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Crappy Camo Details Wow Lol


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#41 xengk

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Posted 07 September 2014 - 10:42 AM

View PostAUSwarrior24, on 07 September 2014 - 02:07 AM, said:


I thought it was because that camo was supposed to be asymmetrical? Could be wrong though.

Some more examples- the middle torso is definitely quite low res.

Posted Image



That TW looks kinda happy

#42 DAYLEET

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Posted 07 September 2014 - 11:44 AM

View PostProtoformX, on 06 September 2014 - 11:25 PM, said:

I think some are quite well done...
Posted Image

Wow that camo is a blury mess. But not everyone has eyes and PGI was right to gamble on that. Im also tired of having poor customization that i have to PAY for. Is better texture in the plan somewhere or is it 100% done like ui2.0?

Edited by DAYLEET, 07 September 2014 - 01:02 PM.


#43 Impyrium

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Posted 07 September 2014 - 05:16 PM

View PostTurist0AT, on 07 September 2014 - 07:15 AM, said:

Camos and paintjobs are so very inconsisten between mechs. Look at Hellslinger, that paintjob/camo looks amazing! Where is that shine on other IS mechs PGI?

P.S
Phranken camo on Whale made me come. Thanks for making me poor, guys!


The hero 'Mechs are supposed to look glossy. I for one don't want to see glossy normal 'Mechs. This is BattleTech, not Gundam- they're supposed to be old, worn battle machines.

#44 Reitrix

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Posted 07 September 2014 - 05:25 PM

View PostAUSwarrior24, on 07 September 2014 - 05:16 PM, said:


The hero 'Mechs are supposed to look glossy. I for one don't want to see glossy normal 'Mechs. This is BattleTech, not Gundam- they're supposed to be old, worn battle machines.


Right, because proud MechWarriors wouldn't *ever* touch up the paint on their beloved machines. No of course not.

It's not like people restore 100 year old cars to mint condition. Nope, they just leave em rusty, dull and faded.

#45 ShinobiHunter

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Posted 07 September 2014 - 05:39 PM

View PostReitrix, on 07 September 2014 - 05:25 PM, said:

Right, because proud MechWarriors wouldn't *ever* touch up the paint on their beloved machines. No of course not.

It's not like people restore 100 year old cars to mint condition. Nope, they just leave em rusty, dull and faded.

The army doesn't paint their humvees high gloss. Plus it's supposed to be a bonus for buying the Hero Mechs.

#46 Kassatsu

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Posted 07 September 2014 - 05:50 PM

View PostNauht, on 05 September 2014 - 08:10 PM, said:

Prime(l)s will never be able to be equipped with camo patterns. Not gonna buy them.


Fixed that for you.

Or... Is there actually a glitch that prevents the non-limited versions from using camo as well?

EDIT: My reasoning for that is instead of simply giving us an exclusive camo pattern, they went and made them hero mechs. They're just labelled as 'champions' for some reason. I mean, the actual champions can change their camo, but heroes can't. Champions also don't come with custom paint patterns.

EDIT2: Camo does indeed appear to be quite low-res on the Summoner. Nova and Kit Fox look fine... The conspiracy theorist in my says it's no coincidence that they're the only two to be released individually.

Edited by Kassatsu, 07 September 2014 - 05:56 PM.


#47 Alex Warden Wolf

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Posted 07 September 2014 - 05:51 PM

View Postkuangmk11, on 05 September 2014 - 08:32 PM, said:

Skins for most 'mechs are horribly low-res. Some are 2048x2048 but most are 1024x1024.



