Jump to content

Plea To Pgi For More Maps


138 replies to this topic

#21 Darth Futuza

    Member

  • PipPipPipPipPipPipPipPip
  • 1,239 posts

Posted 04 September 2014 - 05:32 PM

Maybe I should start showcasing Cryengine maps to PGI, and offer to make them new maps for 100,000 a map. Think it'll work?

Not mine, but I like it:

Edited by Darth Futuza, 04 September 2014 - 05:33 PM.


#22 Green Mamba

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,659 posts
  • LocationNC,United States

Posted 04 September 2014 - 05:33 PM

And BW Gallops on his Trusty Steed into Battle again :lol:

#23 n r g

    Member

  • PipPipPipPipPipPipPip
  • The Universe
  • The Universe
  • 816 posts

Posted 04 September 2014 - 05:34 PM

View PostCatalinasgrace, on 04 September 2014 - 03:37 PM, said:

I have seen a few of the threads with the discussions about map ideas and talking about the new map that is coming soonish...

My concern and plea if you will to PGI is once the main bulk of CW is completed or before if possible is I hope they turn into a map making factory to push out maps. I also hope they take into consideration the making larger maps to give a few of the mechs an actual purpose in game. The locust is a prime example of needing LARGE maps to scout. I know there are a few mechs that everyone is wanting and some in the works. However I for one would rather see new maps than mechs at the moment.

Something that I have not understood in my way of thinking I guess is we will be fighting for hundreds of planets or more and we have 10 maps to do it on... lol... So I certainly hope they start pumping the maps out and large ones to boot.


*Plea to PGI for more BIG Maps

#24 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 04 September 2014 - 05:38 PM

View PostGreen Mamba, on 04 September 2014 - 05:33 PM, said:

And BW Gallops on his Trusty Steed into Battle again :lol:

Thank you. I just find that there is a lack of actual information on the map making progress, and cost of making a map. I cant really rely on what russ said but I doubt they are cheap . I just cant seem to find Solid info across different games to be able to form an informed conclusion that is all.

However I Doubt all maps are relatively hard to make regardless of cost. Expecially if they reuse resources.

However these repeat threads are tiring, How many threads do we need to repeat the same information. We heard what they had to say about making maps, we know they already have their hands full regardless and have 2 new maps on the way.

Edited by BLOOD WOLF, 04 September 2014 - 05:40 PM.


#25 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 04 September 2014 - 05:40 PM

View PostE N E R G Y, on 04 September 2014 - 05:34 PM, said:


*Plea to PGI for more BIG Maps

inb4 the "OMG NO BIG MAPS SUCK HUR DURR ALPINE

I think there needs to be an even amount of large and small maps
The CoD kids like small maps, old school BT fans want large maps
It's been made clear that the BT crowd isn't PGI's target audience.
You can see where I'm going with this....

#26 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 04 September 2014 - 05:45 PM

View PostDestructicus, on 04 September 2014 - 05:40 PM, said:

inb4 the "OMG NO BIG MAPS SUCK HUR DURR ALPINE


It's been made clear that the BT crowd isn't PGI's target audience.
You can see where I'm going with this....

These comments are the sort I am talking about. Is this about map discussion or are some here just to pick at PGI some more? and what else can be said or gained for prolonged discussion besides telling the OP what is already know and obvious. We have 2 maps in the Pipe, unfortunately its only 2 but I expect they will be out by the end of the year. I think next year they can concentrate on things like map making with the major features out of the way

If we are are going to have a constructive conversation about maps and why we need more and what can be done, we can do that. None of that entails speaking ill of PGI

Edited by BLOOD WOLF, 04 September 2014 - 05:46 PM.


#27 Big Tin Man

    Member

  • PipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 1,957 posts

Posted 04 September 2014 - 05:47 PM

What's the over/under on a new map this year?

As for the cost, lets do math!

let's say a programmer makes $125k/year. That costs pgi base+40% for corp taxes, benefits, etc. (40% based on my profession, and I know these #'s)

So that's 175k/year cost to pgi

2,000 working hours in a year gives you a cost of $87.5/hour.

$87.5 x 40 hour/week x 6 weeks = $21,000 per map making monkey for 6 weeks

A 10 person team for 6 weeks to crank out a map? Add some hardware budget for big CPU processing time and I think you're there to make a map from scratch. Doesn't sound too unreasonable, does it?

Making a map from existing assets though... that's a bit different.

