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Why You Should Play Public Test - Feedback


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#121 Screech

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Posted 28 August 2014 - 06:58 AM

So they are nerfing clan ER small lasers for the THIRD time?

The most nerfed clan weapon is the ER small laser, pretty much sums it all up right there.

#122 Nightmare1

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Posted 28 August 2014 - 07:01 AM

View PostMasterBLB, on 28 August 2014 - 04:20 AM, said:

Source - http://www.reddit.co..._the_pts_xpost/

Actually Russ I'm amazed,these changes are overall not bad..However,few of them should be abandoned before they strike into live server.


Total idiocy.Don't touch it,after PPC nerf it is the only reliable IS long-range weapon left.You can,however keep the lowered heat value.


Range reduction is okay,heat increase is not.Also keep in mind that by heat increase of C-ER SL and C-ER ML you'll make Nova utter trash.


Range reduction is well deserved,it was just unfair that clan medium laser had the same range like IS large one.
But increasing heat,well...no.Just no.Instead leave duration at 1.3 (though 1.25 won't break the metagame,and it'll make them more useful against fast IS light mechs) if you must and reduce the range futher,to 370/720 but leave the heat as it is.


Finally,last bad change reverted to something making more sense.Though I'd adjust the numbers a bit:
- damage reduction is okay.Even numbers are better.
- heat penalty.Another sign that if you do want guys you can make things right.With reduced damage and range 4 C-ER LL won't be as much issue as before.
- heat increase to 10 is too much,make it 9.5 first.
- range decrease.Yes,finally the main issue with that weapon has been addressed.Thought personally I prefer nice round values,like 750/1500.
- beam duration,with all these range/heat changes may be safety reduced to 1.5s or even less.


Same note like for C-ER SL and C-ER ML.Reduced range is ok,increased heat is not.


I think that with significantly increased heat,heat penalty and lowered range it may be recommended to increase damage up to 12.But overall,that change looks good.


They look good,however,the issue with these launchers is they shoot in few salvos,and during firing the cooldown is not counted down.If the presented numbers are set to make C-LRM cooldown + salvo_time == IS-LRM cooldown then they are fine and I can only applaud the change.


Finally.However,I'd go a bit further and set 4.5s for CSSR4 and 5.25 for CSSRM6

And where is PPC change?Please consider it strongly to revert the speed nerf.


Great, all my lasers have been nerfed while the stupid LRMs got buffed. LRMWarrior, here we come!

Let's get with the program here PGI, huh?

#123 FlipOver

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Posted 28 August 2014 - 07:07 AM

Premium time that's currently active due to last Challenge auto-activate feature will be in any way active on the Test server and so while testing we can still get the bonuses associated to Premium? And if not, anything being considered to compensate not taking advantage of the Premium so we can beta-test for you (PGI)?

#124 n r g

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Posted 28 August 2014 - 07:09 AM

View PostCimarb, on 27 August 2014 - 04:21 PM, said:

Regarding the weapon balance changes, making ALL autocannons burst-fire and ALL PPCs spread damage would make balancing them much, much easier. You could then just tweak the FLD/spread numbers until you got a happy balance.


I think in this case they are checking to see if we can even tell the difference. If true, I agree with them not telling us up front. In general I completely agree with you, though, and think transparency is paramount.


The PPCs are already nerfed to oblivion you imbecile; do you even use them? And the auto cannons? are you kidding me?

You wanting weapons nerfed that are already nerfed to the extent that aren't even used anymore... Sad.

#125 n r g

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Posted 28 August 2014 - 07:16 AM

View PostNightmare1, on 28 August 2014 - 07:01 AM, said:


Great, all my lasers have been nerfed while the stupid LRMs got buffed. LRMWarrior, here we come!

Let's get with the program here PGI, huh?


Yeah, have any PGI devs actually played a MWO game recently? Why the hell would you buff LRMs? Do you understand that this was one of the most used weapons in pugs, more-so almost than any laser, guass, or ppc?

God you guys need to stop listening to idiotic, bad mech warrior online players. (99% of the community)

Edited by E N E R G Y, 28 August 2014 - 07:16 AM.


#126 Archon

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Posted 28 August 2014 - 07:18 AM

These changes are unreasonable. The laser Energy weapons do NOT need these nerfs; they're currently on par with IS autocannons, and clan LRMS DO NOT need buffs! LRMS are already far too prevalent (thanks in part to the over-nerfing of PPCs) and nerfing clan laser ranged weapons while buffing clan LRMS will only continue to reduce counter long-range damage and increase LRM dominance. Please do not put theses changes into place.