2048 is actually pretty huge for an online game... realize that doubling the pixel rate 1024X1024 to 2048X2048 also doubles the file size, and thus the memory it takes to display it...(actually the size increase is non-linear, and gets way bigger at higer pixelrates)

the ones shown above (kuangs post) are relatively small (800kb at 1024), if i save them at 2048, they are over 1.9MB already (... that´s almost 2MB of memory they would take...per mech... ) At 3072X3072 (50% bigger) they are at 3.5MB already(150% increase) (all numbers after saving them with max. quality in Photoshop)

1024x1024 is more or less a recommended size for online use because of memory useage, 2048 sometimes considered "okay" if it´s something small that needs more detail (a wristband on a character for example)... ... for singleplayer that might be different at times, but if you want a wide range of systems to be able to handle your game, highrez textures at higher pixelrates are the first to scratch... some arma mods run like "badword" because modders use too large textures for their mods... this is true for many games with user created content...

that´s only from my very small knowledge by reading some modder threads about texturing, so pls don´t kill me :)

Edited by Alex Warden Wolf, 07 September 2014 - 05:56 PM.


#48 Reitrix

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Posted 07 September 2014 - 05:59 PM

View PostShinobiHunter, on 07 September 2014 - 05:39 PM, said:

The army doesn't paint their humvees high gloss. Plus it's supposed to be a bonus for buying the Hero Mechs.


Since when were we players part of an Army with rules and regulations governing the appearance of our equipment?
Also, i don't see the Army just allowing its humvees to get covered in rust. Recently repaired vehicles also tend receive fresh paintjobs.
Last i checked, we were Mercenaries, able to paint our Atlas bright pink if we wanted to.

Theres nothing stopping a mercenary pilot from giving his 'Mech a paintjob every now and again between missions.

#49 Powder Puff Pew Pew

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Posted 07 September 2014 - 06:03 PM

View PostProtoformX, on 06 September 2014 - 11:25 PM, said:

I think some are quite well done...
Posted Image


No that looks terrible! lol seriously? Look how bad the words are. You can barely read it. Even if you are looking at it straite on from the side the words are like chalked on. It needs a good artistic tuning.

#50 kuangmk11

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Posted 07 September 2014 - 06:12 PM

View PostAlex Warden Wolf, on 07 September 2014 - 05:51 PM, said:


2048 is actually pretty huge for an online game... realize that doubling the pixel rate 1024X1024 to 2048X2048 also doubles the file size, and thus the memory it takes to display it...

the ones shown above (kuangs post) are relatively small (800kb at 1024), if i save them at 2048, they are over 1.9MB already (... that´s almost 2MB of memory they would take...per mech... ) At 3072X3072 (50% bigger) they are at 3.5MB already(150% increase) (all numbers after saving them with max. quality in Photoshop)

1024x1024 is more or less a recommended size for online use because of memory useage, 2048 sometimes considered "okay" if it´s something small that needs more detail (a wristband on a character for example)... ... for singleplayer that might be different at times, but if you want a wide range of systems to be able to handle your game, highrez textures at higher pixelrates are the first to scratch... some arma mods run like "badword" because modders use too large textures for their mods... this is true for many games with user created content...

that´s only from my very small knowledge by reading some modder threads about texturing, so pls don´t kill me :)

well 2048 is 4x bigger that 1024 and they are dds files so they are about 650k for a 1024 and 2.6mb for a 2048. 1024 would be great for a regular human size model but some of these mechs are 19 meters tall and that same size texture is stretched over the whole thing. There are also more textures than you might think for a mech, a total of 8 + 3 for windows. there is the base texture, the specular map (shinyness) , the normal map (surface texture) and an RGB map (this allows paint schemes), then there is another set for all the weapon combinations. they have actually reduced the textures needed, there used to be much more detailed full skin damage masks but they changed it to a single small pattern for all damage.

so add that all together and you are looking at about 21MB of texture per mech at 2048, thats about 500mb total for all mechs in a game assuming no repetition. It might be too much for some peoples systems, but it should at least be an option. I have 12 gigs system ram and 3gb on my video card.

#51 Powder Puff Pew Pew

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Posted 07 September 2014 - 06:13 PM

View PostJoJoxy, on 07 September 2014 - 02:24 AM, said:

Yup, some 1k textures look really blurry, while the 2k ones look very good.

