Mechwarrior Tactics
#1
Posted 27 August 2014 - 03:50 PM
#2
Posted 27 August 2014 - 04:17 PM
#3
Posted 27 August 2014 - 05:04 PM
Part of the planned move happening tomorrow? 72 Hours is really long, hell 24 hours is aswell for that matter.
Seyla,
#4
Posted 27 August 2014 - 05:36 PM
Don't recall directly, it got derailed, PGI got offended, it got deleted.
Ah, here i found it.
https://www.mwtactic...patch-downtime/
June, 26. Also, yesterday it did not have the big white text over it. Guess PGI blew the whistle or something.
Edited by CN9 ACE PILOT, 27 August 2014 - 05:38 PM.
#5
Posted 27 August 2014 - 06:31 PM
CN9 ACE PILOT, on 27 August 2014 - 05:36 PM, said:
Don't recall directly, it got derailed, PGI got offended, it got deleted.
Ah, here i found it.
https://www.mwtactic...patch-downtime/
June, 26. Also, yesterday it did not have the big white text over it. Guess PGI blew the whistle or something.
Yeah I've been meaning to ask about the status of MWT. I checked it out the other day, and it seemed more dead than the only redshirt on the away party. Guess this just confirms it. Its a shame, since I was never able to get into the TT, and MWT seemed like it would be a good way to be able to, without the "getting thrown into the deep end to learn how to swim" aspect of MegaMek.
Edited by MarsAtlas, 27 August 2014 - 06:32 PM.
#6
Posted 29 August 2014 - 08:11 PM
The latest info I have which is as reported by someone else is from a personal email from BLG stating that their contract for development was up and they have not been working on it since the end of 2013. Apart from a few injections of stuff that was removed for not working properly nothing much has happened this year. Make of it what you will but the lack of communications is distinctly worrying.
#7
Posted 01 September 2014 - 10:04 AM
#8
Posted 01 September 2014 - 10:59 AM
#10
Posted 02 September 2014 - 05:19 PM
Unlike PGI, I suspect if the devs were already fired by IGP, then it would be rather difficult to put those servers back up. It would actually require them to rehire/pay briefly the guy responsible for that and make sure it gets up. Otherwise, it suddenly becomes a challenge/difficulty setting back up stuff that you were never actually involved with.
If servers were as simple as "turn on and it should magically work", people would be out of jobs since you wouldn't need to keep them around.
Edited by Deathlike, 02 September 2014 - 05:19 PM.
#11
Posted 02 September 2014 - 07:12 PM
Game hasn't had developers working on it for 8 months, with recent "updates" basically being restoring old busted content back to being in the game. It's also been far, far longer than 72 hours now- it's been over a week.
IGP has sole control. The game's deader than Elvis.
Edited by wanderer, 02 September 2014 - 07:13 PM.
#12
Posted 02 September 2014 - 07:59 PM
#13
Posted 03 September 2014 - 12:50 AM
#14
Posted 03 September 2014 - 10:18 AM
Thought it will be something quick that I could play during lunch break but a single match in MWT is longer than one in MWO.
If they redesign the game into an auto-battle card game, I would spend more time playing it.
Battlemech as moe anthropomorph is a plus.
KanColle is a web based auto battle card game featuring moe anthromorph World War 2 Japanese battleships.
#15
Posted 03 September 2014 - 02:11 PM
That is the most anime bullsh*t of all anime bullsh*t that happened in recent years. I can't even cast a straight look at it. Wait, you Japanese?
Edited by Helmstif, 03 September 2014 - 02:12 PM.
#16
Posted 03 September 2014 - 02:57 PM
Zplayer, on 03 September 2014 - 12:50 AM, said:
I'd be interested to know if they get a refund
#17
Posted 03 September 2014 - 03:24 PM
MarsAtlas, on 27 August 2014 - 06:31 PM, said:
Yeah I've been meaning to ask about the status of MWT. I checked it out the other day, and it seemed more dead than the only redshirt on the away party. Guess this just confirms it. Its a shame, since I was never able to get into the TT, and MWT seemed like it would be a good way to be able to, without the "getting thrown into the deep end to learn how to swim" aspect of MegaMek.
http://megamek.info/
http://www.mekwars.org/
there you go, complete with CW, economy, hundreds of planets, etc.
#18
Posted 03 September 2014 - 05:56 PM
Helmstif, on 03 September 2014 - 02:11 PM, said:
That is the most anime bullsh*t of all anime bullsh*t that happened in recent years. I can't even cast a straight look at it. Wait, you Japanese?
Yes I did, No Im not Japanese (else I would have sign up for DC instead of CapCom).
I am fine with people not liking anime.
What I propose is to turn MWT from Turn Based Strategy into an Auto Battle Strategy genre.
TBS takes up alot more playtime per session and not something people associate with browser game, ABS (whether moe or not) is currently the mainstream genre for browser game in Asia market.
ABS card game allow player to play in frequent small chunk session; ie lunch time, toilet break, in public transport, etc.
If Im going to be sitting in front my PC for 1 or 2 hours, I would rather play a retail title or a MMOG.
#19
Posted 04 September 2014 - 12:07 AM
In case any MWT stragglers show up here, if your not into FPS shooters like MWO, you will find broken hearted ex MWT players at Inner Sphere Wars fighting via Mektek/Mekwars now. Read the ISW forums.
Edited by MN 2fisted, 04 September 2014 - 12:12 AM.
#20
Posted 04 September 2014 - 06:18 AM
xengk, on 03 September 2014 - 05:56 PM, said:
TBS takes up alot more playtime per session and not something people associate with browser game, ABS (whether moe or not) is currently the mainstream genre for browser game in Asia market.
ABS card game allow player to play in frequent small chunk session; ie lunch time, toilet break, in public transport, etc.
Um, anybody playing Hearthstone? Or Magic? All of them takes at least half an hour to play a turn, right? (or that's what it seems, since I don't play them)
What I'm trying to say is Kan-Colle is designed from head to toe for Japanese market - super short battles to cope with extremely fast-pace life, cutesy anime-bullsh*t and the Japanese obsession with their bygone era of maritime domination? Which part of it do you think can be replicated by MWT?
Although I do wish there was a "Blitz" mode for MWT, with a 30-min overall timer and a 30-second timer per turn.
(I don't hate anime. I might be more updated on anime than anybody else in MWO forum, I just can't get over using anime stuff to depict 50,000 tons steel vessels of death.)
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