Edited by Archon, 28 August 2014 - 07:19 AM.


#127 Ultimax

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Posted 28 August 2014 - 07:24 AM

View PostE N E R G Y, on 28 August 2014 - 07:09 AM, said:


The PPCs are already nerfed to oblivion you imbecile; do you even use them? And the auto cannons? are you kidding me?

You wanting weapons nerfed that are already nerfed to the extent that aren't even used anymore... Sad.



This is why constantly begging the devs for nerfs gets us what we get us guys, we get PPCs no one really wants to use.

We get clan PPCs that have ZERO synergistic weapon combos except OTHER PPCs.

We get Clan Autocannons that are just outright bad for their tonnage/crit slot capacity.


Stop begging for nerfs, because all we end up with is a game that isn't very fun.

#128 Too Much Love

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Posted 28 August 2014 - 07:31 AM

View PostMasterBLB, on 28 August 2014 - 04:20 AM, said:

Source - http://www.reddit.co..._the_pts_xpost/

Actually Russ I'm amazed,these changes are overall not bad..However,few of them should be abandoned before they strike into live server.

Good post. Mostly agree.

If it is a real changes - they are not bad, some even good (like CERLL reverse change).

Edited by drunkblackstar, 28 August 2014 - 07:31 AM.


#129 Cimarb

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Posted 28 August 2014 - 07:37 AM

View PostFlipOver, on 28 August 2014 - 07:07 AM, said:

Premium time that's currently active due to last Challenge auto-activate feature will be in any way active on the Test server and so while testing we can still get the bonuses associated to Premium? And if not, anything being considered to compensate not taking advantage of the Premium so we can beta-test for you (PGI)?

Banked premium time did not auto-activated. We have several people that earned the extra days from the Path to Victory challenge that still have banked time.

View PostE N E R G Y, on 28 August 2014 - 07:09 AM, said:


The PPCs are already nerfed to oblivion you imbecile; do you even use them? And the auto cannons? are you kidding me?

You wanting weapons nerfed that are already nerfed to the extent that aren't even used anymore... Sad.

Imbecile. Classy.

#130 Koniks

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Posted 28 August 2014 - 08:02 AM

View Post101011, on 28 August 2014 - 04:55 AM, said:

So you are telling me that the Summoner with 4 MPL is OP? Okay...instead of blanket nerfing a weapons system which has finally become viable, how about you call for fixes to the chassis you have an issue with, Timberwolf and Dire Wolf. Now, the Gauss MPL Dire Wolf is annoying, but it is also pretty easy to take down assuming you do not just charge straight at it. I see no problems with it, especially as the most common reason it ever shot you in the first place is because you screwed up and put yourself in front of it. The Timberwolf with 7 MPLs is a strong 'Mech, yes, but to call for a nerf to the MPL just because one or two chassis can boat it well is idiotic, because it hurts every other chassis too. Nerfing the MPL would only drive more people towards CERMLs anyways.


Yes. The Summoner with 4MPLs+Gauss is good, but 4xERML with a TC or Narc is better.

You're really missing the point by focusing on specific chassis. Every non-light Clan mech can take 50-70+ alphas that are effective at the max range of the Inner Sphere. They have enough heat sinks to fire them multiple times. And except for the Dire Wolf, they have more speed than their Inner Sphere counterpart, so they can determine the range of engagement. To even get close to that kind of speed and firepower (while still coming up short in at least one of them), Inner Sphere mechs have to take an XL engine.

Just take a look at GMan's approved builds: http://www.mercenary...php?topic=192.0

So not only do most Clan mechs get to determine the range of engagement. They're twice as durable. Hit significantly harder. And can do so more frequently.

If they're not going to fix the alpha strike advantage by installing a more reasonable heat cap, then they need to nerf the weapons.

Edited by Mizeur, 28 August 2014 - 08:13 AM.


#131 101011

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Posted 28 August 2014 - 08:06 AM

View PostMizeur, on 28 August 2014 - 08:02 AM, said:


Yes. The Summoner with 4MPL+Gauss is good.

If they're not going to fix boating by installing a more reasonable heat cap, then they need to nerf the weapons.

This summoner? SMN-D If you think that is good, well...yeah.

#132 Unleashed3k

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Posted 28 August 2014 - 08:08 AM

Clans are already overnerfed.... Only prob is that U still match ppl with Ultrahigh-Elo in Clanmechs against noobs and low-skill players every single Match! And so we got the forumwhine.... the last months did see the worst changes on weapons in this game, C-ErLL 2sec beams.. ppcs flying slow and look like sperms... Lrm-pinpoint-damage.... AC-Burst.... etc... ****, PGI, its enough, get away noobs from high-tier players or lets do 10vs12 finally but stop this nerfmadness, u dont have a clue what you are really doing! U guys should invite some good players and let them explain to you, how your whole system only complicates this game! away from all the noobwhine for every weapon they've been killed with here on these forums.....

