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Ammo Use Order.


25 replies to this topic

Poll: Do you want to be ale to control the ammo use order? (143 member(s) have cast votes)

Do you want to be ale to control the ammo use order?

  1. Yes, PGI should add this soon (77 votes [53.85%] - View)

    Percentage of vote: 53.85%

  2. Yes, PGI should add it eventually (55 votes [38.46%] - View)

    Percentage of vote: 38.46%

  3. No, I want it to stay HD -> CT -> RT -> LT -> LA -> RA -> LL -> RL (11 votes [7.69%] - View)

    Percentage of vote: 7.69%

Vote

#21 VonBruinwald

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Posted 07 January 2017 - 12:55 PM

I would prefer to see distributed ammo consumption where the ammo is drawn from all ammo bins at an equal rate (cycles through all bins in order every time you fire a shot). It would increases the value of CASE while reducing the threat from ammo explosions as the match progresses and ensures you have some ammo somewhere if you survive an ammo explosion as long as you have an ammo bin elsewhere.

#22 9erRed

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Posted 07 January 2017 - 05:50 PM

Greetings all,

As an aside for this topic;

Common in most Battletech books and seen in the Lore, Mech Pilots have the ability to "move' ammo from various locations. Centralizing where the remaining ammo is stored.
- An example being, you have a severely damaged leg carrying full ammo, but an empty torso/arm bin. (same ammo type) If we had this ability, move ammo, it would negate a possible ammo explosion in that damaged leg. This may be a survive or not element, especially if CASE is only installed in the location ammo is being moved to.

The game doesn't model any delay or effect from where ammo is being fed, even when emptying one bin and starting another. Some hand waving effects happening there, even with major damage between different locations.

- But can the starting Mech build be altered during a game? Is the code for possible damage at each location locked when the build is loaded at the game start? Would it require extensive add-on coding that now gets sent to all clients showing where ammo is currently. (on a detailed scan)
- Does this ammo transfer element add anything to the game play? Would it be cost effective for PGI to develop? Does tying in a Lore related function for the Pilot add or takeaway anything to the gameplay? Would the Pilot actually have any time to complete this process if we had it, or could it be an automated function if it was 'switched on"? (pre-set by the Pilot in the controls screen, and a visual indicator in the cockpit when happening.)

- For PGI, would this be a monetary element the falls under Advanced Combat Ammo storage function (ACA storage), something the Pilot needs to buy for the Mech build? All software related upgrade and taking no additional space or weight.
Offered this way it may pay for the time required to code such an addition, both in build and displayed elements.

Note: for the topic selection there should have been an additional selection, "Other - explain"

Just some thoughts,
Aim True and Run Cool,
9erRed

#23 Arugela

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Posted 21 January 2017 - 02:40 PM

All they need to do is add a small drop down window with a single number. The number determines which one it takes from first.

#24 BTGbullseye

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Posted 09 August 2017 - 06:21 AM

This is still an issue... At least they could change the order to leave the ammo in the CT and head till last... (I'd like it if it took from the arms first, then legs, then side torsos, then CT, then head, as those are the most likely order to have components be destroyed)

#25 Cichol Balor

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Posted 22 December 2018 - 11:40 AM

it should be taken from the order you add not the inverce. your idea only benifits people who would be unaware of the mechanic and just be counter intuitive to those trying to use it.

#26 Ekson Valdez

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Posted 04 August 2022 - 09:15 PM

Somebody voted on this very old poll and it may be confusing new players.
The current ammo consumption order is:
CT>RT>LT>LA>RA>LL>RL
source: https://mwo.nav-alph...eapons-and-ammo



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