshua Kerensky, on 29 August 2014 - 11:53 PM, said:
I'm not saying it is "far superior". I'm saying that BV or whatever else you take as a system will not change a thing. At best it will switch a few thing around, but it will not take long until someone suggests the next system to be implemented to adjust balance. It only gets more and more complicated without helping.
Edited by Egomane, 29 August 2014 - 11:58 PM.
#11
Posted 30 August 2014 - 12:17 AM
Yeshua Kerensky, on 29 August 2014 - 11:53 PM, said:
Do you know why BV 3.0 is in the making? Because the previous two were not good enough.
Adding another set of variables on top of the current values that dictate balance will not make it easier to get right. I'm all for more complex systems, but that applies to the players, not the developers.
#12
Posted 30 August 2014 - 12:20 AM
Egomane, on 29 August 2014 - 11:15 PM, said:
A numerical system implemented to balance the tabletop game. It applies values to things like movement, excess heat, amount of ammunition and more. It's easy to manipulate and I therefore believe it's not a good choice for a mechwarrior game.
so like a points system like they use in Warhammer?
#15
Posted 30 August 2014 - 02:02 AM
Take the average kills, damage, win/loss, etc. for each chassis and apply the tournament scoring system to it.
Quote
(Kills × 20) + (Kill Assist × 10) + ((Damage Done - Team Damage) ÷ 15) + (Wins × 20) + (Loss × 5)
Voilà, now you have a normalized score based on which you can determine the effectiveness of any chassis.
Edited by JoJoxy, 30 August 2014 - 02:08 AM.
#16
Posted 30 August 2014 - 02:19 AM
JoJoxy, on 30 August 2014 - 02:02 AM, said:
Take the average kills, damage, win/loss, etc. for any chassis and apply the tournament scoring system to it.
Voilà, now you have a normalized score based on which you can determine the effectiveness of any chasis.
That's...actually not a bad idea.
For example, we know the Clan Heavy bracket is most certainly, without a doubt, Timberwolves, with an average score of 2654. We can also fairly assume the IS Assault bracket is mostly Victors, with an average score of 2374.
Taking these in account in an IS vs Clan scenario, if one team has 3 Timberwolves, the other team would have 3 Victors.
Obviously the devs have more tools for analysis. I'm sure they could find a way to implement some sort of chassis vs chassis performance comparison into matchmaking logic, and it would be much more effective than tonnage based matchmaking.
#17
Posted 30 August 2014 - 03:05 AM
#18
Posted 30 August 2014 - 03:29 AM
Egomane, on 29 August 2014 - 11:29 PM, said:
yea and PGI can not make their own numbers and statistics based on a milions of drops to implement their own Battle Value numbers right?
I think anything should be better than this **** which they call balanced matchmaking where 1 game out of 20 is different than 12-0/1/2/3 stomp...
Edited by JudgeDeathCZ, 30 August 2014 - 03:31 AM.
#19
Posted 30 August 2014 - 03:32 AM
I am playing forum warrior it's the balanced MWO meta game.
Edited by Yeshua Kerensky, 30 August 2014 - 03:33 AM.
#20
Posted 30 August 2014 - 03:49 AM
>no, a victor is totally comparable to an awesome.
>I don't understand why you're hating. 75 tons of orion totally ranks in as high as a madcat.
>It's the pilot, not the mech.
>you can't put a points value on my SKILL!
>no, it's too complicated.
>battle value was bad in CBT.
>but games shouldn't have points.
>3/3/3/3 will fix it.

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