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Clan Reinforcement Pack Mech Speculation


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#101 Empyrus

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Posted 09 September 2014 - 11:22 AM

View Post1453 R, on 09 September 2014 - 11:19 AM, said:

Oh dear.

Can you imagine the incendiary nerdrage if a Timber Wolf Hero 'Mech turned out to be the pack incentive?

Man, this place is volatile enough already...that'd be like driving a tanker truck off the edge of a volcano...

I'd argue a truly unique chassis would be much, much bigger issue than a Hero mech. Especially since replicating Pryde config is rather easy: http://mwo.smurfy-ne...7befdb8831046ec (based off the official record sheet).
EDIT though it seems i have forgotten lower arm actuators. Or i made this before Smurfy started supporting them. Either way, it should have them too.

Edited by Empyrus, 09 September 2014 - 11:27 AM.


#102 1453 R

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Posted 09 September 2014 - 11:28 AM

View PostEmpyrus, on 09 September 2014 - 11:22 AM, said:

I'd argue a truly unique chassis would be much, much bigger issue than a Hero mech. Especially since replicating Pryde config is rather easy: http://mwo.smurfy-ne...7befdb8831046ec (based off the official record sheet).


Yeah, absolutely. Heh, that's the problem, really. Anything they release in that bonus 'Mech slot, unless it's just complete and utter garbage (which is actually what I'm expecting) will get people all horribly bothered that us Invasion-package overlords are getting even more PEE TWO DOUBLEYOU to go and beat them down with.

Really kind of sucks. Piranha can't even give out bonuses to their supporters anymore without being yelled at for destroying the game. Blegh.

#103 CocoaJin

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Posted 09 September 2014 - 11:31 AM

View PostTorgun, on 09 September 2014 - 10:53 AM, said:


This is the 3rd mech pack and every time everything had to be pushed back. How many times are we expected to accept this same old business model? 4 times? 5? 10? IGP, PGI it's all the same. It's business as usual every time, nothing changed


Let's be real here, these mechs were started a while ago, there is no way they are a recent build...they are likely more or less finalized at this point. So at this point, they have little to no impact on maps, absolutly no impact on the release of CW, bug fixes, network issues, or probably even UI2.0 fixes.

So worrying about future delays because of a coming release of mechs is not really founded. Now if they a announced another mech pack release before maps, then I might be a bit concerned...but let's be real real, the art guys have had plenty of time to prep, start, work on mechs in various stages of completion while CW and map content was put on hold. They could very well have lots of mechs ready to be worked on intermittently between other projects so they can keep mechs coming while doing other projects.

#104 Roland

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Posted 09 September 2014 - 11:31 AM

View Post1453 R, on 09 September 2014 - 11:28 AM, said:

Yeah, absolutely. Heh, that's the problem, really. Anything they release in that bonus 'Mech slot, unless it's just complete and utter garbage (which is actually what I'm expecting) will get people all horribly bothered that us Invasion-package overlords are getting even more PEE TWO DOUBLEYOU to go and beat them down with.

Really kind of sucks. Piranha can't even give out bonuses to their supporters anymore without being yelled at for destroying the game. Blegh.

Let's get real here.

If they finally release the existing clan mechs for CBills, and then immediately release a bunch of NEW mechs that you can only get for MC... and those mechs are something extremely powerful like the TWolf is currently?

Then yeah dude. That's totally P2W. It's bad for the game.

Paying money should allow you to bypass grind, not get things that non-paying players cannot access.

#105 Torgun

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Posted 09 September 2014 - 11:33 AM

View PostCocoaJin, on 09 September 2014 - 11:31 AM, said:

Let's be real here, these mechs were started a while ago, there is no way they are a recent build...they are likely more or less finalized at this point. So at this point, they have little to no impact on maps, absolutly no impact on the release of CW, bug fixes, network issues, or probably even UI2.0 fixes.

