Kleine Maus, on 04 September 2014 - 03:06 AM, said:
I said, it have been stomps, not that I lost all games. The worst game was 1-12 and my team won this, the other games went better upt to 3-12 and on some of them I even made 2 kills out of 3.
You can't claim, that single players are the cause for whole teams to lose even if you do it again and again after this has been discussed in the forums for years now, that in a team match single player skills do not count as much as teamplay. It can not be all games I played been total rect. But I know that people will repeat that just because they have nothing better to say and reply disproven facts just to say something.
And when you claim that noobs are not thrown into premades I wonder why the other team runs like pro, organizing ambush while my team loses three lights at the beginning because they engage headless into a bunch of heavies and I am with a default ELO put in alpha lance.
What I want to point on here is, that this games makes it frustrating for noobs and even when I have some experience here, played all chassis at least once, have mastered all the variants I like most, I only see uneven teams here.
PS: Thank you for letting me reply.
Look. I've been playing this game for a long time now.
Single players can't make their team win that well, but they can easily cause a loss. Also, with the no respawn system we have in this game, the team that gets a 3-4 mech lead early on, is not only going to win unless something drastic happens, they are not likely to lose mechs, as their firepower grows exponentially with every mech they down.
You might not like it or understand it. However, the fact remains that a single bad player has a bigger impact on the team's morale, and tactics, than a good player does.
The MM is actually pretty close on some aspects (it still has some jarring flaws), but even teams have a decent chance agains teach other. What it boils down to, is which team makes the fewest mistakes, since solo drops are usually a big c***shoot. Also, specialized loadouts tend to screw over the team more than general purpose ones. Since being on the wrong map, with the wrong loadout (very likely to happen, considering our map selection), means your mech is going to be out of the fight for the most part. (specialized loadouts are each good on a couple of maps, and bad on the rest.)
It also seems that you don't know about the last tweaks to the match maker,(seriously, go read the patch notes to catch up, on a LOT of changes). These include, but not limited to the following:
1- Groups CANNOT enter into solo queue.
2- There are are NO PREMADES in solo queue.
3- The MM matches each team by team average Elo. Meaning a team with 4 good players, and 8 bad players, can match up
against a team of 12 average players.
4- Group queue is much harsher now, since groups go from 2+. So expect to run into 10 mans when in group queue.
What you are claiming has been dis-proven, has actually been proven as well. It's not facts, so much as warped perspective. How many matches have you played since your return? 500? 400? That's barely a sample size.
Don't think I'm standing here saying that I don't get any losing streaks, or that it's all in your head. Nope, there's a lot of stupid in all the queues, and it can be very frustrating. I've had nights where out of 12 matches, I got 2 wins. However, I can always tell you exactly where the losses happened, and why.
90% of the time, they happen because there is no coordination. For the record. There is almost NONE in the solo queue. Anyone that argues otherwise is sorely mistaken. We always talk about the games when the team coordinated on chat, and it was awesome, but that's because they are so rare and far in between. Saying it's 1 in 20 is not an understatement. It's probably even rarer than that.
The team that gets ANY semblance of coordination, or a lucky kill or two early on, due to a bad play on the enemy team, will almost always wins, unless something drastic is done quickly.