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Exploit? Or Just A Broken Build?


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#1 MP Stiletto

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Posted 29 October 2025 - 04:09 PM

I just watched the end of a match after I died, and want to check on something. I viewed through a teammate piloting a JN7-A Jenner armed with a single Large Pulse Laser, who was able to fire the LPL almost continuously with seemingly no recycle time. I did some testing after the match with a Jenner (a JN7-F, so not the exact same model) but had the expected recycle time between shots.

Was I witnessing someone using an exploit, or is there some combination of skills, equipment and JN7-A specific quirks that enable this? Basically, I don't want to be accusing someone of cheating if it is something one can achieve legitimately. Also, if it is something legitimate, I'd actually rather not have the details on doing it posted - just want to know if it's possible.

#2 a 5 year old with an Uzi

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Posted 29 October 2025 - 04:29 PM

That is specific to the JR7-A and is its one silly trick. It has a single E hardpoint and would legit be complete garbage without some kind of Stupid Haha Funny extremo quirking. It's available for Cbills, I encourage you to load one into Testing Grounds and see.

#3 LordNothing

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Posted 29 October 2025 - 05:04 PM

it was the prototype for beam lasers.

#4 Meep Meep

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Posted 30 October 2025 - 02:38 AM

View PostLordNothing, on 29 October 2025 - 05:04 PM, said:

it was the prototype for beam lasers.


Funny thing is that they didn't even use a laser to make beams in the end. It's a modified flamer.

#5 LordNothing

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Posted 30 October 2025 - 10:24 AM

View PostMeep Meep, on 30 October 2025 - 02:38 AM, said:


Funny thing is that they didn't even use a laser to make beams in the end. It's a modified flamer.


i figure they had to do that to prevent boating. can you imagine six of them in a high sustain config? there is a reason that jenner has one hardpoint.

Edited by LordNothing, 30 October 2025 - 10:25 AM.


#6 Xiphias

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Posted 30 October 2025 - 10:47 AM

The JR7-A has a -60% cooldown and a -39.99% laser cooldown for a combined cooldown of -99.99%, but a duration increase of +20%.

You can see the quirks and a build here: https://mwo.nav-alph...=a549bd44_JR7-A

#7 VeeOt Dragon

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Posted 30 October 2025 - 10:02 PM

meh just one of those oddballs, i actually like stuff like this, really overpowered seeming quirks but limits that make it just functional. (there is an Uziel, i think the Belial that has massive velocity buff but its only for the MRM-10 and it only has 2 Missile slots. the missiles all but teleport but the damage is not that great so its alright.)

as for hardpoints, especially on older chassis its based in the lore though PGI does have a tendency to move rear mounted hardpoints to forward ones for obvious reasons. (though i think almost every Atlas pilot wouldn't mind getting their butt laser back to help with those pesky lights.) most mechs with a P are often PGI created variants though as well as most of the heroes. some mechs don't have many Lore variants so PG has to make some up for those as well so they can put together proper mech packs.

Edited by VeeOt Dragon, 30 October 2025 - 10:02 PM.


#8 simon1812

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Posted 31 October 2025 - 08:17 AM

it is as intended by PGI.

#9 LordNothing

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Posted 31 October 2025 - 11:39 AM

View PostXiphias, on 30 October 2025 - 10:47 AM, said:

The JR7-A has a -60% cooldown and a -39.99% laser cooldown for a combined cooldown of -99.99%, but a duration increase of +20%.

You can see the quirks and a build here: https://mwo.nav-alph...=a549bd44_JR7-A


this build would probibly make a good hppc build with that. if the beam laser meme gets old.

#10 a 5 year old with an Uzi

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Posted 31 October 2025 - 07:35 PM

View PostLordNothing, on 31 October 2025 - 11:39 AM, said:


this build would probibly make a good hppc build with that. if the beam laser meme gets old.

I think I've seen a few JR7-As mucking about with HPPCs, could be wrong, suits the chassis better to be a poptart skirmishy thing rather than a toilet seat with a staring problem perhaps?

#11 Xiphias

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Posted 01 November 2025 - 12:43 PM

View PostLordNothing, on 31 October 2025 - 11:39 AM, said:

this build would probibly make a good hppc build with that. if the beam laser meme gets old.

View Posta 5 year old with an Uzi, on 31 October 2025 - 07:35 PM, said:

I think I've seen a few JR7-As mucking about with HPPCs, could be wrong, suits the chassis better to be a poptart skirmishy thing rather than a toilet seat with a staring problem perhaps?

I would say the HPPC is probably the "best" build since it minimizes facetime, but there are plenty of other builds that can also poptart (and do it as well or better). There's only one mech with -99.9% cooldown and the LPL has the best dps/dph tradeoffs. The binary laser can also work, but the increased duration hurts it more than the LPL.

However it's built it's more of a novel gimmick than a particularly strong mech, but it's fun to take out every once and awhile. It would be a monster with a second energy hardpoint or a couple ballistic slots though.

