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High Pingers' League


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#341 Mycrus

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Posted 01 August 2015 - 09:54 PM

View PostDar1ng One, on 31 July 2015 - 07:29 PM, said:

This is not a slight against anyone, but certain MS, JGx and 228 players should be excluded.

Respect should be shown by the teams and keep the game in good fun, rather than a nasty mean spirit.

Maybe we could run Trial mechs so that the games come down to positioning, timing, teamwork and strategy rather then who can point the 6 large lasers the fastest.


Oh there are a few guys that i would rather have in the comp to really measure epeens against ;)

#342 old man odin

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Posted 01 August 2015 - 10:07 PM

Should we be starting a new thread for this? HPL season two or something?

#343 Kageru Ikazuchi

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Posted 01 August 2015 - 10:12 PM

View PostOdins Steed, on 01 August 2015 - 09:31 PM, said:

Eh, I really don't like the IS only thing. Some have mainly, or all, Clan mechs. There isn't much reason to exclude them entirely now we've got quirks and they are out for C-Bills.

I'm OK either way ... maybe 2 clan, 2 IS?

Except for the Inclusion thing (now, we can just play on the AP server), my feedback on the HPL tourney stands.

#344 Mycrus

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Posted 01 August 2015 - 11:30 PM

View PostOdins Steed, on 01 August 2015 - 10:07 PM, said:

Should we be starting a new thread for this? HPL season two or something?


Lets wait for flying fox... well not wait too long... if this takes too long to jumpstart then bear should just start a new thread and a new name.


#345 old man odin

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Posted 01 August 2015 - 11:43 PM

View PostKageru Ikazuchi, on 01 August 2015 - 10:12 PM, said:

I'm OK either way ... maybe 2 clan, 2 IS?

Except for the Inclusion thing (now, we can just play on the AP server), my feedback on the HPL tourney stands.


I figure maybe just uses RHOD's limited number of repeats of a certain mech.

Good write up by the way. With the exception of maybe the map selection idea being a bit overly complex (still should be set before hand though) and tournament size (4v4's are good with a low Aussie population, and we already have MRBC's 8v8s) I agree.

#346 old man odin

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Posted 02 August 2015 - 12:59 AM

View PostDar1ng One, on 01 August 2015 - 11:55 PM, said:


It's not..... and.... I forgive you my child.

Mech-Cellent!


It is.

Regardless of how you dress it up it's just barring players you don't happen to like. That kind of drama nonsense has no place in a tournament. At the very least just because it makes an already hard organisational job even harder.

If you can't see how it would turn into a train wreck, if we were just barring people for poor behaviour I'd put your name forward for it. Somebody else would undoubtedly put my name up. I doubt you'd find a unit that somebody didn't have a bone to pick with. There is no way that ends well.

#347 Better Call Saul

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Posted 02 August 2015 - 03:35 AM

JGx would like to enter a 4 man into this comp!

#348 Kamikaze Viking

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Posted 02 August 2015 - 03:52 AM

And ISEN are trying to confirm we have enough, but we should be good for a 4 Man even after losing Odin to JGx

#349 old man odin

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Posted 02 August 2015 - 04:02 AM

View PostKamikaze Viking, on 02 August 2015 - 03:52 AM, said:

And ISEN are trying to confirm we have enough, but we should be good for a 4 Man even after losing Odin to JGx


<3

#350 Jay Z

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Posted 02 August 2015 - 04:34 AM

G'day all. I vote for a fresh start, new thread and competition. The game and more importantly Oceanic comp scene has changed markedly since the HPL tested the waters a year ago. While I am thankful for the initiative of the HPL, I think it is time for a clean redesign.

Here is a draft ruleset that aims to cater for as many Oceanic units of varying size as possible and encourage people to have a go. The fundamental rules are quite simple however I will elaborate on the details for clarity. As you will see it takes inspiration from MRBC, RHoD and MLMW yet remains accessible to small units/groups of mates.

Oceanic 4v4 League.

Pilot Eligibility: Initial rosters of at least 4 (max 8?) are submitted at start of season. Pilots can be added during season if they have not been on any other roster. (Same as MRBC). No geographical limit on pilots but all matches will be on Singapore server.

Team Eligilbility: Pilots within a team do not require the same unit tag (although preferred). Units can enter multiple teams (228: Sobriety Overrated and 228: Choomahdactyls). Roster rules apply.

Format: 2 Stages; Swiss Seeding, Round Robin (this system works with any number of teams)

- Swiss Seeding:
The number of seeding rounds is 2 for up to 4 teams, 3 for up to 8 teams, 4 for up to 16 teams etc,. Round 1 matchups will be random (or approx rating). As per swiss pairing, teams with equal W/L will face each other. Once complete, a rough ladder of teams will be obtained. This can be split into Divisions. (i.e. top 8 become Division A, bottom 8 become Division B). The number and size of the divisions is completely adjustable. This is to encourage newer pilots/teams to have a go and enter the comp scene while the established comp teams (AP MRBC, some EU RHoD?) can still duke it out. If there are a small number of teams and 1 Division seems appropriate, this stage can be skipped completely.

