Vindicator Owners, Thoughts?
#21
Posted 10 September 2014 - 02:33 AM
#22
Posted 10 September 2014 - 03:39 AM
#23
Posted 10 September 2014 - 04:29 AM
not sure what i'm going to use for the other two though. haven;t bouight them yet. figure they'll make good atlas/direwhale guards given the lower speeds.
#24
Posted 10 September 2014 - 04:33 AM
That said it is _not_ a duelist's mech. It's a workhorse. A support mech, at least in my experience. Your job is to help out and back up your bigger, badder brethren when you run a Vindicator. It's solid. It's got good visibility and it handles quite decently, but don't make the mistake of thinking you'll be a 100% badass in this mech. That would end badly.
#25
Posted 10 September 2014 - 04:34 AM
#26
Posted 10 September 2014 - 04:40 AM
What I think I'm liking about the Vindi is both the look and the versatility; there's a vindi for every fighting style, and it lets me diversify from my brawler Griffons without having to get into Shadow Hawks. My only complaint is the relative speed of the slower 1R and 1X chassis, but I think that's just me used to 113kph griffons and 106kph stormcrows.
So far, I'm tentatively enjoying 'em - and probably will more as I get my feet under me when running them.
#27
Posted 10 September 2014 - 04:50 AM
Kmieciu, on 10 September 2014 - 03:39 AM, said:
it's been a loooooong while since I last saw a hunchbro on the field. I must admit though a duel between these two would be interesting, with the SIB at a slight advantage thanks to jump jets and higher heat efficiency.
against a clan medium, the recipe for success is get a jump on 'em and go for the arms - that's where the bulk of their firepower is located. even a 55-ton mech's arm won't last long against repeated SRM barrages.
#28
Posted 11 September 2014 - 01:18 PM
#29
Posted 12 September 2014 - 11:46 AM
Haven't ran it worth a phram yet. Was drinking and laughing and not really meching too well that night, but it is pretty.
#30
Posted 12 September 2014 - 08:24 PM
#31
Posted 14 September 2014 - 07:17 AM
Elizander, on 12 September 2014 - 08:24 PM, said:
The Vindi's are surprisingly durable with standard engines. I just wish it had an arm structure boost since they're a bit on the fragile side.
#32
Posted 14 September 2014 - 07:39 AM
Good number of hardpoints on both arms, with an extra hardpoint on the left arm. I got ER PPC and 3 x MLs in total (excluding the ML mounted on head). It could pack good punch on any mechs at short-medium range. Still runs hot even with 8 DHS, though. I would try ER PPC, ER LL and 2 x MLs for both arms later. Its PPC arm looks badass with a ML added on it.
It's armor provides a modest amount of protection, yet not very resillient to withstand a hell volleys of LRMs. At least I could narrowly survived with one or both arm(s) in a few matches. But most times, unfortunately, I got unlucky that I usually pinned down by a group of LRM boats and sometimes outflanked by a group of ambushers.
I yet to fully master the Vindi and its other variants, I need more time to develop my love for it.
Edited by Draken X, 14 September 2014 - 07:55 AM.
#33
Posted 14 September 2014 - 08:32 AM
Here I thought I was going to experience the slow kitfox again with worst loadouts....
That until I came across the 1AA !!
The only Cbill one with the high engine cap !!
XL295, 1MLS, 2PPCs.... Happy customer.... Can contribute (maybe carry) in the battle with that thing with the JJs and speed.
Not having a fun time with the other 2... Maybe I might turn them into a NARC machine some one earlier suggest...
More exp to master the damn things...
Edited by ShinVector, 14 September 2014 - 09:36 PM.
#34
Posted 14 September 2014 - 07:39 PM
ShinVector, on 14 September 2014 - 08:32 AM, said:
More exp to master the damn things...
I tried the 1AA with an XL295 as a NARC boat...it didn't go well. It's got the speed, but ECM is rather important for actually surviving the job.
#35
Posted 14 September 2014 - 07:57 PM
ShadowbaneX, on 14 September 2014 - 07:39 PM, said:
I tried the 1AA with an XL295 as a NARC boat...it didn't go well. It's got the speed, but ECM is rather important for actually surviving the job.
I recently change my 1R to a Narc machine and it turn out better than my previous build for 1R.
STD 235, 4x MPL, 1x Narc.
Due to the lack of ECM, it cannot safely function as a solo Narcboat like the raven or jenner.
I will hang around back of the lights vanguard until they have engage the enemy lance, then I join in and Narc target during the confusion.
Another way is to buddy with a brawler heavy like cataphract or jager and Narc enemy while their attention is on your buddy.
The incoming LRM will start to breach enemy armour, so you and your buddy can go for the internals.
#36
Posted 14 September 2014 - 09:33 PM
ShadowbaneX, on 14 September 2014 - 07:39 PM, said:
I tried the 1AA with an XL295 as a NARC boat...it didn't go well. It's got the speed, but ECM is rather important for actually surviving the job.
1AA doesn't need to be the NARC boat for me.. It is actually the best one. It is even better than the BlackJack to me because BJ-1X has high speed but does not have JJs.
PPCs poptart.. snapshot and hide works well for me on the 1AA...
The Vindicator 1X and 1R however.. Too big, slow and agility is pretty bad even with the 235 engine.
I tend to get murdered at close range due to draw backs of high ping. Meh.
Edited by ShinVector, 14 September 2014 - 09:35 PM.
#37
Posted 15 September 2014 - 03:50 AM
ShinVector, on 14 September 2014 - 09:33 PM, said:
I tend to get murdered at close range due to draw backs of high ping. Meh.
While the Vindicators can tank damage pretty well, I find it's much better at range. Granted, it's more support than assassin. I have both the 1X & 1R loaded with an ER PPC as the main weapon, backed up with an LRM10 with a couple of tons of ammo. ML in the head and either a pair of MLs in the arm for the 1R and triple MGs for the 1X.
Not too original, but once you've got the 2x basics, it's ok. Well, when I say ok, I mean that I can run around and do 300-500 damage and get a pile of assists and generally be useful to my team and occasionally get a kill.
#38
Posted 15 September 2014 - 04:41 AM
#39
Posted 15 September 2014 - 04:43 AM
ShadowbaneX, on 15 September 2014 - 03:50 AM, said:
It just gets hard when you get to the stage where SOLO MM expects you to carry teams.
I haven't Elited the 1X and 1R but we will see how it goes. These two just doesn't have what it take to easily survive the front lines.
#40
Posted 15 September 2014 - 05:01 AM
For example, I'm currently working on getting my Awesomes Basic'd. I'm not using any sort of meta builds. Hell, my 8Q is still running on PPCs and Single Heat Sinks, but I'm just having fun using them.
Likewise, I've had a grand old time with my Dragons. The Fang has been pretty successful for me, and all I did was swap a ML for TAG and shuffle some of the ammo slots to different locations.
As for my Quickdraws, all but the 5K are less about being killy, and more about supporting the team.
On the other hand, everyone's been telling me that the Griffins are really good, but I've not had very good luck with them at all.
In the end, I know that whether I'm using a meta build or not, the real deciding factor in whether or not the match is won or not is how well the team works together. If I get 5 kills and 800 damage in a match, that's fun and well, but I prefer knowing that I'm supporting my team, helping to cover my teammates, spotting for fire, providing distractions and sometimes even just meat-shielding.
So I say, if you want to play a Vindicator, just have fun with it. Besides, what's more impressive, someone driving across the state, or someone running across the state? Having the best mechs all the time ends up being nothing more than a self-limiting crutch.
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