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Benchmark Tool


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#1 PodX140

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Posted 22 June 2012 - 02:05 PM

Now, I'm sure I'm not the only one, but I have a high end laptop, and I'd love to actually test whether it could run the game acceptably before buying a founders package. Is there any way we could test the engine/benchmark before the founders packages run out?

It's literally the only thing keeping me from getting me my nice hunchback :)

I know they have minimum specs posted up, but when converting into mobile cards I find it's very hit and miss. A game could want a 8600 GT and I could play it at max (dead island), or it could require an 8000 series (nvidia, of course) and be unplayable (deus ex HR).

Is there any way something could be done before the sale ends?

#2 Team Leader

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Posted 22 June 2012 - 02:14 PM

This would be really helpful. Or just see if I should upgrade my graphics card or not. Good tool for the technologically inept too (like me).

Edited by Team Leader, 22 June 2012 - 02:15 PM.


#3 Kyma Grey

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Posted 23 June 2012 - 07:15 AM

Benchmarks should be usus by now, period! ;)

Edited by Kyma Grey, 23 June 2012 - 07:16 AM.


#4 Langor

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Posted 23 June 2012 - 11:02 AM

I completly agree. There are multiple reasons why a game benchmark has benfits to a company producing a game. Lets discuss a few ideas and benifits.


If I was a game developer this is how I would make my benchmark.


1. Stand alone version as well as an in game version. (Identical but one can be used with out owning the full game)

2. Hardware detection. The main screen shows you your system specs and the recommended settings.

3. Graphic options for running benchmark. (In game presets low-med-high as well as custom).

4. Benchmark runs 3-5 minutes displaying min/max/avg FPS. Have it go through inside the mech (shooting etc) to outside with third person battles zooming out and panning around that will max stress a video card with many visual effects. Create a movie out of it rendered with the in game engine to tell an introduction story.

5. Summary screen. Display graphic results. Have an export function that will make the summary/system specs into a file.



The benifits of setting up a benchmark as above.


The stand alone version will benifit people who do not have time to download the whole game to test it out on their computer and see how well it works. Also, by making a stand alone version many graphic card reviewers may use your benchmark as a test in their reviews such as Toms Hardware (Free advertising from any hardware reviewers using your benchmark). And having it story driven as well as show casing the graphics will drive peoples couriosity into trying the game out.


The in game version will have multiple beinifits. One of these benifits is detecting and showing your system specs and providing a recommended graphic setting as well as showing if a piece of hardware is below recommened specs. This will show a person who is not tech savy with what they need to upgrade. Running the benchmark will show the user their frame rates (below fps red/yellow, above recommended green). A customizable setting will allow players to maximize their graphics by editing the settings and then benchmarking. The 3-5 minute video will stress the players system in all aspects of the game to get an accurate reading while a story driven benchmark will give a player something to watch.


And last, a summary screen so a player may see what his graphics card is strugling on to make adjustments. The export feature will help with trouble tickets to see what a computer is doing when it is stressed.


Anyways, just what I would do. I am tired, so I might not make complete sense.





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