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Nova Is Dead


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#121 Emmykins

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Posted 10 September 2014 - 04:25 AM

View PostRadioKies, on 10 September 2014 - 02:09 AM, said:

The Nova is known for having more firepower than it can use... it's the premise of the whole damn mech. Go to Sarna or go play any other MW/battletech game and take a look at the description. There is no way in any other game to build a Nova with all weapon slots filled and not having to worry about heat.

Muh OP mech isn't OP anymore... QQ more guys.. QQ more.


Please just leave the thread. The nova was never OP and could use all the hardpoints just fine if you were careful. I knew a lot of players who had two groups firing @5 each and a third group for two to use while cooling down. Even that barely works, now, and if that player gets terra therma or any other hot map it's over.


Go troll elsewhere. The nerf hit the Nova particularly hard in the heat category. That's what 90% of the people here are talking about. Contribute or GTFO.

Edited by Smireland, 10 September 2014 - 04:26 AM.


#122 Hika

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Posted 10 September 2014 - 04:50 AM

Keep killing the game with this stu--pid nerfs...

i cannot use anymore my stormcrow or nova, its too fu----ing HOT.


I really love the mechwarrior but for god sake... stop this overkill nerfs...

#123 NuclearPanda

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Posted 10 September 2014 - 04:58 AM

View PostRustyBolts, on 05 September 2014 - 12:42 PM, said:

Welcome to MWO (Mega Whiners Online) . Thanks to the whiners and criers about "Oh my ******* god I died to a clan mech. They are ******* OP, nerf now" crowed, you get the new Nova. The irony of this is that once these Mega Whiners start buying and playing clan mechs, post nerf, they are going to start "Oh my ******* god I died to an IS mech. They are so OP, nerf IS mechs now or buff clan mechs"


Man, IS mechs have been getting nerfs on and off for two+ years now. It's not news in the slightest. Welcome to the club.

#124 Cyberiad

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Posted 10 September 2014 - 05:25 AM

Use chainfire.

#125 Cyborne Elemental

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Posted 10 September 2014 - 05:30 AM

View PostSiliconLife, on 10 September 2014 - 05:25 AM, said:

Use chainfire.


Have you ever danced with a Diashi in the pale moon light?

One thing you DO NOT want to do in a nova, is play "who wins the stare game" with other mechs trying to chainfire your weapons.

Edited by Mister D, 10 September 2014 - 06:55 AM.


#126 Lily from animove

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Posted 10 September 2014 - 05:33 AM

View PostRadioKies, on 10 September 2014 - 02:09 AM, said:

The Nova is known for having more firepower than it can use... it's the premise of the whole damn mech. Go to Sarna or go play any other MW/battletech game and take a look at the description. There is no way in any other game to build a Nova with all weapon slots filled and not having to worry about heat.

Muh OP mech isn't OP anymore... QQ more guys.. QQ more.


blah blah blah invalid. because same counts for the supernova.

Quote

Weapons and Equipment

The Supernova's only armaments are six Clan ER Large Lasers. While this is a fair amount of firepower for a 'Mech for its size, it has a severe overheating problem. After firing no more than three full, consecutive salvos, the Supernova will force an automatic shutdown, so MechWarriors must carefully manage their heat.[1]

And if you rebuild a supernova with a DW, you can fire your ass off before you overheat.

So your argument is invalid, because in MWO lore is a broken relation to TT lore.

And the Nova was never OP due to the heat restriction it had prenerf.

View PostBrizna, on 10 September 2014 - 02:37 AM, said:

The problem with the Nova is that the prime arms are so OP that the rest of the mech is completly underwhelming to compensate. You can play it good of course, but that's not becuase the Nova is good, that's you being good. The only thing Nova does better than other mechs is boating lasers, for all the good that is with ghost heat and all.

prime arms aren't OP, they can boat laods of lasers, thats all. And all this causes is overheating faster. But it hardly leads to OP firepower since the overall firepower is not that strong with 12 lasers. and the heatdown time is very long.

