Jump to content

- - - - -

Are We Allowed To Have Two Accounts (One For Is And One For Clan Roleplaying)


25 replies to this topic

#21 HimseIf

    Member

  • PipPipPipPipPipPip
  • Visekorporal
  • 270 posts
  • Twitch: Link
  • LocationAotearoa

Posted 09 September 2014 - 08:06 PM

Maybe they will have pure pug matches where clan and I/S mix?

#22 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 09 September 2014 - 08:25 PM

View PostHimseIf, on 09 September 2014 - 08:06 PM, said:

Maybe they will have pure pug matches where clan and I/S mix?


The way I understood it, is that CW will be seperate from the public queue. Meaning you can PuG with any mech you want, but when you are in CW, you are playing the character of a warrior in that era, for that faction. From their original reveal during launch, they wanted players to change factions, for example, they had a mock up scenario where you'd be allowed to join Wolf's Dragoons, after you attain full loyalty bonuses in all IS factions.



-IMPORTANT-

THAT SCENARIO WAS A MOCK UP, MAYBE, THIS HOW IT COULD HAPPEN SUGGESTION. IT WAS IN NO WAY THE EXACT WAY IT WOULD BE IMPLEMENTED, NOR HOW IT WOULD WORK IN THE FINAL VERSION. IT WAS AN EXAMPLE, OF A POSSIBILITY.



#23 UrsusMorologus

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • 616 posts

Posted 09 September 2014 - 08:41 PM

View PostIraqiWalker, on 09 September 2014 - 08:00 PM, said:

nope, if that means I can use clans for IS forces, then no.

Faction not IS vs clan. The only restriction needed would be if a specific mech is allowed for a faction.

#24 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 09 September 2014 - 09:57 PM

View PostUrsusMorologus, on 09 September 2014 - 08:41 PM, said:

Faction not IS vs clan. The only restriction needed would be if a specific mech is allowed for a faction.


Elaborate some more, if you can.

The way I am understanding your suggestion, is that I would pick which mech I can use for which faction. Which means I can pick my clan mechs to use in my IS faction, Davion in this case, or IS mech for my clan faction, burple test tube baby, for example.

#25 UrsusMorologus

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • 616 posts

Posted 09 September 2014 - 11:03 PM

View PostIraqiWalker, on 09 September 2014 - 09:57 PM, said:


Elaborate some more, if you can.

The way I am understanding your suggestion, is that I would pick which mech I can use for which faction. Which means I can pick my clan mechs to use in my IS faction, Davion in this case, or IS mech for my clan faction, burple test tube baby, for example.

What I'm suggesting is that each mech in a player's roster be individually assigned to a faction for RP purposes. The available set of factions for each mech would be determined by the faction lore. Let's say you want to run a bunch of your mechs with House Davion, so you you go through the list and see that your Locust (ex) is produced in Davion space so it is good to use, but your Catapult is not available for that faction because there's no lore supporting it. To the extent that *any* IS/Clan tech wasn't allowed in lore, it would not be allowed in RP battles here either, but if there was an exception in a couple of places (like for mercs, or as salvage or something) then you could do it if the lore allowed.

The motive here is to allow a player to fight for multiple factions with multiple mechs, as they want. Maybe your player-faction group all wants to fight for Davion, but your brother fights for Smoke Jaguar, and you also like to run as a solo merc when nobody else is around. Linking each mech to a faction would allow that kind of flexibility; it would be the least friction. Right now the player account is linked as a whole, which as we've seen in this thread it requires all kinds of machinations for people to enjoy (multiple accounts, switching allegiance for the whole account, etc).

Edited by UrsusMorologus, 09 September 2014 - 11:10 PM.


#26 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 09 September 2014 - 11:30 PM

View PostUrsusMorologus, on 09 September 2014 - 11:03 PM, said:

What I'm suggesting is that each mech in a player's roster be individually assigned to a faction for RP purposes. The available set of factions for each mech would be determined by the faction lore. Let's say you want to run a bunch of your mechs with House Davion, so you you go through the list and see that your Locust (ex) is produced in Davion space so it is good to use, but your Catapult is not available for that faction because there's no lore supporting it. To the extent that *any* IS/Clan tech wasn't allowed in lore, it would not be allowed in RP battles here either, but if there was an exception in a couple of places (like for mercs, or as salvage or something) then you could do it if the lore allowed.

The motive here is to allow a player to fight for multiple factions with multiple mechs, as they want. Maybe your player-faction group all wants to fight for Davion, but your brother fights for Smoke Jaguar, and you also like to run as a solo merc when nobody else is around. Linking each mech to a faction would allow that kind of flexibility; it would be the least friction. Right now the player account is linked as a whole, which as we've seen in this thread it requires all kinds of machinations for people to enjoy (multiple accounts, switching allegiance for the whole account, etc).


I like that idea. However, most mechs were available across all factions in differing numbers (Davion owned most of the production facilities for the JM6 chassis, so they fielded them in MASSIVE numbers, the other factions did have them, but no where near as much, until the Draconis Combine took over one of them)

In the planetary conquest stage, I believe the planets will have their manufacturing facilities that allow your faction access to equipment and mechs when occupied. It was mentioned as when you control a planet that can produce Jenners for example, you would get the Jenners cheap. However, if you were not Kurita, and did not control any production facilities for the Jenner, you had to purchase them at a premium, like everyone else.


Faction mechs were going to be available for cheap in CW for their respective factions, so long as they controlled the production. Same with different weapons, as well. I really hope they would use this to AT LEAST introduce lasers that are different colors.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users