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Doesn't Anyone Play Games For The Challenge?


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#21 Kubernetes

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Posted 31 August 2014 - 02:42 PM

Yes, from now on we demand that PGI only release bottom-tier craptastic mechs.

Also, balance demands that the best IS mechs get nerfed into oblivion, because it's simply unfair that Shadowhawks and Cataphracts take a dump on their IS competition.

The masses will only be satisfied when every mech is as effective as a Locust, Trebuchet, Quickdraw, or Dragon.

Balance!

Parity!

Edited by Kubernetes, 31 August 2014 - 02:42 PM.


#22 Lightfoot

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Posted 31 August 2014 - 03:27 PM

Every time I try some new challenge it gets nerfed, except my config was something different from, but ruined by, the nerf. An Inner Sphere mech too in this case.

So I have taken the week off. If I can't do something different without it being ruined by the nerf-of the-week each time there are plenty of other MMO games who follow the rules they set for years at a time.

Once a game goes Live that stuff should mostly stops unless it is really some kind of exploit that breaks gameplay. Little band-aidz that get slapped on a game every week do more harm than good. Players lose interest, leave.

There is no perfect balance and MWO has been mostly balanced for over a year. Everytime the rules are changed, mechs that did work, don't anymore. So something is not right since I am not talking about Victors or Dire Wolves, I am talking about the challenge mechs. The ones you struggle to make compete. A personal challenge.

Edited by Lightfoot, 31 August 2014 - 03:28 PM.


#23 Impyrium

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Posted 31 August 2014 - 03:59 PM

There are two types of players- those that play because it's BattleTech and they want to be immersed in a giant 'Mech simulator, and those that want to play because it's a fairly unique online competitive shooter.

Actually, I'd say most are a mix of both.

But I have no sympathy for those that play it simply for the competitive shooter side, and want to 'balance' the game so it's 'fair' and so people don't cry 'but yu spent monah for good stuf'. There is such a thing as overbalance. In a game like this, if everything was 100% fair, it'd be boring as hell. Clans wouldn't feel like Clans. There'd be no interesting challenge beyond fighting something 100% equal to you, which I don't find very appealing.

Doesn't anybody ever get joy anymore because they beat something mechanically better than them through skill?

#24 Darth Futuza

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Posted 31 August 2014 - 04:15 PM

This is why I play light mechs I suppose. I feel so powerless against all these big stompy things, so when I end up killing them it results in much satisfaction.

#25 Chagatay

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Posted 31 August 2014 - 04:24 PM

View PostSephlock, on 31 August 2014 - 02:10 PM, said:

Blasphemer, if you REALLY wanted to be front line you should have chosen the FRR ;).


But they attacked his home planet!!! It doesn't get anymore front lines or personal then that.

#26 Joseph Mallan

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Posted 31 August 2014 - 04:28 PM

View PostKubernetes, on 31 August 2014 - 02:42 PM, said:

Yes, from now on we demand that PGI only release bottom-tier craptastic mechs.

Also, balance demands that the best IS mechs get nerfed into oblivion, because it's simply unfair that Shadowhawks and Cataphracts take a dump on their IS competition.

The masses will only be satisfied when every mech is as effective as a Locust, Trebuchet, Quickdraw, or Dragon.

Balance!

Parity!

Except for a meager few These are the Craptastic Builds of the Inner Sphere!

View PostChagatay, on 31 August 2014 - 04:24 PM, said:


But they attacked his home planet!!! It doesn't get anymore front lines or personal then that.
Furillo!
My home Planet is on the Steiner/Marik border! Noobs I swear! :rolleyes:

#27 ZippySpeedMonkey

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Posted 31 August 2014 - 05:20 PM

You want a challenge ?

Play Inner Sphere Lights / Mediums...

Clans not much of a challenge ?

Well duhhh....they're supposed to be more devastating...if anything they're not deadly enough...

#28 Rando Slim

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Posted 01 September 2014 - 12:26 AM

Nope sorry OP, my generation stopped wanting challenges around 2003. Its a trend in gaming and really life in general. Its because fundamentally, humans always find the dominant strategy for whatever, especially multiplayer online games. The frustration of losing to someone employing said dominant strategy forces you to adopt it too. Because after all its not like losing really teaches you much, like "gee that T-wolf killed me in 2 seconds, T-Wolf strong, T-Wolf bad". Like that lesson is absorbed after 2 matches. By match 2,000, theres just no fight left in you anymore to bother with anything different, no point wasting time trying. Its an arena shooter after all, theres nothing profound to learn from a loss after you've played a lot and have a lot of mechs.

But theres a few truly tough games left. Try Dark Souls (without summoning people to help you for every boss fight). Best game of the last console generation hands down. That game forever altered my concept of what games could be (even though its actually still far from a perfect game).

Edited by Scrotacus 42, 01 September 2014 - 12:27 AM.


#29 DjPush

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Posted 02 September 2014 - 11:00 AM

Got in my Battlemaster 1G(P ) last night and owned like a champ. 700 Average damage and several kills to boot. I was happy.
I didnt win a single match but I was still happy!

#30 CDLord HHGD

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Posted 02 September 2014 - 11:13 AM

I feel bad when I win 12:<6....

I get more satisfaction out of a "helluva fight" and slightly more when it's a win.