So worrying about future delays because of a coming release of mechs is not really founded. Now if they a announced another mech pack release before maps, then I might be a bit concerned...but let's be real real, the art guys have had plenty of time to prep, start, work on mechs in various stages of completion while CW and map content was put on hold. They could very well have lots of mechs ready to be worked on intermittently between other projects so they can keep mechs coming while doing other projects.


How do you know these mechs are almost done? I think they'll be using a lot of time and effort to build them in coming months and a lot of things will suddenly be put on hold. At this point we both have our theories and neither is more right than the other.

Edited by Torgun, 09 September 2014 - 11:34 AM.


#106 WarHippy

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Posted 09 September 2014 - 11:38 AM

View PostRoland, on 09 September 2014 - 11:31 AM, said:

Let's get real here.

If they finally release the existing clan mechs for CBills, and then immediately release a bunch of NEW mechs that you can only get for MC... and those mechs are something extremely powerful like the TWolf is currently?

Then yeah dude. That's totally P2W. It's bad for the game.

Paying money should allow you to bypass grind, not get things that non-paying players cannot access.


The problems is that paying money here and other places is about bypassing grind and gaining early access to features that non-paying players will be able to access eventually. It isn't P2W no matter how many times you insist it is. These new mechs will be available to non-paying customers just not as soon thus: not P2W.

Edited by WarHippy, 09 September 2014 - 11:40 AM.


#107 Mcgral18

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Posted 09 September 2014 - 11:38 AM

View PostEmpyrus, on 09 September 2014 - 11:14 AM, said:

I wonder about that exclusive mech. I doubt it will be truly unique mech (unique chassis and all), rather i reckon it will be an unique hero version of a Clan mech (like Timber Wolf Pryde config with C-bill and XP bonus), like the original 4 Founder mechs are.


Pretty sure it'll just be a 5th "free" chassis...though I can't hope it's the Urbanmech, can I?


Probably released as the last one for MC/Cbills, or maybe first.

#108 VanillaG

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Posted 09 September 2014 - 11:56 AM

View PostRoland, on 09 September 2014 - 11:31 AM, said:

Let's get real here.

If they finally release the existing clan mechs for CBills, and then immediately release a bunch of NEW mechs that you can only get for MC... and those mechs are something extremely powerful like the TWolf is currently?

Then yeah dude. That's totally P2W. It's bad for the game.

Paying money should allow you to bypass grind, not get things that non-paying players cannot access.

I think the new release structure of 1 mech every two weeks will reduce the pay wall complaints a little. Looking at the release schedule for the first Clan pack I can see them releasing them for MC at the same time as the package users and keeping them MC for the first month before opening them up to C-Bills. It overlaps with the end of the first wave where the last mechs are coming out on C-Bills and would keep their cadence of 2 mechs a month through January.

The package buyers get a discounted price per mech and some extra baubles. The new mechs would be behind a paywall for only a month so it would not be as bad the current rollout where the mechs are behind the wall for several months.

I guess will find out on Monday how it is going to go down.

#109 Kain Demos

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Posted 09 September 2014 - 11:59 AM

View PostKyynele, on 09 September 2014 - 10:21 AM, said:


Also, Russ explicitly mentioned it by name that it is not coming, because as said, no MASC in game.



I understand that they say MASC would let the light mechs move way too fast for the engine but why hold back the larger mechs with MASC option? With MASC engaged they won't exceed the 150 kph threshold that isn't breaking the servers now.

#110 Torgun

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Posted 09 September 2014 - 12:02 PM

View PostWarHippy, on 09 September 2014 - 11:38 AM, said:


The problems is that paying money here and other places is about bypassing grind and gaining early access to features that non-paying players will be able to access eventually. It isn't P2W no matter how many times you insist it is. These new mechs will be available to non-paying customers just not as soon thus: not P2W.


