Founder's mech permanent bonus: not a good idea?
#61
Posted 22 June 2012 - 09:00 PM
#62
Posted 22 June 2012 - 09:06 PM
As for the other stuff I'll probably also get a fancy trench bucket and Dragon
#63
Posted 22 June 2012 - 09:20 PM
And there will be future premium mechs that functions the same as these founders mechs.
my 0.02 c-bills.
Edited by Spymonkey, 22 June 2012 - 09:21 PM.
#64
Posted 22 June 2012 - 09:35 PM
Like, y'know, Catapults. *Pets his pretty missile-boat.*
#65
Posted 22 June 2012 - 09:42 PM
#66
Posted 22 June 2012 - 09:44 PM
#67
Posted 22 June 2012 - 10:30 PM
#68
Posted 22 June 2012 - 10:35 PM
#69
Posted 22 June 2012 - 10:38 PM
Gigadouche, on 22 June 2012 - 03:12 PM, said:
Son, this game is going to be grindy. They will regularly add new mechs to dangle in front of their players, so that there will always be a goal to grind for (otherwise they would make no money). And the new stuff will always be better or at least different in some way to encourage even the have-it-alls to get them
Now, imagine yourself some months in the future you will have thousands of MWO games under your belt, and you are STILL grinding for the latest shiny much like on your very first day of the game. The difference is, that you are starting to get bored by it - you start to feel the slog, you will start to hate the game and your incompetent team mates (unless you always run with a organzied group).
That is the situation where a 50% credit/xp bonus that can potentially reduce the number of needed games to advance by some hundreds will REALLY shine.
And you will look back and think "How could I have been so stupid back then.". And then you will either quit the game or use real money to buy a mech with those boni (yea, they *will* sell some of those apart from the founder program).
Edited by nektu, 22 June 2012 - 10:41 PM.
#70
Posted 22 June 2012 - 10:44 PM
They will pay off some extra cash later on? Nice, but so will, come time, other Mech modells do as well, I'll bet every c-bill I'll ever earn with that bonus Mechs on it. If - sorry for the WoT comparison - the biz modell is only halfway that way as it is in said tank-related f2p-mmo, chances are that the real c-bill grinders will be buyable for everyone (just say Lowe, T59, KV-5) - and for a price.
If I had the power to decide, I would sell unseens in the later stages of developement - I'm pretty sure that you can get up to 30 EUR per Mech.
What has that to do with ingame imbalances - well, nothing. At the start, there might be some more Jenners or Hunchbacks more than usual, but in the end we all will play the Mechs we love best, not them who bring us the most c-bills. (And some very lucky ******** like me who always liked the Jenner, well, I find there is nothing wrong in pushing my advance a little ;-))
#71
Posted 22 June 2012 - 10:45 PM
#72
Posted 22 June 2012 - 10:53 PM
#73
Posted 22 June 2012 - 10:55 PM
#74
Posted 23 June 2012 - 03:26 AM
Iskra, on 22 June 2012 - 03:26 PM, said:
I'm more worried about new premium mechs with outstanding status that might get recognized as better towards standard ones and get used widely , as seen in WoT with Lowe and Type59 that both needed to be removed from game to balance it ; hope MWO won't do that kind of stuff in long run
For the record, Lowe was never removed and it's pretty well balanced. Only Type59 was removed, and with good reason - while it was an average tank by itself, they had some matchmaking "problems" - the MM put large groups of them into one team, with a devastating result for the other team.
Being a long-time WoT player, I'm not afraid that Founder Mechs will break the game, unless the devs decide to release a "pay-to-win" machine that is far superior to regular Mechs. Otherwise, all they really give is some extra income, which might actually ecourage people to play other machines more, because they will spend less time grinding money and can spend more time in machines they like.
#75
Posted 23 June 2012 - 03:39 AM
#76
Posted 23 June 2012 - 04:00 AM
Dark Fact, on 22 June 2012 - 03:15 PM, said:
I'm sure the devs considered something so simple before offering this feature.
I think the OP point is good. However is it not also the case that we can fit each Mech into a suitable role and adapt a playstyle for each mech also?
