

The Same Procedure ...
#1
Posted 08 September 2014 - 12:29 PM
1. The server instability .... at certain times you can't play as a european .cause the northamericans are awarded lag-shielding.
2. The artillery abuse .... the game is actually called MECHWARRIOR online. And please wise guys keep your comments about modern armies and artillery ... cause then I have to tell everyone below 28 that only RANKING officers can call down artillery support ... PGI should only let the ranking officers (Company) call down 1-5 arty strikes per game , by using the tactical screen
3. The weapon balancing ... still it is only usable using 1 system (LRM / AC ) , and what about MGs? Those weapons are NOT supposed to be the main weapon in a battlemech fight ...
After all I had high hopes for MWO but PGI is like a government .. taking money for delivering nothing ... and only because they want to make the game mainstream so FPS players will join ... instead of first making the game work , because in a good game the people will join. stop making it arcade and give us the tactical shooter you promised, implementing tactical parts to the game, like I suggested in 2..
#2
Posted 08 September 2014 - 12:33 PM
#3
Posted 08 September 2014 - 12:33 PM
Someone care to inform him about machine guns? Or LRMs?
#5
Posted 08 September 2014 - 12:55 PM
WandiXXL, on 08 September 2014 - 12:45 PM, said:
Who said battlefield is realistic? I've been playing a full year longer than you.
MGs deal 2 damage to battlemechs, same as AC2s but at shorter range. Why shouldn't they be a main weapon?
As for "1 main weapon system" you list two, one of which is indeed effective. The other, however, has its effectiveness completely decided by the target. If you die to lurms a lot...the issue is you.
The Comp people seem to be saying that hitscan is now meta again, after two years. How things change.
Arty is "Working as Intended", it's AC35s falling from the sky to hopefully get an RNG headshot. They are cheap and effective, and Paul decided a 400% buff was the best way to move forward.
#6
Posted 08 September 2014 - 12:59 PM
WandiXXL, on 08 September 2014 - 12:29 PM, said:
1. The server instability .... at certain times you can't play as a european .cause the northamericans are awarded lag-shielding.
2. The artillery abuse .... the game is actually called MECHWARRIOR online. And please wise guys keep your comments about modern armies and artillery ... cause then I have to tell everyone below 28 that only RANKING officers can call down artillery support ... PGI should only let the ranking officers (Company) call down 1-5 arty strikes per game , by using the tactical screen
3. The weapon balancing ... still it is only usable using 1 system (LRM / AC ) , and what about MGs? Those weapons are NOT supposed to be the main weapon in a battlemech fight ...
After all I had high hopes for MWO but PGI is like a government .. taking money for delivering nothing ... and only because they want to make the game mainstream so FPS players will join ... instead of first making the game work , because in a good game the people will join. stop making it arcade and give us the tactical shooter you promised, implementing tactical parts to the game, like I suggested in 2..
not true....unless something has changed since I got out....
#7
Posted 08 September 2014 - 01:04 PM

#11
Posted 08 September 2014 - 01:16 PM
#12
Posted 08 September 2014 - 01:39 PM
Mcgral18, on 08 September 2014 - 12:55 PM, said:
Who said battlefield is realistic? I've been playing a full year longer than you.
MGs deal 2 damage to battlemechs, same as AC2s but at shorter range. Why shouldn't they be a main weapon?
As for "1 main weapon system" you list two, one of which is indeed effective. The other, however, has its effectiveness completely decided by the target. If you die to lurms a lot...the issue is you.
The Comp people seem to be saying that hitscan is now meta again, after two years. How things change.
Arty is "Working as Intended", it's AC35s falling from the sky to hopefully get an RNG headshot. They are cheap and effective, and Paul decided a 400% buff was the best way to move forward.
Play the real game and not PGI Kids Mechwarrior
#14
Posted 10 September 2014 - 12:49 PM
#15
Posted 10 September 2014 - 01:00 PM
WandiXXL, on 10 September 2014 - 12:49 PM, said:
Either we're seeing a big ol' language barrier or this guy is trolling and/or a baddie.
#17
Posted 10 September 2014 - 01:07 PM
WandiXXL, on 10 September 2014 - 12:49 PM, said:
Your face is only a support weapon.
#18
Posted 10 September 2014 - 01:11 PM
#19
Posted 10 September 2014 - 01:17 PM
Deathlike, on 10 September 2014 - 01:11 PM, said:
Once upon a time, Flamers were better than Machine guns.
#20
Posted 10 September 2014 - 01:49 PM
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