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Still Unable To Disable Postaa

Bug Report

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#21 RF Greywolf

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Posted 13 September 2014 - 09:14 AM

I just started to take action captures and I honestly thought I had something set wrong, but reading through this seems to be a bug that has been causing an issue. There has to be a way to disable Post AA. You have spent a lot of time in making very nice looking mechs, please let us get nice photos of them. :D

View PostModo44, on 05 September 2014 - 02:10 PM, said:

BTW, some documentation on what actually works when in user.cfg would be nice. There is no point in looking for CryEngine tweaks when most will not work/will work randomly.


^^^
This would be awesome to know!

#22 Lordred

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Posted 14 September 2014 - 08:47 PM

Bump for official response.

#23 Wintersdark

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Posted 15 September 2014 - 02:26 AM

It sure would be nice to be able to stop the ghosting once and for all.

#24 Kmieciu

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Posted 15 September 2014 - 05:56 AM

The funny thing is, you have to disable the freaking PostAA every time you drop into a match...

#25 Lordred

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Posted 15 September 2014 - 07:34 AM

View PostKmieciu, on 15 September 2014 - 05:56 AM, said:

The funny thing is, you have to disable the freaking PostAA every time you drop into a match...


That works only some times.

#26 B0oN

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Posted 15 September 2014 - 01:17 PM

Shameless bump ...

#27 B0oN

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Posted 16 September 2014 - 06:29 AM

Machine-tooling engineer proceeding to BUMP
ups...

#28 Lordred

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Posted 16 September 2014 - 10:56 PM

Another bump for official response.

#29 Part Time

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Posted 17 September 2014 - 08:12 AM

Posted Image

Navi in MWO

#30 Redshift2k5

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Posted 17 September 2014 - 08:26 AM

Lordred you probably want to bump a little less, since I'm pretty sure that's a forum rules violation :ph34r:

I will say, thanks for digging into the issue which afflicts us low-end system users as well.

#31 Lordred

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Posted 17 September 2014 - 10:19 AM

I have contacted support and forwarded the data to them, as well as directed them to this thread for any aditional info.

#32 Bront

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Posted 17 September 2014 - 10:34 AM

Not only do I get that effect, but I get a huge performance hit when I do. Noticeable drop in FPS.

#33 xeromynd

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Posted 18 September 2014 - 08:07 AM

I get that nasty blurring of moving objects thing. I've only started noticing it because of these threads. DAMN THESE THREADS.

But seriously, I get a drop in FPS, it would be helpful to actually disable Post AA and get an official response on this issue.

Thus:
Posted Image

#34 Lordred

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Posted 18 September 2014 - 05:34 PM

I find it odd that something as well documented as this has gone two full weeks with no response from development/mods, in the Feedback section no less.

#35 Cyborne Elemental

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Posted 18 September 2014 - 06:43 PM

View PostLordred, on 18 September 2014 - 05:34 PM, said:

I find it odd that something as well documented as this has gone two full weeks with no response from development/mods, in the Feedback section no less.


Try 3 months.

#36 Lordred

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Posted 18 September 2014 - 06:53 PM

Two full weeks posted for me, but yes, much longer if you go off the time stamps for my conversation with Matthew Craig.

#37 Wolfmech

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Posted 18 September 2014 - 08:26 PM

I'm with you Lordred. For a game with great looking mechs, these post AA issues make them look "fugly". I stopped taking screenshots because of them. I hope they fix them soon.

#38 Garamanus

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Posted 18 September 2014 - 10:06 PM

I have never had this problem, must really impact the enjoyment of the game :(

#39 Koniving

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Posted 18 September 2014 - 10:34 PM

I've had this problem since closed beta.

Here, it's occurring in the explosion.
Posted Image

I always thought Motion Blur was stuck on, but that's not the case.

When it was at its absolute worst: Early EARLY closed beta.

Every. Single. Motion.
The lag and such is entirely caused by it.
Back then I thought it was motion blur (which was 'off' btw).

#40 STEF_

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Posted 19 September 2014 - 02:31 AM

It happens frequently to me too.
But not always. Above all in forest colony...





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