Also if I play in 4 mechs with c-bill booster. By the end of 2013 I could afford any other mech in the game, maybe many mechs and still have plenty c-bills left over for repairs etc.
I myself don't want to buy new mechs. Big mech fan but I can't stand collecting data and graphics. It's not realy, it's computer generated. So 4 mechs for me is all about maximising my profits so that I can afford as much ammo and repairs possible. I won't be going into battle worried about getting a scratch as much as not founders will be.
Shame we can try beta right now to figure out just how far c-bills will go and just how big an advantage 4 boosted mechs will be.
#77
Posted 23 June 2012 - 04:15 AM
For me the C-bill bonus is less of a bonus than the fact that u start with 4 extra mechs and mech slots, and the unique skins (Kinda like unique mounts for collectors editions in other games). I hopeing to make Scouting my main focus, but i also want to be able to hop in a mech to slug it out when i fill more like brawling rathing then scouting. Now i get to start with a mech for all styles of play, if i find out im not much of a scout.
Plus the more people they get interested in founders packs, the more people that will be commited to making this a better game. And the founders will most likely be trying to get their friends interested in the game as well.
Edited by Gaussguy, 23 June 2012 - 04:19 AM.
#78
Posted 23 June 2012 - 04:16 AM
Argon3, on 22 June 2012 - 03:53 PM, said:
In WoT I don't like to play to play my premium tanks for credit/c-bill grind
Lowe makes me money but it is boring to play now
Some of the lower tier (my tier 3 german light) I play because I just love the way it plays
The Premiums where out in force for several months when the game went live
Now you don't see them in any amount
The type 59 shows some still
So in well under a year expect thew foiunders mech to show up few and far between
Even when Clan Wars started the T8 heavie premiums made a showing
Now if you want to win they are not there
And this game will have MUCH more skill than mech wieght
In WoT a T1 can not hurt a T10
Here 90% of the Lights will be able to cause damage if not even kill a heavy
Even easier to kill a lone Assualt that is brave( stupid) and wants to run out alone and kill you all because he is bigger
Team work is important in WoT
Here it is VITIAL
Oh and if you stink in a mech
I don't care if its a founders mech or a regular
Your team is not down a mech and you have made them unhappy with you
You will make credits less than a better player
It is better to back up and live
Than stand alone bravely and die
Argon3
Well, for my case, my Lowe had raped a IS-4, Tiger 2 & AMX-120 with my Type59 mate if you know the weakness...
#79
Posted 23 June 2012 - 04:39 AM
There will be more incentive to purchase a premium account, than to curse the people who run founder's mechs. Sure they get some more money, but to stay with that bonus they will have to run the same mech over and over again. I hate comparing this to another F2P, especially as this one is not completely related, but NavyField premium ships are the same way. They offer some advantages over the 'normal' ships, but get boring after 100-200 games with them. I always enjoyed switching ships and keeping the play unique. This is not to say that I did not specialize, just that I enjoyed playing with some variety to life, as it were.
#80
Posted 23 June 2012 - 04:39 AM
You play a lot and you don't spend cash:
You build "free" money (C-Bills) very slowly as you play. If you just play and ignore your balance at some point you will have enough money to buy something new.
You play quite a bit and you spend some cash:
The alternative is to take out your wallet and buy a XP/C-Bill Boost. (premium monthly account) This allows you to accumulate xp and c-bills at 1.5x times the normal rate.
You don't play much or you don't like to wait and you spend cash:
Now you take out your wallet and straight up buy in-game currency. (MC) This allows you to immediately buy the things you want without waiting or playing for a length of time.
You want it all and you spend more cash:
Here you purchase some in-game currency (MC) to buy what you want immediately and you also buy a 30-day booster. This allows you to immediately buy the things you want and also accumulate XP and c-bills and an increased rate.
Most free to play games have this type of time vs money trade off. It's up to you how much you spend (or not) and how much you play (or not). I think a lot of people rationalize spending money on a free to play game compared to a traditional retail game. $60 plus a subscription. If you spend less than that you have a game you can try for free and if you enjoy it you get to decide what you want to spend on it.
--Shoki
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