#41
Posted 19 September 2014 - 02:35 AM
Processing ...
DONE !
#42
Posted 19 September 2014 - 05:39 AM
Would also suggestion normal FPS as well as FPS when it becomes noticeable and a screenshot of Ping/Status display(Tab Key).
*******************
Will give this a move up but I also have a question/suggestion.
Power Management Mode appears to be set to adaptive > change to Best Performance
Also, which likely is nothing - Ambient Occlusion > The Nvidia Panel had to listed as Off but in the Nvidia Inspector it is listed as Enabled.
My info. I see is slightly, occasionally, but nothing near what is being seen in the posted pics.
#43
Posted 19 September 2014 - 06:23 AM
Anyway, I've never seen this issue. Motion blur and postprocessing are at minimum.
Edited by Flapdrol, 19 September 2014 - 06:25 AM.
#44
Posted 19 September 2014 - 06:51 AM
Flapdrol, on 19 September 2014 - 06:23 AM, said:
Anyway, I've never seen this issue. Motion blur and postprocessing are at minimum.
Are you using DX 9 or DX 11?
You won't see it on DX11 if you use MSAA or TXAA.
#45
Posted 19 September 2014 - 06:54 AM
#46
Posted 19 September 2014 - 07:00 AM
Koniving, on 19 September 2014 - 06:51 AM, said:
Yes, you will also never see the 20+fps again.
Here is a strange bit. I forced advanced AA using AMD GPU drivers. This resulted in no apparent change in MWO framerates. That was unexpected, to say the least, since the basic FXAA option of MWO eats FPS like crazy on my rig.
Edited by Modo44, 19 September 2014 - 08:35 AM.
#47
Posted 19 September 2014 - 08:21 AM
Low resolution players, everything is already a little blurry, it may be difficult to notice.
High FPS, players, it becomes less noticeable as the frame refresh goes up, but if you inspect individual screens, it is indeed happening.
Anyone who uses MSAA, or TXAA.
I have already proven it happens regardless of frame rate. It is even in Cryteks official documentation.
The following command is appears to be locked in our user.cfg
This is what the Crytek Documentaion says
r_antialisingmode=
(All of these are POSTAA modes)
0: Off
1: SMAA Low (1x MSAAx0T) - Fast / For Consoles FXAA3
2: SMAA Medium (1x MSAA x 1T) Default Quality/Performance compromise (Temporal)
3: SMAA MGPU (2x MSAA x 0T) Crossfire/SLI Friendly mode
4: SMAA High (2x MSAA x 1T) (Temporal)
5: FXAA (1x MSAA x 0T) Fastest, alternative to SMAA low, less sharp results
6: TXAA Medium (2x MSAA x 1T) (Temporal)
7: TXAA High (4x MSAA x 1T) (Temporal)
8: MSAA Medium (4x MSAA)
9: MSAA High (8x MSAA) - Recomended for having SLI/Crossfire setup for this mode
#48
Posted 20 September 2014 - 06:00 PM
#49
Posted 21 September 2014 - 07:30 PM
#51
Posted 22 September 2014 - 09:26 AM
I get this too, DX9 or 11, videocard is a 7870 Tahiti LE.
Is there any other info I can provide?
#52
Posted 22 September 2014 - 10:47 AM
This is in DX9 (as the HUD shows), trying having AA forcibly disabled via driver settings. As you can see, that doesn't work. Incidentally, you can see the performance impact when ghosting is present - when no ghosting is visible, I'm comfortably at 60fps. Annoying, as the PostAA is causing ghosting, and it's at low and OH GOD THE JAGGIES. Get ghosting, performance hit, and not AA to speak of to boot. Lovely.
Trying Enabling MSAA in DX12 now, and then forcibly disabling it in driver settings. I'm not getting the ghosting, but given the performance hit I'm not sure MSAA is actually being disabled. More experimenting with that to do.
My graphics hardware is definitely not top notch, but it's good enough to get great Mech Porn, if the game will only let me
#53
Posted 22 September 2014 - 12:20 PM
#54
Posted 22 September 2014 - 11:47 PM
#55
Posted 23 September 2014 - 12:00 AM
#56
Posted 23 September 2014 - 07:46 AM
#58
Posted 03 October 2014 - 10:09 AM
Give me some time to look into this.
#59
Posted 03 October 2014 - 04:24 PM
#60
Posted 03 October 2014 - 05:26 PM
I have other bugs to assault you with if you want, fun thing is, they are related to Bugs present in TXAA/MSAA modes
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