"I don't come onto the forums, it's full of trolls."
This is a quote of a player from when I asked if they could send me their feedback and bug report through the forums, since chat logs are often a bit more work to sift through. I've heard variations of this phrase time in and time out for over two years now whenever I drop into a match..
As you may have recently heard, a few prolific forum-goers have been permanently forum banned. The average player has nothing to be afraid of out of this. I personally delivered those sanctions, and here's why...
The players who had been removed were all with prolific long histories of being moderated by various members of the team. This would all be well and good were it not for the fact that we have observed these same individuals openly mocking us and our players in third-party channels. I have made the decision that we will no longer offer such individuals the right to use our own channels as a means to drive away new players, denigrate the positive experiences of fans, derail the constructive feedback of the average player, and just plain heckle us; Even if it means someone resorting to proving Godwin's Law correct every once and a while.
Some will say moderation is silly, that freedom of speech is an essential right. We firmly believe that it is. We also firmly believe that we, as a business, may reserve our right to remove patrons who abuse that freedom.
Some will say that we must have more problems than others if we are in such need of moderation. Fact is, we aren't alone on this front by any measure...
In but a few days, over 2 thousand developers from numerous teams have felt the need to join their collective concern regarding harassment and threats around the gaming community, and calling against apathy towards abusive behaviour.
While there are always overarching principles of neutrality in most professional opinions. Opinions and practices of how to carry out and communicate moderation are often wildly varied and suggest that each successful community has had to evolve their own systems according to the expectations of their community.
To make things a bit more open, here's a primer on what our moderation system has looked like since December 2012. A system I collaborated heavily upon. I'll take my cake for any flaws in it's methodology. so please check out the spoiler.
We intend to take a firmer stand against repeatedly inflammatory behavior than before. To those who believe we expect each player to become a "white knight" in order to keep their posting privileges. I don't think I can stress enough that isn't the case. We hope to take criticism where-ever we deserve it; Where-ever it seeks to help us improve the game.
Please feel free to respond to one, some or all of the questions and dilemmas below.
- Would you agree with the idea that we should revert to a 3-strike system for most general misconducts in the aforementioned Blue category?
- It is often said to ignore those who actively ignore what you say or twist it towards their own ends. Given the prolific nature of some of these individuals, many of whom seem to spend whole work-weeks on the attack, should we make stronger efforts to remove those players who actively and repeatedly refute, deny, or ignore staff statements and announcements?
- Do you feel it's more important for moderation to be fair and consistent (at the risk of seeming cold or authoritarian); or to handle matters on a case-by-case basis to offer individuals the benefit of the doubt (at the risk of seeming to offer favouritism or being manipulated)?
- Is our Name & Shame policy fair to the privacy of players, or should we be publicly flagging banned/restricted players who have been repeatedly abusive in the spirit of being more open? What about the potential risk of "bullying the bullies"?
- Do you feel that the creation and use of Kaetetoa has been a more open and productive way of handling simply unreasonable and unproductive threads? If not, should those be unproductive threads be un-approved or locked instead?
- What kind of "positive" moderation systems (e.g. Likes. Rewards) would you be interested in us investigating or improving?
- What kind of "negative" moderation systems (e.g. Restrictions, Penalties) would you be interested in us investigating or improving?
- Given the increased use of alternate accounts at any time a player is suspended or banned, would you rather see the following: A) Increased thresholds on the Recruit restrictions. B ) Pay barriers placed on the forums for new accounts. C) [Your own recommendation].
- Without naming individuals or citing cases; If you could offer a simple, polite and constructive suggestion to the staff and/or volunteer moderation team, what would it be?
- Without naming individuals or citing cases; Do you have any general questions regarding the moderation system left unanswered by this post?
If you have concerns regarding moderation best left to private channels, please private message me.
Cheers.
Edited by Nikolai Lubkiewicz, 08 September 2014 - 07:08 PM.