#127 Temptis

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Posted 10 September 2014 - 06:38 AM

View PostelHolgre, on 05 September 2014 - 12:01 PM, said:

Are you kidding? You just released the Nova for cbills and then you rediculously nerf it's only strength (lasers)!!??
It's as fragile as a ming vase and has to have a smart heat management even without the increase of heat for the csl and cml! It would have been enough to reduce either their range OR increase their heat output.
Now that i have finally mastered the 3 variants (around 30.000.000 cbills altogether) I can bury them!
Thanks.


my Novas work just fine even with the heat adjustments.

View Postaniviron, on 05 September 2014 - 12:18 PM, said:

Are you surprised even a little? When the direwolf comes out for CB late this month, expect to suddenly start hearing talk about how cUACs need some nerfing from PGI...


cUAC5 are not OP? damn. need to find another thing that is OP to boat than... >/

View PostRyvucz, on 05 September 2014 - 12:28 PM, said:

My Timber Wolf cannot handle four Clan ER Medium Lasers.
Not even on chain fire.


pebkac.
mine can handle 5 and 2 LPL, or 6 and 1 UAC10, or 4 and 4 SSRM6.
or maybe your TW is broken and is actualy a C1 and you try to put in 4 ERLL?

#128 Emmykins

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Posted 10 September 2014 - 07:43 AM

View PostMister D, on 10 September 2014 - 05:30 AM, said:


Have you ever danced with a Diashi in the pale moon light?

One thing you DO NOT want to do in a nova, is play "who wins the stare game" with other mechs trying to chainfire your weapons.


Can we just get married, go on our honeymoon, and never come back to this thread ever again?
It's making my head hurt.
lmao.

#129 Cyberiad

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Posted 10 September 2014 - 08:26 AM

View PostMister D, on 10 September 2014 - 05:30 AM, said:


Have you ever danced with a Diashi in the pale moon light?

One thing you DO NOT want to do in a nova, is play "who wins the stare game" with other mechs trying to chainfire your weapons.


Dont fight dire wolves in your nova. If you want to peak and shoot, just fire as many lasers as you need to not shut down. Its called clicking fast.

#130 Dirus Nigh

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Posted 10 September 2014 - 08:39 AM

View PostSmireland, on 10 September 2014 - 12:13 AM, said:


"Can fire both arms fine" with 12CERML.

Uhh.. did you spam click on chain fire hip-deep in snow with icepacks strapped to your mech's hands?


This is what I really said.

View PostDirus Nigh, on 09 September 2014 - 02:32 PM, said:

I was concerned that the Nova would be unplayable by the heat increase of the ER med laser. I dropped in my Nova prime and tested it out. It runs hotter but I can still fire off both arms one at a time with out over heating. I just have to wait a second longer to fire off a third shot. This change in no way "kills" the Nova.

However I hope PGI would give it an energy quirk similar to the awesome.


You quoted me, then rewrote only a fragment of what I said taking it out of context in order to support your snarky ill informed comment.

View PostCathy, on 08 September 2014 - 03:32 AM, said:

*coughs*

Lesson here is never pay for pre-orders from PGI, you'd think people including myself would have learned that by now.

Still MWO lead designer is off to make PGI's next fail game.

Hopefully the replacement will have a clue, and save what has, extremely slowly, been turned into a PoS.


This is such a toxic attitude. If you think MWO, or PGI is such a bad thing, why are you still here? If you don't enjoy or respect the product or company leave it and find some thing else.

Edited by Dirus Nigh, 10 September 2014 - 08:40 AM.


#131 Emmykins

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Posted 10 September 2014 - 08:48 AM

View PostDirus Nigh, on 10 September 2014 - 08:39 AM, said:

You quoted me, then rewrote only a fragment of what I said taking it out of context in order to support your snarky ill informed comment.


I did do that.

Here's why: On basic efficiences, that's not true, and in their current state, I'd never buy more than one.

View PostDirus Nigh, on 10 September 2014 - 08:39 AM, said:

This is such a toxic attitude. If you think MWO, or PGI is such a bad thing, why are you still here? If you don't enjoy or respect the product or company leave it and find some thing else.


I have no real issues with PGI. Like I said, I'm new. But in the short time I've been here... I'd say they've shown themselves to be rather deplorable as developers, and by the day, as new things surface, it feels like after CW, MWO will be a money shell until it dies.