#12 Ilfi

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Posted 01 November 2025 - 04:34 PM

View PostXiphias, on 30 October 2025 - 10:47 AM, said:

The JR7-A has a -60% cooldown and a -39.99% laser cooldown for a combined cooldown of -99.99%, but a duration increase of +20%.
Any other Mechs with these kinds of wacky over-the-top quirks that completely redefine their play style? Because I wouldn't mind playing a Medium or light Heavy with this kind of thing.

#13 BlueDevilspawn

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Posted 01 November 2025 - 09:22 PM

View PostIlfi, on 01 November 2025 - 04:34 PM, said:

Any other Mechs with these kinds of wacky over-the-top quirks that completely redefine their play style? Because I wouldn't mind playing a Medium or light Heavy with this kind of thing.


Another quirky one would be the Mad Dog Sigma. It was made to bring JJ's to Mad Dogs and is best run putting the side torsos on the Revenant, but the so8 has a ridiculous duration quirk that basically turns lasers into more or less PPFLD.

#14 a 5 year old with an Uzi

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Posted 01 November 2025 - 09:35 PM

View PostIlfi, on 01 November 2025 - 04:34 PM, said:

Any other Mechs with these kinds of wacky over-the-top quirks that completely redefine their play style? Because I wouldn't mind playing a Medium or light Heavy with this kind of thing.

Hunchback Grid Iron hero - slap 2 LGauss or a SBGauss on it and go bananas
Centurion D - 2 LB5X, same deal
Roughneck 2A - 2 Gauss, 2 SBGauss, whatever

Basically very low cooldown ballistics on these. Off the top of my head.

Edited by a 5 year old with an Uzi, 01 November 2025 - 09:38 PM.


#15 Mkv122

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Posted 02 November 2025 - 03:53 AM

View PostIlfi, on 01 November 2025 - 04:34 PM, said:

Any other Mechs with these kinds of wacky over-the-top quirks that completely redefine their play style? Because I wouldn't mind playing a Medium or light Heavy with this kind of thing.

RGH-2A gausses

#16 TheCaptainJZ

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Posted 02 November 2025 - 06:32 AM

Look at quirks for the Legends mechs. One thing they wanted to do with those was do things off the beaten path. I mean you have mechs with full body shields like the Centurion. It doesn't really make it a better mech but it is certainly different and designed for a unique kind of playstyle.

#17 LordNothing

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Posted 02 November 2025 - 01:18 PM

View PostXiphias, on 01 November 2025 - 12:43 PM, said:

I would say the HPPC is probably the "best" build since it minimizes facetime, but there are plenty of other builds that can also poptart (and do it as well or better). There's only one mech with -99.9% cooldown and the LPL has the best dps/dph tradeoffs. The binary laser can also work, but the increased duration hurts it more than the LPL.

However it's built it's more of a novel gimmick than a particularly strong mech, but it's fun to take out every once and awhile. It would be a monster with a second energy hardpoint or a couple ballistic slots though.


game pretty much runs on gimmicks these days.

#18 Meep Meep

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Posted 02 November 2025 - 02:20 PM

Hppc jenner-a trends a bit more on the legit side than gimmick though. The laser versions are the gimmick. The gauss firestarter is another one that trends more into legit than gimmick but you gotta work for it.

#19 Xiphias

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Posted 02 November 2025 - 04:47 PM

View PostIlfi, on 01 November 2025 - 04:34 PM, said:

Any other Mechs with these kinds of wacky over-the-top quirks that completely redefine their play style? Because I wouldn't mind playing a Medium or light Heavy with this kind of thing.

You can browse quirks on MechDB, and filter mechs by quirk if you're have something particular in mind you want to try for. Adding a couple more to what has already been mentioned.

Gauntlet set of 8 has a 50% cooldown for 1 energy, 1 missile hardpoints: https://mwo.nav-alph.../mechlab/GTL-1O
Spider 5V has 50% energy cooldown, but perhaps more uniquely a massive +80% capture accelerator (100% with skill tree): https://mwo.nav-alph.../mechlab/sdr-5v

Less interesting, but unique consumable related:
Supernova can carry 2 extra coolshots: https://mwo.nav-alph...chlab/snv-srlgd
Marauder IIC can carry 2 extra strikes: https://mwo.nav-alph...b/mad-iic-dnlgd

Several mechs get extra seismic range (+100, +150), which can be used for ambush tactics.

The HSL quirks can also be pretty impactful as they make certain builds viable that otherwise would be too hot to alpha. E.g. Awesomes can fire 3xHPPCs with the PPC HSL quirk.

Marauder II 6S has +1 PPC (All) HSL and +1 ERPPC HSL which stack so you can alpha 4xERPPC: https://mwo.nav-alph.../mechlab/mad-6s
Jagermech A has ballistic HSL so you can run 2xAC20 on it: https://mwo.nav-alph...m/mechlab/jm6-a

I'm sure there are more you can find if you dig through things.

#20 Mkv122

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Posted 02 November 2025 - 06:39 PM

JR7-A very fun! First light that I really like. Thank you.
Posted Image

P.S. How to easy download big picture to forum?

Edited by Mkv122, 02 November 2025 - 06:48 PM.






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