Joseph Mallan, on 08 September 2014 - 06:55 AM, said:
I came here to beat up THE Clans not House Kurita with different skins.
All of the strong and passionate TT players that I know refuse to play with clan tech. Most don't go part the helm memory core stuff. The game has survived because two players can get together and decide what tech level to use, which mechs should not be allowed, etc. Campaigns have a GM to set up the battles and decide how to balance the forces. It works great for that game. It works because you only need two people to agree on how the game should be set up.
There are simply not enough players out there to support the kind of balance that you are looking for. Too many people would go to the OP (clans) side, and leaving the others (IS) behind. I say that for the same reason why very few people take locusts over Jenners or take summoners over timberwolves. Most people don't want to use something that is obviously weaker. Some do, but not enough to ensure that there are always matches available at every skill level.
It is a Battletech inspired game with a rich lore and lots of back story. That appeals to a small playerbase. The game needs to appeal to people who know nothing of the lore and have never read the novels if it is to continue to thrive.