#133 Vidarok

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Posted 28 August 2014 - 08:31 AM

Why withhold vital information like that? You don't have to play the game build (with altered elements) to get an understanding of what has changed. You can get that from looking at a list of what has changed.

Now that someone found out anyway, this entire joke or experiment or whatever you want to call it was entirely meaningless. Good job. Stop buffing LRMs, they have the lowest skill ceiling ever. Pick a target, lock, shoot. There's NOTHING else to it. This is why they should be bottom tier garbage weapons.

#134 SaltBeef

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Posted 28 August 2014 - 08:33 AM

I will give the test server a try probably more tomorrow am a few hrs before the test ends. I am glad the clan er was brought back to sanity a little and happy to hear the inner sphere er got duration increased that is fair. Please offer a burst auto cannon model fore is mechs so I can roleplay the novel yen lo wang. Reduce the number of round fired by one for the clan and inner shere model. Increase round damage. Clan small laser and med laser heat may be too much for the summoner and nova laser models maybe leave them inreased but drop the increased value on heat addition a bit. Did streaks 4 and 6 pack get reload time reductions at least the 6streak pack could be lowered to 5.5 instead of 7? I am not dissapointed thanks for listening to us a bit or they may need quirks for heat dissapation like the awsome got. Now please release the other 8 invasion mechs I want to buy them yesterday! I also would like a inner sphere devastator please. Cha ching!,,........... to be cont....

Edited by SaltBeef, 28 August 2014 - 08:40 AM.


#135 FlipOver

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Posted 28 August 2014 - 08:34 AM

View PostCimarb, on 28 August 2014 - 07:37 AM, said:

Banked premium time did not auto-activated. We have several people that earned the extra days from the Path to Victory challenge that still have banked time.


I think you didn't understand my question.

Example:
You finished the 20 wins and get 7 days auto-starting Premium.
Then you get to Thursday and do not use that Premium (active and running) because you are beta-testing for free for PGI on their Test Server, and the Premium is associated to your account on the Production Server.
Now, if PGI says they will add 3-6 hours (or 1 day whatever) to the currently activated Premium Time, then might persuade a few more people to join in on the Tests.

#136 Koniks

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Posted 28 August 2014 - 08:34 AM

View Post101011, on 28 August 2014 - 08:06 AM, said:

This summoner? SMN-D If you think that is good, well...yeah.


No, I'd build it more like this: SMN-B. The ERML version is plainly superior.

It's not a top tier mech. But it's viable in PUG play even if The CTF-3D and ballistics JM6 builds are clearly better. But it'll give most other Inner Sphere heavies a fight.

#137 xeromynd

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Posted 28 August 2014 - 08:39 AM

Here's a thought:

Shouldn't we wait to see how these nerfs actually play out in game rather than whining about numbers when we've no experiencing how all these changes interact with one another?

Couldn't hurt.

#138 lol lol lol lol lol lol lol lol

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Posted 28 August 2014 - 08:42 AM

So when is PGI going to balance the IS Autocannons to a more realistic burst fire?

#139 Deathlike

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Posted 28 August 2014 - 08:44 AM

View PostFlipOver, on 28 August 2014 - 08:34 AM, said:


I think you didn't understand my question.

Example:
You finished the 20 wins and get 7 days auto-starting Premium.
Then you get to Thursday and do not use that Premium (active and running) because you are beta-testing for free for PGI on their Test Server, and the Premium is associated to your account on the Production Server.
Now, if PGI says they will add 3-6 hours (or 1 day whatever) to the currently activated Premium Time, then might persuade a few more people to join in on the Tests.


They will give you back 1 days worth of activated premium due to the server move (I suggest you reread the post about the PTS/server move). The activated premium time is likely to have come from the weekend's challenge, thus that is put into consideration.

Edited by Deathlike, 28 August 2014 - 08:45 AM.


#140 101011

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Posted 28 August 2014 - 08:45 AM

View PostMizeur, on 28 August 2014 - 08:34 AM, said:


No, I'd build it more like this: SMN-B. The ERML version is plainly superior.

It's not a top tier mech. But it's viable in PUG play even if The CTF-3D and ballistics JM6 builds are clearly better. But it'll give most other Inner Sphere heavies a fight.

So why does it need a nerf?





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