One thing though, the clan weapons are getting nerfed now when the clan mechs are available for CBills, so without a doubt they were better when they could only be bought for real money. And using good weapons on a really good mech like TW that CBill buyers will never experience, suddenly makes it all a bit more questionable.

#111 Roland

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Posted 09 September 2014 - 12:14 PM

View PostWarHippy, on 09 September 2014 - 11:38 AM, said:


The problems is that paying money here and other places is about bypassing grind and gaining early access to features that non-paying players will be able to access eventually. It isn't P2W no matter how many times you insist it is. These new mechs will be available to non-paying customers just not as soon thus: not P2W.

No man, that's not correct. Your interpretation of P2W and F2P is wrong.

In many of the most successful F2P titles, you are never paying for "early access" to anything. You are paying to bypass grind. There is a very critical difference between those two things which you are missing.

Paying for temporary advantage is paying for advantage. Thus it's paying to win.

I'm baffled that people still fail to understand such an obvious concept. If I pay money and it gives me an advantage over you for 10 days, it's clearly P2W, despite the fact that in 11 days that advantage will no longer be there. This becomes even more clear when you consider the situation where on the 11th day, they add in another new advantage you can buy. In that case, even though every advantage is temporary, you can pay to consistently be given an advantage, forever, over non-paying players. Surely anyone would acknowledge how that is clearly P2W, in the most pure sense of the term.

#112 Ngamok

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Posted 09 September 2014 - 12:15 PM

View PostTorgun, on 09 September 2014 - 11:33 AM, said:


How do you know these mechs are almost done? I think they'll be using a lot of time and effort to build them in coming months and a lot of things will suddenly be put on hold. At this point we both have our theories and neither is more right than the other.


If you see art work on them on Monday, then they have been working on them. If not, then they will be working on them.

#113 Torgun

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Posted 09 September 2014 - 12:29 PM

View PostNgamok, on 09 September 2014 - 12:15 PM, said:


If you see art work on them on Monday, then they have been working on them. If not, then they will be working on them.


You know it's a loooooooong way from artwork to finished mechs I assume?

#114 WarHippy

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Posted 09 September 2014 - 12:34 PM

View PostRoland, on 09 September 2014 - 12:14 PM, said:

No man, that's not correct. Your interpretation of P2W and F2P is wrong.

In many of the most successful F2P titles, you are never paying for "early access" to anything. You are paying to bypass grind. There is a very critical difference between those two things which you are missing.

Paying for temporary advantage is paying for advantage. Thus it's paying to win.

I'm baffled that people still fail to understand such an obvious concept. If I pay money and it gives me an advantage over you for 10 days, it's clearly P2W, despite the fact that in 11 days that advantage will no longer be there. This becomes even more clear when you consider the situation where on the 11th day, they add in another new advantage you can buy. In that case, even though every advantage is temporary, you can pay to consistently be given an advantage, forever, over non-paying players. Surely anyone would acknowledge how that is clearly P2W, in the most pure sense of the term.


Just about every game made in the last 2-3 years has had some sort of pay for early access type deal setup. It is a staple of the gaming industry in general. Your definition of P2W is what is confused. The free players are not locked out of having the Clan mechs they just have to wait a little longer to get them. So no, people outside of you and a couple others will not acknowledge how it is clearly P2W in the most pure sense of the term or any other murky definition.

#115 1453 R

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Posted 09 September 2014 - 12:43 PM

View PostRoland, on 09 September 2014 - 12:14 PM, said:

No man, that's not correct. Your interpretation of P2W and F2P is wrong.

In many of the most successful F2P titles, you are never paying for "early access" to anything. You are paying to bypass grind. There is a very critical difference between those two things which you are missing.

Paying for temporary advantage is paying for advantage. Thus it's paying to win.

