

Why You Should Play Public Test - Feedback
#121
Posted 28 August 2014 - 06:58 AM
The most nerfed clan weapon is the ER small laser, pretty much sums it all up right there.
#122
Posted 28 August 2014 - 07:01 AM
MasterBLB, on 28 August 2014 - 04:20 AM, said:
Actually Russ I'm amazed,these changes are overall not bad..However,few of them should be abandoned before they strike into live server.
Total idiocy.Don't touch it,after PPC nerf it is the only reliable IS long-range weapon left.You can,however keep the lowered heat value.
Range reduction is okay,heat increase is not.Also keep in mind that by heat increase of C-ER SL and C-ER ML you'll make Nova utter trash.
Range reduction is well deserved,it was just unfair that clan medium laser had the same range like IS large one.
But increasing heat,well...no.Just no.Instead leave duration at 1.3 (though 1.25 won't break the metagame,and it'll make them more useful against fast IS light mechs) if you must and reduce the range futher,to 370/720 but leave the heat as it is.
Finally,last bad change reverted to something making more sense.Though I'd adjust the numbers a bit:
- damage reduction is okay.Even numbers are better.
- heat penalty.Another sign that if you do want guys you can make things right.With reduced damage and range 4 C-ER LL won't be as much issue as before.
- heat increase to 10 is too much,make it 9.5 first.
- range decrease.Yes,finally the main issue with that weapon has been addressed.Thought personally I prefer nice round values,like 750/1500.
- beam duration,with all these range/heat changes may be safety reduced to 1.5s or even less.
Same note like for C-ER SL and C-ER ML.Reduced range is ok,increased heat is not.
I think that with significantly increased heat,heat penalty and lowered range it may be recommended to increase damage up to 12.But overall,that change looks good.
They look good,however,the issue with these launchers is they shoot in few salvos,and during firing the cooldown is not counted down.If the presented numbers are set to make C-LRM cooldown + salvo_time == IS-LRM cooldown then they are fine and I can only applaud the change.
Finally.However,I'd go a bit further and set 4.5s for CSSR4 and 5.25 for CSSRM6
And where is PPC change?Please consider it strongly to revert the speed nerf.
Great, all my lasers have been nerfed while the stupid LRMs got buffed. LRMWarrior, here we come!
Let's get with the program here PGI, huh?
#123
Posted 28 August 2014 - 07:07 AM
#124
Posted 28 August 2014 - 07:09 AM
Cimarb, on 27 August 2014 - 04:21 PM, said:
I think in this case they are checking to see if we can even tell the difference. If true, I agree with them not telling us up front. In general I completely agree with you, though, and think transparency is paramount.
The PPCs are already nerfed to oblivion you imbecile; do you even use them? And the auto cannons? are you kidding me?
You wanting weapons nerfed that are already nerfed to the extent that aren't even used anymore... Sad.
#125
Posted 28 August 2014 - 07:16 AM
Nightmare1, on 28 August 2014 - 07:01 AM, said:
Great, all my lasers have been nerfed while the stupid LRMs got buffed. LRMWarrior, here we come!
Let's get with the program here PGI, huh?
Yeah, have any PGI devs actually played a MWO game recently? Why the hell would you buff LRMs? Do you understand that this was one of the most used weapons in pugs, more-so almost than any laser, guass, or ppc?
God you guys need to stop listening to idiotic, bad mech warrior online players. (99% of the community)
Edited by E N E R G Y, 28 August 2014 - 07:16 AM.
#126
Posted 28 August 2014 - 07:18 AM
Edited by Archon, 28 August 2014 - 07:19 AM.
#127
Posted 28 August 2014 - 07:24 AM
E N E R G Y, on 28 August 2014 - 07:09 AM, said:
The PPCs are already nerfed to oblivion you imbecile; do you even use them? And the auto cannons? are you kidding me?
You wanting weapons nerfed that are already nerfed to the extent that aren't even used anymore... Sad.
This is why constantly begging the devs for nerfs gets us what we get us guys, we get PPCs no one really wants to use.
We get clan PPCs that have ZERO synergistic weapon combos except OTHER PPCs.
We get Clan Autocannons that are just outright bad for their tonnage/crit slot capacity.
Stop begging for nerfs, because all we end up with is a game that isn't very fun.
#128
Posted 28 August 2014 - 07:31 AM
MasterBLB, on 28 August 2014 - 04:20 AM, said:
Actually Russ I'm amazed,these changes are overall not bad..However,few of them should be abandoned before they strike into live server.
If it is a real changes - they are not bad, some even good (like CERLL reverse change).