- Round Robin:
Pretty straightforward, we fight every other team in the Division in turn with a leaderboard. End of Season ranking determine winner.

- Finals? Top 2/4 teams play Best of 5 Finals (Optional)

Matches:
This is where it gets interesting. Best of 3 format (all drops played out):

Drop 1: Conquest 1/1/1/1
Drop 2: Skirmish 240 tons
Drop 3: Conquest 1/1/1/1
-----------------------
Drop 4: Skirmish 240 tons (only used for Finals)
Drop 5: Conquest 1/1/1/1 (only used for Finals)

Maps will be predetermined from a randomised list (Like MRBC/MLMW, maps are known in advance with Alpine, Terra Therma and Viridian Bog excluded). Lower seeded team choses spawn for Drop 1. Loser of previous drop chooses spawn for drops 2+. (For reference, Team 1, Red Spawn creates lobby and Team 2, Blue Spawn gets invited to lobby).

In case of tie on skirmish, both teams get a loss for the drop. Redrop if tied on conquest (that should never happen realistically). There will be no damage countback (unlike MRBC). Gamemode win conditions decide drop win (kill advantage on Skirmish, capture points or team elimination on conquest). Time limit to 10 minutes (should be fine for 4v4, although 15 is fine).

Singapore Server only.

No Strikes

1 Mulligan per team, per match series. Only used in case of pilot DC, illegal dropdeck, IRL disaster. Point of no return (void mulligan) is 1 Minute into game or if any damage has being dealt. The team calling mulligan should type "mulligan" in all chat then all 4 pilots disconnect promptly (this is to prevent that team from seeing enemy loadout or dropdeck).

Scheduling: As per AP MRBC. 1 match per week. Work it out with each other and try to be flexible. Fall-back is Friday 9:00pm AEST (this time seems to be the most universal). If both teams agree to delay a match and play 2 the next week that's fine. (I suggest match start time between 8:00pm and 10:00pm AEST)

Leaderboard scoring: 2 points for match win, 1 point for tie, 0 for match loss. Drops won/lost recorded to split teams on same match W/L. Mechs destroyed/lost likewise recorded. (Forfeits count as 3/0 drop win, 12/0 mechs destroyed/lost).

Seasons: Season length = seeding weeks + division size-1. So for 16 teams (4 seeding weeks) and 2 8 team divisions, seasons will be 11 weeks long.

Mech Eligibility: Any non-preorder mech. Max 1 Clan mech (IS only also good). No duplicate chassis.

Spectating: Spectators must be there to stream and not be same TS channel as competing teams. Streams on at least 5 minute delay.

Issues: Board of team leaders etc. (you get the idea)

Common sense: Don’t cheat, be respectful, have fun

edits: spelling, grammar and wording

Edited by Jay Z, 02 August 2015 - 05:32 AM.


#351 old man odin

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Posted 02 August 2015 - 05:15 AM

Looks good.

I'm particularly fond of the divisions, which are great for bringing in new blood to competition.

#352 Mycrus

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Posted 02 August 2015 - 05:24 AM

Reboot reboot reboot....

#353 Kamikaze Viking

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Posted 02 August 2015 - 06:25 AM

View PostJay Z, on 02 August 2015 - 04:34 AM, said:

Team Eligilbility: Pilots within a team do require the same unit tag (although preferred).


the bracket at the end there implies that you missed a 'not'. is that correct?

#354 Jay Z

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Posted 02 August 2015 - 06:30 AM

correct, not, edited

Edit: Remember to refresh the page so see edits. I typed it all in one go so may have missed a word here or there.

Edited by Jay Z, 02 August 2015 - 05:12 PM.


#355 old man odin

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Posted 02 August 2015 - 07:27 AM

View PostKamikaze Viking, on 02 August 2015 - 06:25 AM, said:


the bracket at the end there implies that you missed a 'not'. is that correct?


Good catch. That'd utterly screw over ISEN which has membership in MS, splitting the players tags despite being in the same unit.

#356 mr bear

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Posted 02 August 2015 - 04:19 PM

Jay Z,
Looks good. Can I suggest we break this out into a new thread for everyone to follow?

Comments:
1. Rules look overall ok.
2. I'd suggest a roster size of maybe 12 (Ye Ye.. Battletech lore - 1 company) and will we be allowed to make changes to the roster once the season starts?
3. I'm ok to pony up some prize support for the event. ;)

#357 old man odin

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Posted 02 August 2015 - 05:18 PM

View Postmr bear, on 02 August 2015 - 04:19 PM, said:

3. I'm ok to pony up some prize support for the event. ;)


Oh, the hype is real now!

#358 Jay Z

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Posted 02 August 2015 - 06:18 PM

Yeah, max roster could easily be 12. However, I'd like to have as many teams as possible. Also, as per MRBC, pilots that have not been on any other roster can be added as required.

Prizes? Awesome!!!!!!

Well, looks like I'll just bite the bullet and make that new thread we've been talking about.





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