#28 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 04 September 2014 - 05:49 PM

View PostBLOOD WOLF, on 04 September 2014 - 05:45 PM, said:

These comments are the sort I am talking about. Is this about map discussion or are some here just to pick at PGI some more? and what else can be said or gained for prolonged discussion besides telling the OP what is already know an obvious. We have 2 maps in the Pipe, unfortunately its only 2 but I expect they will be out by the end of the year. I think next year they can concentrate on things like map making with the major features out of the way

If we are are going to have a constructive conversation about maps and why we need more and what can be done, we can do that. None of that entails speaking ill of PGI

It's hard to have a conversation related to maps without talking about the development of maps.
Specifically PGI's development process.
Personally I feel something doesn't sit right with me when PGI gives their reasons for slow map development

Edited by Destructicus, 04 September 2014 - 05:50 PM.


#29 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 04 September 2014 - 05:54 PM

View PostDestructicus, on 04 September 2014 - 05:49 PM, said:

It's hard to have a conversation related to maps without talking about the development of maps.
Specifically PGI's development process.
Personally something doesn't sit right with me when PGI gives their reasons for slow map development

that's nice and dandy, we all know it doesn't sit right, we only heard it many times now. You dont need to repeat it on every thread, because we get the picture.

View PostBig Tin Man, on 04 September 2014 - 05:47 PM, said:

What's the over/under on a new map this year?

As for the cost, lets do math!

let's say a programmer makes $125k/year. That costs pgi base+40% for corp taxes, benefits, etc. (40% based on my profession, and I know these #'s)

So that's 175k/year cost to pgi

2,000 working hours in a year gives you a cost of $87.5/hour.

$87.5 x 40 hour/week x 6 weeks = $21,000 per map making monkey for 6 weeks

A 10 person team for 6 weeks to crank out a map? Add some hardware budget for big CPU processing time and I think you're there to make a map from scratch. Doesn't sound too unreasonable, does it?

Making a map from existing assets though... that's a bit different.

I like the math but without exact numbers its still an estimate that can be on the money or a little off. Since you are familiar that gives you more credibility.

I see a big problem here, and that is I really dont want maps from reused assets. I know I am being picky but I rather they work in painstakingly detail on every map. That could be me being picky. I know map makers also who worked to no end on just modding maps that took them months. Do not forget that new maps require new assets to be made. Modeled and coded, and all the other good stuff. Especially when the maps start getting more complex as we seen from mech factory and I can guess the Jungle map is no cakewalk. Not only that their a process of the Idea, the concept, the development, and the implementation and testing.

Edited by BLOOD WOLF, 04 September 2014 - 05:57 PM.


#30 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 04 September 2014 - 05:54 PM

View PostBLOOD WOLF, on 04 September 2014 - 05:45 PM, said:

These comments are the sort I am talking about. Is this about map discussion or are some here just to pick at PGI some more? and what else can be said or gained for prolonged discussion besides telling the OP what is already know and obvious. We have 2 maps in the Pipe, unfortunately its only 2 but I expect they will be out by the end of the year. I think next year they can concentrate on things like map making with the major features out of the way

If we are are going to have a constructive conversation about maps and why we need more and what can be done, we can do that. None of that entails speaking ill of PGI

yet, you're the only one disrupting the thread....

#31 Hellcat420

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,520 posts

Posted 04 September 2014 - 05:56 PM

View PostBLOOD WOLF, on 04 September 2014 - 05:31 PM, said:

Can somebody actually do the research and compare the cost of making maps in various games. Instead of spouting B.S themselves and making assumptions---Thank you.

I am going to make a thread after I gather sufficient info but it is difficult to find, If somebody already has links or info comparing different games and the cost of maps, can the kindly make a thread and link it.

I am not talking about a thread about where this was already discussed, I am talking about a thread that has Hard evidence and INFO.

im not spouting bs, im repeating what pgi has said on these forums. do a search and find their posts for yourself. if you want to call someones info bs you need to prove it, until then you're the one making the assumptions.

Edited by Hellcat420, 04 September 2014 - 06:01 PM.


#32 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 04 September 2014 - 06:01 PM

View PostSandpit, on 04 September 2014 - 05:54 PM, said:

yet, you're the only one disrupting the thread....

1 post is disrupting the thread, okay boss man whatever. I was just stating we can have a constructive discussion about the topic without speaking ill.

