Posted 02 September 2014 - 02:46 PM
I am not sure I fit the bill on the wise part.
but, my K/D ratio on my prime running stock loadout minus target computer is over 2.5/1 so I think i can help you.
2 ERPPC, as many DHS as fit.
Adder is not a light mech, it is a medium in disguise. it plays like a hunchback more then a firestarter.
First off, triggers. Put left arm on mouse 1, right on mouse 2. Thats it, lets you chain fire or "alpha" by just pressing both. Pressing both will spike your heat so high you will have to wait a little to do it again, and then after that you will have to wait a long while or might even overheat for a second.
Do NOT get in front of your team. Follow your team, best is like 200M behind them. Always stick around with someone that can help you fight off a light, because twin PPC are not so great at 90M to hit a 150kph jenner.
So then, now wait for targets. Wait till somthing shows itself, blast it, if you have time to get several hits in, chain fire to keep heat down. NEVER OVERHEAT IF SOMETHING HAS SEEN YOU. You will be pasted into a smear in short order.
on that, it is Ok to move off to the side a little bit of your team to peak over a ridge, IF you know the enemy isnt watching for you. You are small and low, you can peak a little and rip off an alpha on someone. NOT IF THEY ARE LOOKING RIGHT AT YOU THOUGH. If they dont see you, aim it up, rip it off, back away behind cover. Dont get greedy, wait a little before peeking again so they turn their attention. If when you look over they are looking back, dont even try to shoot. back down and move.
You need to stay mobile, and you are quick enough to support your team. move to the fighting, just dont get right into the fighting if that makes sense. You run hot, so when your Fatlas pal is taking hits, help him out with 3 or 4 PPC shots to his foe, then cool off.
Dont be afraid to use your alpha on exposed mech bits to get some juicy componant destructions. Everyone is always after kills, but disarming a foe, even part way, is really undervalued in this game IMO especially when the opportunity is there.
Alternative loadouts, still shooty: Put 2 ERLL in arms, put 2 LRM 10's in torsos. mobile missiles, solid direct fire. Fire those missiles on the run as you move to support your team, fire them as you mid-range duke it out with an enemy. They reload quick, and keep a foe off balance for you to pick apart with laser fire. I also ran 2 LRM 20's in arms and 2 ERML in torsos, but I didnt like it as much, too much missile, not enough shooty.
Dont bother wirth SRM, you cant afford the close range face time to use them. LRM10's are really the best bet if you like some missiles on the side with your main course of shooty.
Thats really it, if you cant get a feel for IS mediums, the adder will be just as tricky for you. Play it low, support the team, dont run off, dont try to be part of your teams light mech wolfpack. tay out of the main brawl, shoot at it from 200-300M back and stay mobile. Focus fire with your team, adding that PPC fire makes a big difference in kill time to your Atlas pal taking the heat.