Question is, why have the lowres one? Less work? Performance issues with every mech having 2k textures? If the latter, why not have both and load depending on video settings?


I agree 100% with this. Why not just have a standard 2k or the option for 2k and 1k. The video editing for this game is amazingly detailed, but with the quality of work thats been put into the mechs why do we have a crappy inventory of camoe options to pick from. For certain mechs which work well, and others not so well. Its really a pick and choose game depending on the quality and grade of art. If you're picky like I am about what you spend your $ on.

#52 ShinobiHunter

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Posted 07 September 2014 - 07:02 PM

View PostReitrix, on 07 September 2014 - 05:59 PM, said:

Since when were we players part of an Army with rules and regulations governing the appearance of our equipment?
Also, i don't see the Army just allowing its humvees to get covered in rust. Recently repaired vehicles also tend receive fresh paintjobs.
Last i checked, we were Mercenaries, able to paint our Atlas bright pink if we wanted to.

Theres nothing stopping a mercenary pilot from giving his 'Mech a paintjob every now and again between missions.


My point was these are not classic cars, they are military machines and the army paints them flat green or brown just like we get mechs. Perhaps it was a dumb statement that has no real bearing on a video game.

Also you can paint your Atlas bright pink if you care to spend the cash on it. I prefer black and red on mine, but to each his own. :P

#53 Alex Warden Wolf

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Posted 07 September 2014 - 08:34 PM

View Postkuangmk11, on 07 September 2014 - 06:12 PM, said:

well 2048 is 4x bigger that 1024 and they are dds files so they are about 650k for a 1024 and 2.6mb for a 2048. 1024 would be great for a regular human size model but some of these mechs are 19 meters tall and that same size texture is stretched over the whole thing. There are also more textures than you might think for a mech, a total of 8 + 3 for windows. there is the base texture, the specular map (shinyness) , the normal map (surface texture) and an RGB map (this allows paint schemes), then there is another set for all the weapon combinations. they have actually reduced the textures needed, there used to be much more detailed full skin damage masks but they changed it to a single small pattern for all damage.

so add that all together and you are looking at about 21MB of texture per mech at 2048, thats about 500mb total for all mechs in a game assuming no repetition. It might be too much for some peoples systems, but it should at least be an option. I have 12 gigs system ram and 3gb on my video card.


thanks for the explanation, i was just taking my basic texturing knowledge to make the point of "bigger textures = more memory usage" :) i´m always open for learning more ^^

#54 MATRAKA14

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Posted 08 September 2014 - 06:50 AM

At a particular time, this game was beautiful.

Those days are far now.

#55 Powder Puff Pew Pew

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Posted 08 September 2014 - 07:52 AM

All I'm saying is I just want PGI to rethink their Details on some of the larger Clan Mechs. There are IS mechs too that the Camoes look terrible on too. I have most of the camoes unlocked on the catas since it was the first mech I bought being LRMs was the only thing I could use with my 1500 ping. But even on the cata, a relitivly large mech had descent detail. My fav mech with the best detail is the Stalker. Its perfect with all camoes.

#56 Hillslam

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Posted 08 September 2014 - 09:13 AM

Stopped reading at "Sherman on my Timberwolf".

Silly yogurt. Sherman is for warriors protecting the union of a democracy as per its namesake General Sherman.

NOT for use by some space communist defector yogurt.

#57 ShinobiHunter

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Posted 09 September 2014 - 12:16 PM

View PostMATRAKA14, on 08 September 2014 - 06:50 AM, said:

At a particular time, this game was beautiful.

Those days are far now.


Have you played MW4 lately? I cry with joy every time I compare the two...

#58 Powder Puff Pew Pew

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Posted 17 September 2014 - 09:21 PM

I cant believe this thread died after page 3, had some funny as hell comments. Ohwell :P hope PGI took notes.





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