Public Test Build And Server Maintenance Update
#1
Posted 28 August 2014 - 10:26 AM
Switching data centers isn't a lot of fun. Super quick style update.
Here is where we are:
- We have been delaying bringing down production until we have PTS live.
- Two issues have arisen with the public test build, one is the clan weapon changes are not as we intended and two is a bug affecting 32 bit machines.
- I have decided that I do not want to put up the PT build in this current state.
- We are going to take approximately 1 hour to get PTS live however it will just be exactly as you are playing on live now, which means no Desynch fix and no Clan weapon changes.
- Our team will be bringing down production right away to get started on our data center transfer work, we do not want to delay this work any longer.
- you will have approximately a 1 hour timeframe where you can play nothing.
- When PTS is ready in approximately 1 hour we will let you know.
- We will continue to debug the original PTS build.
- If at all possible we will put up a new PTS build later today so that we can get the valuable testing data of the Desync bug and the Clan weapon changes.
I apologize for the inconvenience. Were all running around and working as hard as we can to clear everything up. More when we have it.
Russ
#2
Posted 28 August 2014 - 10:30 AM
#3
Posted 29 August 2014 - 07:49 PM
#4
Posted 29 August 2014 - 09:07 PM
You just have to trust them and wait for the new servers.
What a big improvment !
#5
Posted 30 August 2014 - 12:52 AM
#6
Posted 30 August 2014 - 06:57 AM
Lights are hard to hit again
#7
Posted 30 August 2014 - 07:23 AM
#8
Posted 30 August 2014 - 07:49 AM
#9
Posted 30 August 2014 - 08:07 AM
Edit:
FYI im talking bout the live server, couldn't find were to post bout the live server other then on Reddit or whatever
Edited by Warblood, 30 August 2014 - 08:11 AM.
#10
Posted 30 August 2014 - 08:16 AM
9 158 ms 162 ms 162 ms i-0-0-0-2.paix02.bi.telstraglobal.net [202.84.251.101]
10 162 ms 163 ms 163 ms 80.157.128.205
11 315 ms 367 ms 312 ms 217.239.40.234
12 * * 358 ms fra-1-6k.de.eu [94.23.122.153]
13 328 ms 332 ms 329 ms sbg-g2-a9.fr.eu [91.121.128.125]
14 328 ms 331 ms 331 ms 37.187.36.155
15 * * * Request timed out.
16 * * * Request timed out.
17 330 ms 325 ms 326 ms 192.99.109.129
your hosting the server in Germany? if so then that explains Australian Pings.
Just did a random trace rt to a random montreal game server, and got about the same ping. So this move has shafted australians who play the game even more than it was. We have gone from having a mostly tolerable game 250ish ping to something that's teeth baringly and frustratingly sorta playable 330ish ping. watch your Australian base just drop.
Edited by Godotd, 30 August 2014 - 08:48 AM.
#11
Posted 30 August 2014 - 01:45 PM
Especially cool for people who don't have their Mechwarrior 2 Mercenaries CD-Roms lying around
#12
Posted 30 August 2014 - 01:56 PM
So the question is what is the IP of the new game server, 192.99.109.129, 70.42.29.65, or something totally different?
EDIT: WHOIS could not resolve 192.99.109.129 to a name, which explains why my DNS was having issues with some resolutions.
Edited by Chaosity, 30 August 2014 - 02:07 PM.
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