Patch Today 9/2/2014?
#1
Posted 02 September 2014 - 08:45 AM
Cheers,
Mad
#2
Posted 02 September 2014 - 08:53 AM
#5
Posted 02 September 2014 - 09:20 AM
#7
Posted 02 September 2014 - 09:23 AM
Roland, on 02 September 2014 - 09:18 AM, said:
I dunno, maybe they would have spent yesterday doing finishing touches on it, had there not been a holiday? [PGI] works in strange ways sometimes.
Edited by Egomane, 02 September 2014 - 09:27 AM.
Insulting forms of names are still insults
#8
Posted 02 September 2014 - 09:23 AM
Carrie Harder, on 02 September 2014 - 09:23 AM, said:
You'd think that since the holiday is known about ahead of time, you'd just move those finishing touches to the friday before.
Edited by Egomane, 02 September 2014 - 09:28 AM.
quote cleaned up
#10
Posted 02 September 2014 - 09:35 AM
Roland, on 02 September 2014 - 09:18 AM, said:
ummmm.......
Hangovers?
Roland, on 02 September 2014 - 09:23 AM, said:
in place of their normal Friday workload? (Or do they usually just play poker on Friday?)
#11
Posted 02 September 2014 - 09:40 AM
Bishop Steiner, on 02 September 2014 - 09:35 AM, said:
Well, yes.. it'd be their friday workload.
I mean, for a normal software company, you don't just do "Friday stuff" on Friday. You do the stuff that needs to get done. You set up a schedule based on a deadline.
I'm not sure you mean by "their normal Friday workload".
#12
Posted 02 September 2014 - 09:43 AM
PGI please... I've been hyped about getting a -1AA on the 2nd for two weeks.
Edited by Kevjack, 02 September 2014 - 09:44 AM.
#13
Posted 02 September 2014 - 09:43 AM
#15
Posted 02 September 2014 - 09:47 AM
Roland, on 02 September 2014 - 09:40 AM, said:
I mean, for a normal software company, you don't just do "Friday stuff" on Friday. You do the stuff that needs to get done. You set up a schedule based on a deadline.
I'm not sure you mean by "their normal Friday workload".
only so many hours in a day. I imagine they worked on Friday, and did what was doable in normal working hours. Thus, it likely would have been hard to also fold in the workload for Monday on top of the normal stuff, and in effect do two days worth of workload, in one day (without authorizing unnecessary overtime, particularly on a holiday friday when people want to go home).
Essentially, I am am saying, you have to find the time somewhere to do what you say, since I am pretty sure everyone has a workload already, were they to drop their normal workload to work on the patch? We have survived the Patch being a day late, many times, I think we will make it through this crisis, too.
#17
Posted 02 September 2014 - 09:52 AM
Here: https://mwomercs.com/game/patch-notes
#18
Posted 02 September 2014 - 09:55 AM
Bishop Steiner, on 02 September 2014 - 09:47 AM, said:
Essentially, I am am saying, you have to find the time somewhere to do what you say, since I am pretty sure everyone has a workload already, were they to drop their normal workload to work on the patch? We have survived the Patch being a day late, many times, I think we will make it through this crisis, too.
Ok, I think you're having a problem here caused by thinking of these two days in a vacuum.
In reality, you have a production schedule. Say you are on day x, and just delivered a patch (So this would be two weeks ago).You know that on day y (in this case, 9/2/14), you need to deliver a patch.
You schedule your two weeks of development based on this timeline, and use that amount of time to lay out what features and fixes are going in.
The fact that yesterday was a holiday doesn't really impact this, because when you scheduled the production plan, you knew at that point that the Holiday was coming.. so you should have adjusted the plan accordingly to have one day less labor.
Of course, in reality, the development cycles are most likely planned more than just two weeks ahead of time (or at least, I would hope so), but the fact remains that such things like national holidays are known ahead of time and do not necessitate pushing a release back a day.
#19
Posted 02 September 2014 - 10:00 AM
Roland, on 02 September 2014 - 09:55 AM, said:
In reality, you have a production schedule. Say you are on day x, and just delivered a patch (So this would be two weeks ago).You know that on day y (in this case, 9/2/14), you need to deliver a patch.
You schedule your two weeks of development based on this timeline, and use that amount of time to lay out what features and fixes are going in.
The fact that yesterday was a holiday doesn't really impact this, because when you scheduled the production plan, you knew at that point that the Holiday was coming.. so you should have adjusted the plan accordingly to have one day less labor.
Of course, in reality, the development cycles are most likely planned more than just two weeks ahead of time (or at least, I would hope so), but the fact remains that such things like national holidays are known ahead of time and do not necessitate pushing a release back a day.
apparently, PGI feels they do, since they have done this pretty consistently. *shrugs* Deal with it, I suppose? Not a lot to be done discussing it.
#20
Posted 02 September 2014 - 10:01 AM
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