Roland, on 09 September 2014 - 12:14 PM, said:
No man, that's not correct. Your interpretation of P2W and F2P is wrong.
In many of the most successful F2P titles, you are never paying for "early access" to anything. You are paying to bypass grind. There is a very critical difference between those two things which you are missing.
Paying for temporary advantage is paying for advantage. Thus it's paying to win.
I'm baffled that people still fail to understand such an obvious concept. If I pay money and it gives me an advantage over you for 10 days, it's clearly P2W, despite the fact that in 11 days that advantage will no longer be there. This becomes even more clear when you consider the situation where on the 11th day, they add in another new advantage you can buy. In that case, even though every advantage is temporary, you can pay to consistently be given an advantage, forever, over non-paying players. Surely anyone would acknowledge how that is clearly P2W, in the most pure sense of the term.
The problem, at least for me, arises when people who pay to bypass grind – as you have indicated is okay and completely permissible – are also being bludgeoned to death by forumgoers as being Evil Baby-Eating Pee-Two-Doubleyou’ing Game-Killing Villains. Which is also what you’re accusing anyone with an Invasion package of doing, and I will say that I have incontrovertible proof that no,
not everyone who bought Invasion ‘Mechs did so with an evil cackle and fond visions of Crushing Teh Noobz Underfootz the way you’re accusing us of. I know, because I had absolutely no intention of doing so and in fact bought my Invasion ‘Mechs well before there was any information to counteract Piranha’s assertion that the Clan tech base would simply be different-but-equal rather than upholding traditional Clansman superiority.
I’ve followed your arguments in other threads back when the Invasion packages hit, and frankly I’m in favor of a lot of them, but you
can’t expect most players to back up your arguments when you’re busy calling them names and telling them they’re bad for the future of the game just because they have jobs and money rather than free time and would rather not grind the hundreds of millions of C-bills needed to play with the shiny new toys.
Would this game be
infinitely better with a sane and responsible marketing team, proper pricing structures, and a sustainable palette of MC side options/cockpit swag rather than requiring semi-constant money grabs in the form of these big, flashy packs? Sure, absolutely it would – but we play the game we have, not the game that exists in a few guys’ pipe dreams. They’re as unlikely to rip out the monetization system and redo it properly at this point as they are to rip out and redo any other core game system, and since I can guarantee you that none of these reinforcement ‘Mechs are going to be as big a problem as the Timber Wolf (the only thing that possibly could by is the Clan OmniSpider, and we both know for an absolute fact that we’re never going to see that thing
ever), I don’t think there’s any real cause to get snippety.
Unless they delay CW for it again, of course. I may not give two rats about Commodity Warfare since it’s actively detrimental to lone-wolf Puglandia players like me, but my interest in this reinforcement package is still contingent upon Piranha managing to hit its release targets the way it has been in recent days. We’ll see how they do, I suppose.