#31 Torgun

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Posted 02 September 2014 - 11:17 AM

View PostDjPush, on 31 August 2014 - 11:46 AM, said:

I have been seeing a lot of posts about nerfing clan mechs. Why would they nerf them? I thought clan mechs were supposed to be more powerful? I thought this was going to bring an element to the game that would provide a new challenge to old players. I dont know about the rest of you but I was getting real sick of the same old garbage. After two years of play in IS v IS mechs I was eager to welcome the possibility of a new challenge. That is what I see in clan mechs. I have 4 clan mechs and I am already bored with them. Killing and getting high damage scores is easy mode in a clan mech if you ask me. I want a challange when I play a game. I get in my Hunchback or Cataphract and it seems like a new game. So much satisfaction is had to go screaming past a Dire Wolf with 6 UAC5 as he misses nearly every shot because his slow turning speed cant keep up. All the while you are pelting his side torsos with lasers and autocannon. Give the players some time to adjust before you go making these mechs like every other mech in the game. Stop nerfing things! You will just end up removing any sport in the game.


I wanna see you try to move fast enough for the Timberwolf to not be able to keep up with your Hunchback. And good luck, you'll need it.

#32 Koniving

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Posted 02 September 2014 - 11:17 AM

View PostDjPush, on 31 August 2014 - 11:46 AM, said:

So much satisfaction is had to go screaming past a Dire Wolf with 6 UAC5 as he misses nearly every shot because his slow turning speed cant keep up. All the while you are pelting his side torsos with lasers and autocannon.

Give the players some time to adjust before you go making these mechs like every other mech in the game. Stop nerfing things! You will just end up removing any sport in the game.


I wholely agree. I've readily adjusted (which was sped up as I learned the strengths and weaknesses of all the Clan mechs by playing them) and honestly Clan mechs are easy to kill push overs. It requires an entirely different approach than IS versus IS mech combat, but once you adapt to new approaches they are a joke.

The only one that is remotely difficult to kill is the Stormcrow and this is a combination of really well designed hitboxes and strangely enough the animation.

I kid you not, the animation of the Stormcrow's run is largely responsible for why it's so hard to kill. It has enough bounce in its step to make a 1 second laser beam shot to its head or CT (from the side) spread across 5 different body sections (cockpit, CT, ST, Arm, and Leg. I'm dead serious!)

---------

The rest... To kill Clan mechs.

Assault mechs, go for arms to disable most of their weapons. Very weak, easier to deal with than most Jagermech side torsos and huge.

Heavy mechs. Here, the Summoner is easy. Just hit the missile launcher side torso (go straight for the launcher if it has one) and bam, it's screwed. Finish and laugh. The Timber Wolf there are many approaches. Rear shot is almost always a 2 hit kill. Otherwise nose cone (can hit it from front and sides and counts as CT), above the head, or legs for the fastest kills. Legs is best.

Medium mechs. Stormcrow? Legs. Rear torso if possible. Nova? Trickier, but honestly these things are just easy to kill the traditional way.

Light mechs? Your choice. These are cannon fodder. For Kitfoxes take off the right arm.

For all of them. Twin AC/20 to the face. One shot, one kill. Saw three Jagermechs go through a group match against 10 Clan Wolf players and 2 whatevers on Forest Colony in under 4 minutes. They had almost every single kill (11) and between them and no more than 300 damage each.

Bam, one shot kill. Bam, one shot kill. Bam, one shot kill. Bam, one shot kill. The last one they killed was a Commando who gave them (all of us) a really hard time as no one could seem to hit the little thing.

Edited by Koniving, 02 September 2014 - 11:24 AM.


#33 Training Instructor

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Posted 02 September 2014 - 11:33 AM

I play games for fun. I have this place called work, and I go there when I need to exercise the mental.

#34 Bilbo

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Posted 02 September 2014 - 11:40 AM

Just out of curiosity, if everyone plays the game for a challenge who is going to be playing these clan mechs that you don't want nerfed?

#35 Wolfways

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Posted 02 September 2014 - 11:42 AM

Well i only drop in solo PUGs and I'm pretty sure my teams are usually challenged....

I really wish i was joking :(

#36 DjPush

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Posted 02 September 2014 - 01:05 PM

View PostBilbo, on 02 September 2014 - 11:40 AM, said:

Just out of curiosity, if everyone plays the game for a challenge who is going to be playing these clan mechs that you don't want nerfed?


Hmmmm.. Snatch the pebble from my hand grasshopper.

Excellent point. Would they be clan mechs if they are "balanced" to match IS mechs?

#37 Bilbo

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Posted 02 September 2014 - 01:08 PM

View PostDjPush, on 02 September 2014 - 01:05 PM, said:



Hmmmm.. Snatch the pebble from my hand grasshopper.

Excellent point. Would they be clan mechs if they are &quot;balanced&quot; to match IS mechs?

Entirely dependent on personal taste. If you are a canon junky then probably not. If you can get your head around different but equal, sure.

#38 Suko

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Posted 02 September 2014 - 01:28 PM

View PostJoseph Mallan, on 31 August 2014 - 11:58 AM, said:

DJ I Chose Lyran Alliance cause I wanted to be front line for the Clan Invasion, to see how it would play out as the underdog. So I am the droid you are looking for!

Why aren't yout he FRR then? They're the most obvious underdogs and RIGHT in the middle of the Clan assault corridor.

Edit: Saw the post on the first page covering this. I still think you should go FRR if you want to take the almighty Clan's head on (or up the bum...it's all a matter of perspective).

Edited by ShadowVFX, 02 September 2014 - 01:32 PM.


#39 FDJustin

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Posted 02 September 2014 - 01:30 PM

If you want a challenge, then you want balance. With balance, it's a challenge for everyone, rather than a challenge for a few.

#40 Sandpit

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Posted 02 September 2014 - 03:24 PM

View PostFDJustin, on 02 September 2014 - 01:30 PM, said:

If you want a challenge, then you want balance. With balance, it's a challenge for everyone, rather than a challenge for a few.

More accurately it is a challenge for all instead of just being a challenge for new players learning and players who want to run something other than a meta build.





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