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light fast mech with teleport tech


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#41 Webclaw

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Posted 17 January 2012 - 02:44 AM

When I saw the first post of this thread I had to double check my URL bar just to make sure I was actually on MWO

#42 Omigir

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Posted 17 January 2012 - 04:01 AM

I cant figure out if this is a Troll post, or just that some (OP) did not read anything on the forums before he opend his digital suck.

#43 Strayed

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Posted 17 January 2012 - 04:24 AM

We figured this was a troll post on page two and surprised this topic was resurrected. It really needs locked badly cause we were just taking the **** for the rest of page two. Look at who's posting, one post and its this.... yeah troll obvious troll.

#44 Dlardrageth

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Posted 17 January 2012 - 02:12 PM

Someone invoke Godwin's Law so the mods will rush to this thread and lock it! :)

#45 Omigir

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Posted 17 January 2012 - 02:24 PM

We could bring up Mechwarrior Vs Battletech again, that would get this place locked fast ; p

#46 Nerts

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Posted 17 January 2012 - 04:08 PM

I want a Nyan Cat skin for my LRMs, complete with rainbow trails and the song playing.

#47 Undead

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Posted 17 January 2012 - 04:16 PM

Mechs that teleport? :)

Thread fail.

#48 Aegis Kleais

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Posted 17 January 2012 - 04:29 PM

View Postfeetjai, on 20 November 2011 - 07:35 AM, said:

Create a mech that is has


- very light armor
- nanotech auto repair function
- low power shields
- weapon load very low, or melee fists. If use fists then extra space for better support equipment.

benefits:
- very fast movements
- instant short range teleport, can repeat right after warping out, thus travel fast
- can hit enemies without being hit themselves, but if you get hit it's bye bye really fast.
- exellent protection against guided missiles.

Reasons for such mech:
- another way to play meachwarrior. Not the same path "bigger is better"
- exellent recon mech

Sorry, this would be of no interest to me.

Repair/Healing is a MASSIVE tactical advantage, despite the chassis tonnage. Teleportation is too hocus-pocus science fiction-y, IMHO. It just all sounds too genre-breaking to what I've envisioned MechWarrior to be.

#49 juxstapo

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Posted 17 January 2012 - 08:58 PM

View PostDlardrageth, on 17 January 2012 - 02:12 PM, said:

Someone invoke Godwin's Law so the mods will rush to this thread and lock it! :P


:) Heya Dlar....

Solaris Assault Tech.

#50 Dlardrageth

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Posted 18 January 2012 - 06:30 AM

View Postjuxstapo, on 17 January 2012 - 08:58 PM, said:


:) Heya Dlar....

Solaris Assault Tech.


LMAO, nicely played there! :P

#51 DEVASTATOR

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Posted 18 January 2012 - 11:31 AM

I would like my mech to be able to spontaneously join up with 3 or 4 other mechs to form one giant robotic weapon. Probably needs a giant sword, several color coordinated suits for my partners and a name.....like Voltron or something. No need for teleportin' crap when you're walking around in 500 tons of mecha wearing a hot pink body suit now is there?

#52 Maximilian Thorn

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Posted 22 January 2012 - 06:18 PM

View Postfeetjai, on 20 November 2011 - 07:35 AM, said:

Create a mech that is has


- very light armor
- nanotech auto repair function
- low power shields
- weapon load very low, or melee fists. If use fists then extra space for better support equipment.

benefits:
- very fast movements
- instant short range teleport, can repeat right after warping out, thus travel fast
- can hit enemies without being hit themselves, but if you get hit it's bye bye really fast.
- exellent protection against guided missiles.

Reasons for such mech:
- another way to play meachwarrior. Not the same path "bigger is better"
- exellent recon mech


LOL This person made this thread at 9:35 AM on 11-20-2011...and then logged out...never to be heard from again.

It is sad, because we will see similar issues with similar players when the game goes live.

Edited by Maximilian Thorn, 22 January 2012 - 06:20 PM.


#53 Gremlich Johns

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Posted 22 January 2012 - 06:35 PM

I would rather see tag lasers with a 2 km range, artillery that can shoot 30 km, barrage effect weapons (multiple rocket launchers), mech fired missiles that can shoot a target 2-4 km away (ala shillelagh on the M151 and M60A2), and hit it, and mobile mech repair bays than a game that features teleport.

realism (yes, our current real life tech can do those things - umm, except for the mobile repair bays) vs fantasy anytime. I understand BT/MW is Sci-fi/fantasy, but c'mon, the year 3049 does not have more effective general targeting capabilities than the 21st century (let alone the 20th?)

#54 Garth Erlam

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Posted 23 January 2012 - 08:55 AM

I think this thread is in danger of becoming - gasp! - extraneous and unecessary. I think we've heard all we need to about this idea. UrbanMech, awayyyyy!





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