Edited by drunkblackstar, 28 August 2014 - 07:31 AM.
#129
Posted 28 August 2014 - 07:37 AM
FlipOver, on 28 August 2014 - 07:07 AM, said:
Banked premium time did not auto-activated. We have several people that earned the extra days from the Path to Victory challenge that still have banked time.
E N E R G Y, on 28 August 2014 - 07:09 AM, said:
The PPCs are already nerfed to oblivion you imbecile; do you even use them? And the auto cannons? are you kidding me?
You wanting weapons nerfed that are already nerfed to the extent that aren't even used anymore... Sad.
Imbecile. Classy.
#130
Posted 28 August 2014 - 08:02 AM
101011, on 28 August 2014 - 04:55 AM, said:
Yes. The Summoner with 4MPLs+Gauss is good, but 4xERML with a TC or Narc is better.
You're really missing the point by focusing on specific chassis. Every non-light Clan mech can take 50-70+ alphas that are effective at the max range of the Inner Sphere. They have enough heat sinks to fire them multiple times. And except for the Dire Wolf, they have more speed than their Inner Sphere counterpart, so they can determine the range of engagement. To even get close to that kind of speed and firepower (while still coming up short in at least one of them), Inner Sphere mechs have to take an XL engine.
Just take a look at GMan's approved builds: http://www.mercenary...php?topic=192.0
So not only do most Clan mechs get to determine the range of engagement. They're twice as durable. Hit significantly harder. And can do so more frequently.
If they're not going to fix the alpha strike advantage by installing a more reasonable heat cap, then they need to nerf the weapons.
Edited by Mizeur, 28 August 2014 - 08:13 AM.
#132
Posted 28 August 2014 - 08:08 AM
#133
Posted 28 August 2014 - 08:31 AM
Now that someone found out anyway, this entire joke or experiment or whatever you want to call it was entirely meaningless. Good job. Stop buffing LRMs, they have the lowest skill ceiling ever. Pick a target, lock, shoot. There's NOTHING else to it. This is why they should be bottom tier garbage weapons.
#134
Posted 28 August 2014 - 08:33 AM
Edited by SaltBeef, 28 August 2014 - 08:40 AM.
#135
Posted 28 August 2014 - 08:34 AM
Cimarb, on 28 August 2014 - 07:37 AM, said:
I think you didn't understand my question.
Example:
You finished the 20 wins and get 7 days auto-starting Premium.
Then you get to Thursday and do not use that Premium (active and running) because you are beta-testing for free for PGI on their Test Server, and the Premium is associated to your account on the Production Server.
Now, if PGI says they will add 3-6 hours (or 1 day whatever) to the currently activated Premium Time, then might persuade a few more people to join in on the Tests.
#136
Posted 28 August 2014 - 08:34 AM
101011, on 28 August 2014 - 08:06 AM, said:
No, I'd build it more like this: SMN-B. The ERML version is plainly superior.
It's not a top tier mech. But it's viable in PUG play even if The CTF-3D and ballistics JM6 builds are clearly better. But it'll give most other Inner Sphere heavies a fight.
#137
Posted 28 August 2014 - 08:39 AM
Shouldn't we wait to see how these nerfs actually play out in game rather than whining about numbers when we've no experiencing how all these changes interact with one another?
Couldn't hurt.
#138
Posted 28 August 2014 - 08:42 AM
#139
Posted 28 August 2014 - 08:44 AM
FlipOver, on 28 August 2014 - 08:34 AM, said:
I think you didn't understand my question.
Example:
You finished the 20 wins and get 7 days auto-starting Premium.
Then you get to Thursday and do not use that Premium (active and running) because you are beta-testing for free for PGI on their Test Server, and the Premium is associated to your account on the Production Server.
Now, if PGI says they will add 3-6 hours (or 1 day whatever) to the currently activated Premium Time, then might persuade a few more people to join in on the Tests.
They will give you back 1 days worth of activated premium due to the server move (I suggest you reread the post about the PTS/server move). The activated premium time is likely to have come from the weekend's challenge, thus that is put into consideration.
Edited by Deathlike, 28 August 2014 - 08:45 AM.
#140
Posted 28 August 2014 - 08:45 AM
Mizeur, on 28 August 2014 - 08:34 AM, said:
No, I'd build it more like this: SMN-B. The ERML version is plainly superior.
It's not a top tier mech. But it's viable in PUG play even if The CTF-3D and ballistics JM6 builds are clearly better. But it'll give most other Inner Sphere heavies a fight.
So why does it need a nerf?
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