That makes me sad, and also makes me not particularly respect them.
Difference of opinion, though, and the way you talk makes me feel like you're lacking respect for the people who (you included,) likely put a lot of money into this game and have been rewarded by having an equal amount (in pounds or kilos, your choice,) of literal **** thrown back in their face. For the 5mil + they sourced, there was a lot more that could've been done, and that's not counting profit since then. If you're going to blatantly respect and protect the dev, perhaps do a bit of research and at least pay some basic respect to the folks you play with. <3

After all, that's why people who complained soon enough got refunds for their founder packs. Ask around. Two of 'em in BSI, and we're talking a massive refund.

All they did to get it was point out how little was done since "beta".

Edited by Smireland, 10 September 2014 - 08:56 AM.


#132 Azar Javed

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Posted 10 September 2014 - 09:15 AM

Hm, this sounds really bad...

Mind you, I am a pure IS player, and I HATED encountering Novas, as I got torn to pieces by Novas no matter what mech I was piloting at an alarming rate. Despite that (and MWO being a "has to be balanced" multiplayer game) I do not agree to the general idea of mandatory balancing in multiplayer. I am no Battletech lore expert by any means, but at the given timeframe, the Clans are supposed to be more powerful, no?

Me personally, I enjoyed the challenge of going against a superior enemy somehow (especially during that "IS vs. Clan" test). Sure I still hated it when a Nova alpha'ed me to Valhalla, but it was just so great when finally winning one or another duel against a Clan mech.

I have yet to test the changes, but despite having been killed by Novas a lot, I have a feeling that I'm somehow not gonna like this..

Edited by Azar Javed, 10 September 2014 - 09:16 AM.


#133 xeromynd

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Posted 10 September 2014 - 09:27 AM

It's a sad thing that my three purchased Novas are now mere shadows of what they once used to be.
They were never OP as far as I'm concerned, and were definitely the least deserving of all clan mechs to receive these nerfs.

Yes I know how to chainfire, and how to make an efficient build. Yes I know the stock build is just awful [won't even get into how it's stupid to have a completely gimped stock build] My previous build was 6ERML and 5 ERSL, and it worked just fine, jab arm and a hook arm-type deal. Now that build is right out the window. Small additional heat per weapon is a lot when you toss it at a chassis that primarily makes use of boating two weapons (ERML & ERSL) that are in the SAME ghost heat category.

I tried running 3MLs per arm (6 total) and 4 MGs, and while not a bad build in itself, it was trash compared to the firepower & range you can efficiently pack into any other clan mech. Any Ballistics other than MGs are a complete waste of tonnage, and don't even hold a candle to the ballistics that some similar mechs can pack on. I'll now take my BJ-1X out any day before I think about taking my Novas out.

What I propose:
  • Give the Novas some quirks similar to the Awesome. Faster heat dissipation, maybe slightly less heat overall when using energy weapons. They are designed to be laser boats after all.
  • Give us Right and Left leg omnipods WITHOUT jumpjets please. [From what I understand, the Summoner needs this too]I don't know whether this exists or not in canon, and frankly I don't care all that much :P . Ghost heat isn't canon either.

View PostAzar Javed, on 10 September 2014 - 09:15 AM, said:



I am no Battletech lore expert by any means, but at the given timeframe, the Clans are supposed to be more powerful, no?





Lore wise, yes Clans are supposed to be BETTER. But PGI has stated that they want to avoid them being flat out better, and instead just give them a very unique 'Clantech Feel'.

Edited by xeromynd, 10 September 2014 - 09:30 AM.


#134 Lily from animove

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Posted 10 September 2014 - 10:10 AM

View PostAzar Javed, on 10 September 2014 - 09:15 AM, said:



Mind you, I am a pure IS player, and I HATED encountering Novas, as I got torn to pieces by Novas no matter what mech I was piloting at an alarming rate. Despite that (and MWO being a "has to be balanced" multiplayer game) I do not agree to the general idea of mandatory balancing in multiplayer. I am no Battletech lore expert by any means, but at the given timeframe, the Clans are supposed to be more powerful, no?



sry but then you clearly do something wrong.

6x7= 42 damage spread over 1,3 secs, 0,5 secs to wait and another 42 damage within 1,3 secs. .thats 3,1 seconds for the whole 84 damage. If you really had troubles with the nova, how did yea dealth with other clanmechs who were always (except kitfox maybe) more threating. The issue many IS pilots do is they unlaod their wepaons into the nova and start twisting then. Thats the moment you are weak. if you coem across a nova, instant twist to spread damage. once tho nova unlaoded the majority of lasers its at heatcap and you cna go vs it. But seriously, having trouble with a Nova would mean having more trouble with ANY other clanmech.

