#81
Posted 10 October 2014 - 12:50 PM
#83
Posted 10 October 2014 - 01:11 PM
#84
Posted 10 October 2014 - 01:13 PM
We're going to try to get this fix integrated in-client in a future update. Right now I've got an issue with that config string breaking the renderer under TXAA on my GTX 760, so we need to look into that.
In the meantime, if anyone wants to test that config change running under TXAA with an eligible GPU, please feel free let me know the results in this thread.
Again, adding r_HDRRendering = 0 to your User.cfg should restore IR under MSAA.
#85
Posted 10 October 2014 - 01:21 PM
#86
Posted 10 October 2014 - 04:51 PM
However, MSAA still works with the config change but I also notice that there is actually no anti-aliasing applied either.
#87
Posted 10 October 2014 - 06:54 PM
The 'forced PostAA' bug has been squished, and if all goes well the fix should roll-out with the October 21 patch.
Unfortunately though, Silicon Life appears to be correct. The 'r_HDRRendering = 0' string does indeed appear to be removing the application of MSAA while maintaining its listing as active in the video settings. The exact reason for this hasn't yet been identified, but I'm hoping we can get IR restored to MSAA/TXAA (without any user adjustments needed, of course) in time for the October 21 patch as well. I can't guarantee that just yet.
#88
Posted 10 October 2014 - 07:16 PM
Thanks for getting it looked at for us Alex.
#89
Posted 10 October 2014 - 08:30 PM
Does this fix the ghosting? Or are we just able to disable PostAA to stop it? I don't want to use PostAA either way, but fixing the ghosting would be a good step for your average users' (those who wont know to disable postAA) visual fidelity.
#90
Posted 10 October 2014 - 08:45 PM
#91
Posted 10 October 2014 - 09:14 PM
Wintersdark, on 10 October 2014 - 08:30 PM, said:
Yes, if they squash the PostAA force on, this will end the ghosting.
#92
Posted 10 October 2014 - 10:27 PM
#94
Posted 10 October 2014 - 10:51 PM
#96
Posted 11 October 2014 - 06:36 AM
#98
Posted 11 October 2014 - 08:21 AM
They could make it so there is no ghost effect (halo) with PostAA however.
#99
Posted 11 October 2014 - 08:44 AM
this was an issue even before DX11 (about a year now)... and it was mentioned here on the forums with the postaa being specifically reported as the cause.!
Thank you lordred for spearheading this again.!
#100
Posted 11 October 2014 - 08:58 AM
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