

How Can Pgi Make Stock Mechs Profitable?
#61
Posted 04 September 2014 - 10:55 AM
Then queue in the Clan 'Mechs which have some really nasty and very good BattleTech configurations and viola, you have rage on the forums. Of course, the Clan 'Mechs aren't immune to unremarkable configurations, like the Fenris, but the BT boardgame attepted to balance out all these quirky 'Mechs based on Battle Value (which isn't perfect in of itself for balance) though you could still cheese it out in certain cases making it a real though time for a green player to understand why brawling a Fafnir or LPL WarHawk was a bad idea.
There is simply no stand-in for rolling dice and random pilot skill from the Boardgame into a FPS like MWO, that discusssion was ongiong since before day 1, where really crappy IS Configured 'Mechs *could* eek extra numbers based on low BV value.
#62
Posted 04 September 2014 - 11:16 AM
Malleus011, on 20 May 2014 - 01:04 PM, said:
Naturally, PGI would like to wait and see if it's popular, and if enough of us show interest.
That said, I'd like to suggest ways PGI can *monetize* a stock-only mode, and perhaps encourage them to add this game mode sooner.
- Sell Stock-Only 'mechs.
- Sell them cheap.
- Sell them painted.
As a compensation, the stock 'mechs come already painted in a variety of patterns. (That's right, stock 'mech paint cannot be customized) If possible, add famous unit colors and patches, like Sword of Light, Davion Guards, Skye Rangers, Fusiliers of Oriente, or famous pirate factions. (Fine, Death Commandos too).
If you create sufficient variety - easy work for the art department as these schemes can't be changed - you can sell these cheap stock 'mechs as collections or sets - perhaps collecting a lance of Lyran Guards 'mechs would unlock an achievement or special paint scheme in the main game.
This is designed to draw in and appeal to the casual gamer and new player. Stock mode battles are slower paced. Have fewer possible weapons. Last longer. Are easier to learn. And, with a variety of inexpensive stock 'mechs, new players might purchase several before deciding they want to advance to the next level and purchase a C-Bill or MC 'mech that's fully customizable.
This would address a number of issues for PGI.
- Stock matches are newbie friendly.
- Stock matches are cheaper to become competitive in.
- Stock 'mechs could allow them cheaper, 'entry level' and 'impulse buy' purchases in their store. (the current set of 'mechs are paints are expensive for a F2P title, as you've been told many times before)
- Stock 'mechs are immune to the current meta.
- Collecting Stock 'mechs would not dilute your main game's economy.
- Stock 'mechs give 'useless' mechs like the Locust, Awesome, and Panther a place to shine.
Details:
- Stock 'mechs wouldn't use a 'mech bay - that's for your own, customized 'mechs or Clan machines.
- Naturally, a player who bought a 'mech in the usual way could use his library of custom paints, if he wished, and drop into Stock matches. Nothing wrong with that.
- Should we ever get Community Warfare, unlocking (stock) mech skins might be a small but enjoyable fringe benefit of planetary conquest.
FWIW.
Edited by Malleus011, 04 September 2014 - 11:16 AM.
#63
Posted 04 September 2014 - 11:18 AM
HammerMaster, on 02 September 2014 - 03:51 PM, said:
I played many a Table Top game that had Min/Maxed mechs. They were just loaded out differently than the customized mechs in the Online Games. And Im sure just about every TT player knew that one guy who had the dice that always went his way, no matter if they were his dice or not. And even if only stock mechs are used there will be those mechs that no one uses (if they have a choice) because they are total crap. Forcing people to playTable Top in a Simulator game just wont work. Dont play a video game if you want to play Table Top. There isnt a random number generator that I will ever trust and I also dont want to spend 2 hours going through the motions you have to go through for TT for something a Simulator game takes 15 minutes or less to do. Your comparing Lemons to Oranges, Yes they are both citrus fruit but they arent the same and they never will be.
#64
Posted 04 September 2014 - 02:07 PM
Now, back to trying to monetize stock mode ...
#65
Posted 04 September 2014 - 02:26 PM
Saxie, on 04 September 2014 - 07:55 AM, said:
Again, the 50MC per match would only be for people without premium time. There needs to be some sort of way in for people who don't want to pay premium time, but still want to try it out.
