Fut, on 05 September 2014 - 07:08 PM, said:
Read as: Yes sir, Mr. Ekman. I'll defend PGI real good.
Lol.. No. I'm a volunteer, I have my own opinions, and have no problems stating when I think PGI has done wrong. I also think that 2014 has shown PGI has improved from where they were at open beta. Are they perfect? Nope..but neither are any of us, and I'm interested in seeing what the new game is.
Fooby, on 05 September 2014 - 07:14 PM, said:
I had no idea you were in this field Mal. I guess my four year BFA, Animation major (rigging/simulation focused) means nothing but most studios which are the size of PGI don't work on more than 1 project of this scale at a time. If it's a 2D top down, turn based tile board control game than I could see a team of 15-25 working that, but anything else (especially a multiplayer focused/only game) you don't have two teams of 50.
Which goes right back to "waiting till we have more info". For all we know, this could be a hearthstone-esque game that doesn't require the same type of 3D artists, map makers, etc... That MWO does.
Mickey Knoxx, on 05 September 2014 - 07:18 PM, said:
One reason I can think of...
MAPS
See above comment about the new game not necessarily needing the same type of talent as MWO.
Chronojam, on 05 September 2014 - 07:18 PM, said:
Official statements have explained that many delays have been due to over-allocating development staff on server maintenance or patch deployment duty, and we've often heard about stop-work scenarios where -- for example -- PGI shifted the bulk of the art division away from map work and directly to the highly monetized Clan mech rollout.
I do not think that PGI has reached the point where they're experiencing diminishing returns on staffing if it requires them to actually stop work on features due to a lack of employees capable of performing development duties.
Id agree that MWO has had resource challenges, and they may not be at the point of diminishing returns currently. My statement was more intended to point out that there is a point where more bodies don't help.