#135 RadioKies

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Posted 11 September 2014 - 05:10 AM

View PostSmireland, on 10 September 2014 - 04:25 AM, said:

Please just leave the thread. The nova was never OP...
Go troll elsewhere. The nerf hit the Nova particularly hard in the heat category. That's what 90% of the people here are talking about. Contribute or GTFO.

How are you contributing by telling people to Foff and call them Trolls? Someone isn't agreeing with my biased opinion about clanmechs, better tell him to leave. GTFO yourself and take your kind words with you good sir!

But before you do:
Tell me how are Clanmechs compared to their IS counterparts? You could compare the Nova to the all laser Hunchback aka 'Swayback'. The Hunchback doesn't stand a chance. Even in testing 10Clan vs 12IS resulted in 100% winnings on the clan side... So again: your mech got nerfed? QQ more.
My IS AC20 got nerfed to hell so using only 1 isn't quite viable, now thats something one could complain about.
Yes the Nova got hit the hardest with the de-buffing of the OP clan weapons, but it doesn't make the mech suck. Terra Therma is a bad map for a lot of mechs, the Nova isn't the only one with that problem, thats the whole idea of the map... Just like a brawling mech mostly will have a bad time on Alpine Peaks.


As for 'Lily from animove'
How does something that goes for the SuperNova make it invalid? The SuperNova is a bigger mech and the comparison to that mech makes my point even more valid. Good job.

Can people with an IQ even lower than GW Bush please stop posting?

#136 Josef Koba

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Posted 11 September 2014 - 05:26 AM

View PostHika, on 10 September 2014 - 04:50 AM, said:


i cannot use anymore my stormcrow or nova, its too fu----ing HOT.



I haven't put in any effort to pilot my Nova since the nerf, but I'll get to it and I'm sure that I'll find something suitable. The issue is, the Nova with it's loads of smalls or mediums was one of the only mechs I genuinely feared on the battlefield, pilot skill being equal. Not so much now. I watched a teammate pilot one and reduce his own armor from 100% to 85% in the matter of a minute by overheating. In any event, the Nova nerf encouraged me to pilot my Stormcrows and I have to say, nerf to the lasers or not, that thing is incredibly potent on the battlefield. Two ERLL and two ERML along with two SRM4s and a Mk I TC is something to fear.

#137 Cyborne Elemental

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Posted 11 September 2014 - 06:00 AM

All the other clanmechs have better choices to go to for alternative weapons.
The Nova does not.
Its a laser boat, it should be a laser boat, and if its forced to be anything else than a laserboat because of this nerf or that, then its not a nova anymore, because every other clan mech can do it better.

#138 Uncle Totty

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Posted 11 September 2014 - 07:38 AM

RadioKies - "Even in testing 10Clan vs 12IS resulted in 100% winnings on the clan side..."

What? The Clans did not even win 100% in 12v12. Where are you getting these numbers? :huh:

(The "quote" button is not working for me right now. :unsure:)

#139 --Saint--

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Posted 11 September 2014 - 07:46 AM

I thought I was the only one to have noticed!

Yesterday I got pwned by a Hunchie, I shot off my 10 C ERMLas at him and then had to just sit there and eat AC20 ammo until I died. WTF???

This nerfing of clan weapons went too far. 7dmg for 6 heat is unreasonable. 5 or even 5.5 is about right. Kinda pissed at the range nerf too but that makes better sense. Oh and C ER Slas, 4 dmg for 3 heat? insane

Oh and PPCs should hit full 15 dmg one location as a shotgun. We deal with 15 heat, slow reload, slow projectile speed, high weight investment and high to hit difficulty (especially at a distance). I think getting those 5 additional points on same location is balanced, considering the above.

Gratz on reducing the C ER LLas duration, 2 seconds was just waaaaay too long. Now its waaaay too hot but, not badly balanced.

It feels as though IS Lasers are now better.....?

#140 Flapdrol

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Posted 11 September 2014 - 09:00 AM

It's still better than innersphere laserboats. What's the problem?







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