Prezimonto, on 04 September 2014 - 07:47 AM, said:
Yeah, the ammo may be an issue. I don't know, I haven't played any stock mech monday matches, so I don't know about this. Maybe the ability to do a lot of quick damage against poorly armoured stock mechs makes up for the lack of ammo. But it is possible that the ammo per ton values would need to be adjusted, so everyone doesn't just run stock mech laser boats or PPC boats.
cdlord, on 04 September 2014 - 07:30 AM, said:
Well, it would be "free" for people with Premium time. Kind of like membership at a Golf club. If you're a member, play as much as you want. If you're not a member, pay for each time you want to play golf.
Malleus011, on 04 September 2014 - 11:16 AM, said:
FWIW.
I agree with most of this, except the idea that stock matches would be easier for new players. Heat management is a much bigger issue for stock mechs, and that is a very alien concept to most new players. So I'm not sure they would be easier. Certainly not more intuitive.
#66
Posted 04 September 2014 - 02:30 PM
#67
Posted 05 September 2014 - 01:18 AM
Kassatsu, on 04 September 2014 - 02:30 PM, said:
Yeah, there should be some sort of mechanism to avoid mixing mechs with SHS and DHS, I guess. One alternative would be to not permit any stock mechs that have DHS, but I don't know how common they are.
#68
Posted 05 September 2014 - 01:35 AM
Colour coding the player mechs in the lobby when the stock box is ticked also couldn't hurt, so as to add a visual separation between tech 1, 2 and clan so the people running the stock mech private match can easily police their own.
Then all PGI needs to do is add a game lobby so players can easily find these games.
I wouldn't put it as an open matchmaking queue because of how sparse they would end up, with the players needing queues for tech 1, tech 2, clan and IS vs clan, on top of ELO and weight class limits you'd be very lucky to get a stock mech match unless the games population really took to it, and possibly doubled in size.
Edited by CheeseThief, 05 September 2014 - 01:42 AM.
#69
Posted 05 September 2014 - 02:23 AM
Kassatsu, on 04 September 2014 - 02:30 PM, said:
and then all anyone (with sense) would play is AC based mechs, since that would be the only way to avoid overheating every 3 seconds.
#70
Posted 05 September 2014 - 04:47 AM
Foundation is: Have "stock mechs" and or mechs running with lesser configurations net the most profitable c-bill payout. For sake of argument, let apply a +10% bonus to these mechs and mech configurations. Then with every "upgrade" applied (i.e... double heat-sinks, endo, consumables... etc.) that bonus value decreases in a linear fashion until it reaches "0".
So... A Stock Atlas would net normal match payout +10% bonus... While a fully kitted min/maxed Atlas would just net just the default payout.
In short, it's an monetary incentive package to run stuff contrary to the meta- metrics...
#71
Posted 05 September 2014 - 04:51 AM
*if you can't notice the sarcasm please leave*
#72
Posted 05 September 2014 - 04:53 AM
Standard Tech (circa 3025), no XL, DHS, UAC, NARC, TAG, ECM, etc.
Lostech (circa 3050)
#73
Posted 05 September 2014 - 06:15 AM
Sandpit, on 02 September 2014 - 03:25 PM, said:
what's the difference between private matches and a separate queue? In a perfect world, the people that would populate the queue would be in private matches and not available to the general solo/group queues. So the player base is still being split, just in a more cumbersome way.
#74
Posted 05 September 2014 - 06:36 AM
Technically, all tech levels faced the clans during the invasion, so you could take the old Tech I mechs against Clans (I have, it's challenging).
Games with stock 'mechs are actually not dominated by auto cannon 'mechs; remember you're also dealing with the low ammo loads of the original designs. So your AC/2 Blackjack burns through it's single ton of ammo very, very fast. That said, there are other machines like the Centurion or Hunchback that have more ammunition, and do quite well - but a K2 with dual PPC's is a perfectly viable machine in T1 stock matches.
I think when a lot of us refer to 'stock mode' we're talking about T1. The games at T1 seem to be very well balanced. Yes, there are 'mechs that aren't used a lot - for example, most of the Orions are madly over-gunned for their heat capacity - but just about everything can play a role in a stock battle. The differences between the 'good' stock designs (like the 4G Hunchback) and the 'bad' stock designs isn't all that huge; you can take a 'bad' 'mech into the match and do fine, you just have to be mindful of it's weaknesses or limitations.
For those who haven't played Stock - you should give it a try some Monday night. A T1 light or medium is generally really inexpensive and requires no upgrades or modules. Games tend to be slower paced, but far more tactical and tense as the combat is far more balanced that MWO's unlimited queue. And it's really fun.
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