View PostHellcat420, on 04 September 2014 - 05:56 PM, said:

im not spouting bs, im repeating what pgi has said on these forums. do a search and find their posts for yourself.

I know what you are referring to and I dont think it was a post as much as a video, a tweet and some other info given on the development of maps.

Edited by BLOOD WOLF, 04 September 2014 - 06:04 PM.


#33 Hellcat420

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,520 posts

Posted 04 September 2014 - 06:05 PM

View PostBLOOD WOLF, on 04 September 2014 - 06:01 PM, said:

.
I know what you are referring to and I dont think it was a post as much as a video, a tweet and some other info given on the development of maps.

the map cost one was a tweet directly from russ, the maps not being a priority due to their indirect mc impact not being big enough was an actual post on the forums by nikko iirc.

Edited by Hellcat420, 04 September 2014 - 06:06 PM.


#34 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 04 September 2014 - 06:07 PM

View PostHellcat420, on 04 September 2014 - 06:05 PM, said:

the map cost one was a tweet directly from russ, the maps not being a priority due to their indirect mc impact not being big enough was an actual post on the forums by nikko iirc.

So it was Niko that said that. We need more inquiry about the subject. I would think, there are a few other questions I need answered.

#35 Hellcat420

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,520 posts

Posted 04 September 2014 - 06:10 PM

View PostBLOOD WOLF, on 04 September 2014 - 06:07 PM, said:

So it was Niko that said that. We need more inquiry about the subject. I would think, there are a few other questions I need answered.

now that im thinking about it im pretty sure he also said in that post that inorder for them to make new maps they had to stop development on everything else. im not 100% sure it was niko that said it.

Edited by Hellcat420, 04 September 2014 - 06:16 PM.


#36 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 04 September 2014 - 06:11 PM

View PostHellcat420, on 04 September 2014 - 06:10 PM, said:

now that im thinking about it im pretty sure he also said in that post that inorder for them to make new maps they had to stop development on everything else.

Thats what I was thinking.

Also note that just because Maps are not a priority does not mean they are not being made. I can use the two new maps as good examples, The fact that maps are being made even at slow pace means they are at least on the cycle of development. I would also say that Other features could be getting in the way such as the "stop development on everything else". I also read when Niko said something along those lines.

What we dont know is the pace map making will take one the development Cycle after CW is fully implemented.

Edited by BLOOD WOLF, 04 September 2014 - 06:19 PM.


#37 Hellcat420

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,520 posts

Posted 04 September 2014 - 06:25 PM

View PostBLOOD WOLF, on 04 September 2014 - 06:11 PM, said:

Thats what I was thinking.

Also note that just because Maps are not a priority does not mean they are not being made. I can use the two new maps as good examples, The fact that maps are being made even at slow pace means they are at least on the cycle of development. I would also say that Other features could be getting in the way such as the "stop development on everything else". I also read when Niko said something along those lines.

What we dont know is the pace map making will take one the development Cycle after CW is fully implemented.

it was actually Nikolai Lubkiewicz not niko.

#38 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 04 September 2014 - 06:28 PM

View PostHellcat420, on 04 September 2014 - 06:25 PM, said:

it was actually Nikolai Lubkiewicz not niko.

are they not the same Person? Do i have to spell out full name every time?

Edited by BLOOD WOLF, 04 September 2014 - 06:28 PM.


#39 Tremendous Upside

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 738 posts

Posted 04 September 2014 - 06:29 PM

View PostHellcat420, on 04 September 2014 - 06:10 PM, said:


now that im thinking about it im pretty sure he also said in that post that inorder for them to make new maps they had to stop development on everything else. im not 100% sure it was niko that said it.


Absolutely mind-boggling... If map-making really is THIS hard for them, they should just build their future maps textured exclusively with mech corpses and cockpit items. That way they can sell every square inch of them, and we'll have new environments to play on. Seriously though, I'd love to sit down with the devs and get a straight answer on why they can't simply reuse existing texture sets to create brand new maps or even alternates of existing ones. Other games have been doing this for years and years. The "small understaffed studio" excuse can only carry you so far.

#40 Hellcat420

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,520 posts

Posted 04 September 2014 - 06:35 PM

View PostBLOOD WOLF, on 04 September 2014 - 06:28 PM, said:

are they not the same Person? Do i have to spell out full name every time?

no they are not the same person as far as i know unless the guy has 2 forum profiles. .

Edited by Hellcat420, 04 September 2014 - 06:36 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users