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#auniversetoexplore - Part Deux
#101
Posted 06 September 2014 - 02:31 PM
#102
Posted 06 September 2014 - 02:33 PM
Nikolai Lubkiewicz, on 06 September 2014 - 02:11 PM, said:
I appreciate the apprehension. Bryan will have much juicier stuff to share early next week.
Otherwise, with regards to communications. I've already put together and effected a stronger social media policy for PGI which codifies the expectations for a healthier community. Everyone has been on-board with the new set of rules and even helped me find the holes in it's wording and logic in the initial drafts. The overarching goal of this all is to have a have a forward-facing policy which not only we, but you too can hold us to. One which embraces the philosophies of honesty, timeliness[size=4] and effective knowledge management.
![:huh:](https://static.mwomercs.com/forums/public/style_emoticons/default/huh.png)
#103
Posted 06 September 2014 - 02:35 PM
Nikolai Lubkiewicz, on 06 September 2014 - 02:11 PM, said:
I appreciate the apprehension. Bryan will have much juicier stuff to share early next week.
Otherwise, with regards to communications. I've already put together and effected a stronger social media policy for PGI which codifies the expectations for a healthier community. Everyone has been on-board with the new set of rules and even helped me find the holes in it's wording and logic in the initial drafts. The overarching goal of this all is to have a have a forward-facing policy which not only we, but you too can hold us to. One which embraces the philosophies of honesty, timeliness[size=4] and effective knowledge management.
Yes, please, we need to be assured that MWO is not being abandoned or only being left with a skeleton crew and minimal development until your license runs out.
#104
Posted 06 September 2014 - 02:37 PM
Ed Steele, on 06 September 2014 - 02:35 PM, said:
Yes, please, we need to be assured that MWO is not being abandoned or only being left with a skeleton crew and minimal development until your license runs out.
Im not overly sure how you expect them to show you this ?
#105
Posted 06 September 2014 - 02:47 PM
Given that PGI has yet to deliver what they promised years ago for MWO, why should we care about #AUniverseToExplore?
#107
Posted 06 September 2014 - 02:58 PM
What percentage of art team was moved from MWO to this new game?
What percentage of code team members was moved from MWO to this new game?
Over the last year we've seen a pretty large decrease in the quality(less grebels, angles and fun bits to chassis), uniqueness(many reused assets between mechs), animation(ice skating and skipping of quite a few recent mechs), and really bad scaling(PPC's on the firestarter's arms the size of small lasers, GIANT VCR's of doom on the Catapult) of mechs, particuarly compared the first 6 mechs. Has this been due to only work-flow issues, or is it one of the first casualties of inexperienced employees coming in and taking up the reigns of MWO?
Will the new game be part of the battletech universe? Will it have a different well know brand label? If not why are you looking to start a newer more ambitious game with seriously huge and direct competition in the open sci-fi genre?
#108
Posted 06 September 2014 - 02:59 PM
Nikolai Lubkiewicz, on 06 September 2014 - 02:51 PM, said:
Thanks Niko, good to know. This will extinguish the concerns of everyone and restore faith in pgi.
Thanks for that..
#109
Posted 06 September 2014 - 03:01 PM
What kind of lifespan for MWO do you plan on having or want to have for it continuing into the future?
#110
Posted 06 September 2014 - 03:03 PM
Ok Niko. We'll see. Work's cut out for you guys though.
#111
Posted 06 September 2014 - 03:07 PM
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Seriously though, can you make it a Cyberpunk/Shadowrun-esque game set in space? Because, that'd be cool, and differentiate from the E:D/SC 'sim' genre pretty easily.
#113
Posted 06 September 2014 - 03:12 PM
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
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![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
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Edited by Bartholomew bartholomew, 06 September 2014 - 03:12 PM.
#114
Posted 06 September 2014 - 03:13 PM
#115
Posted 06 September 2014 - 03:16 PM
#116
Posted 06 September 2014 - 03:17 PM
Nikolai Lubkiewicz, on 06 September 2014 - 02:51 PM, said:
There may come a time when MWO can be called "feature complete", I think we can safely say we're not even close to that point yet. In the weeks to come, We're going to see a handful of individuals move on from MWO to take senior roles in the new project; Don't panic! We're also going to see (and are already) seeing many new fresh-faces on staff. If it helps the mental imagery, Bryan was rummaging around the office with a measuring tape the other day trying to figure out how we're going to fit all the extra workstations needed. We're going to get to benefit from the added wisdom and experience of these new team-members too.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Niko, I am glad that PGI is diversifying and seems to be fairly successful these days, but seeing how MWT was handled (a game which I also bought in to), I am not so reassured.
#117
Posted 06 September 2014 - 03:20 PM
How can you believably promote your new game with the sentence
Quote
After openly admitting in the past that the Founders, the "backers" are no longer your target audience? After telling them that their voices are not to be heard because they are but a vocal minority?
Really, this is not a loaded question, although it may sound so. I honestly would like to know how you can arrange this disparity with your conscience as spokesperson for PGI and this new game.
#119
Posted 06 September 2014 - 03:26 PM
2) Now you tell us that you're taking some senior staff to a new program. And 'new' people will replace them. a) How long will this delay the development cycle? b.) is this why you have not made any substantial progress on the meat of the "PLAN"?
Edited by Why Run, 06 September 2014 - 03:27 PM.
#120
Posted 06 September 2014 - 03:27 PM
The slow, developement of MWO (which remains unfinished, and unstable)
Which with this new venture seems to justify the case
How can you expect anyone, whether it be a single player, or company to invest and have faith in your words, as this is now the second time money from mwo players put into your company, has been spent on other projects
Edited by Cathy, 06 September 2014 - 03:30 PM.
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