I'm baffled that people still fail to understand such an obvious concept. If I pay money and it gives me an advantage over you for 10 days, it's clearly P2W, despite the fact that in 11 days that advantage will no longer be there. This becomes even more clear when you consider the situation where on the 11th day, they add in another new advantage you can buy. In that case, even though every advantage is temporary, you can pay to consistently be given an advantage, forever, over non-paying players. Surely anyone would acknowledge how that is clearly P2W, in the most pure sense of the term.


The problem, at least for me, arises when people who pay to bypass grind – as you have indicated is okay and completely permissible – are also being bludgeoned to death by forumgoers as being Evil Baby-Eating Pee-Two-Doubleyou’ing Game-Killing Villains. Which is also what you’re accusing anyone with an Invasion package of doing, and I will say that I have incontrovertible proof that no, not everyone who bought Invasion ‘Mechs did so with an evil cackle and fond visions of Crushing Teh Noobz Underfootz the way you’re accusing us of. I know, because I had absolutely no intention of doing so and in fact bought my Invasion ‘Mechs well before there was any information to counteract Piranha’s assertion that the Clan tech base would simply be different-but-equal rather than upholding traditional Clansman superiority.

I’ve followed your arguments in other threads back when the Invasion packages hit, and frankly I’m in favor of a lot of them, but you can’t expect most players to back up your arguments when you’re busy calling them names and telling them they’re bad for the future of the game just because they have jobs and money rather than free time and would rather not grind the hundreds of millions of C-bills needed to play with the shiny new toys.

Would this game be infinitely better with a sane and responsible marketing team, proper pricing structures, and a sustainable palette of MC side options/cockpit swag rather than requiring semi-constant money grabs in the form of these big, flashy packs? Sure, absolutely it would – but we play the game we have, not the game that exists in a few guys’ pipe dreams. They’re as unlikely to rip out the monetization system and redo it properly at this point as they are to rip out and redo any other core game system, and since I can guarantee you that none of these reinforcement ‘Mechs are going to be as big a problem as the Timber Wolf (the only thing that possibly could by is the Clan OmniSpider, and we both know for an absolute fact that we’re never going to see that thing ever), I don’t think there’s any real cause to get snippety.

Unless they delay CW for it again, of course. I may not give two rats about Commodity Warfare since it’s actively detrimental to lone-wolf Puglandia players like me, but my interest in this reinforcement package is still contingent upon Piranha managing to hit its release targets the way it has been in recent days. We’ll see how they do, I suppose.

#116 CocoaJin

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Posted 09 September 2014 - 12:45 PM

View PostTorgun, on 09 September 2014 - 11:33 AM, said:


How do you know these mechs are almost done? I think they'll be using a lot of time and effort to build them in coming months and a lot of things will suddenly be put on hold. At this point we both have our theories and neither is more right than the other.


Actually you are correct...I was mistaken and thought we were looking at a release that was near. These could very well be no where near complete. That being said, I trust that we will see maps be a priority before they divert resources to these new mechs...though it might mean only a couple of new maps before they switch to new mechs.

#117 Roland

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Posted 09 September 2014 - 12:48 PM

View PostWarHippy, on 09 September 2014 - 12:34 PM, said:


Just about every game made in the last 2-3 years has had some sort of pay for early access type deal setup. It is a staple of the gaming industry in general.

False.

Quote

Your definition of P2W is what is confused.

No, it's the standard definition.
Payment for advantage.

Quote

The free players are not locked out of having the Clan mechs they just have to wait a little longer to get them.

Already explained quite clearly how your logic here is inherently flawed. You can try to logically break down the argument I presented, but I suspect you're unable to do so.

Simply saying, "Nuh uh" isn't actually an argument though.

As I said though, please point out how the argument I presented if flawed, if you believe it to be so.

#118 Torgun

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Posted 09 September 2014 - 12:50 PM

View PostCocoaJin, on 09 September 2014 - 12:45 PM, said:

Actually you are correct...I was mistaken and thought we were looking at a release that was near. These could very well be no where near complete. That being said, I trust that we will see maps be a priority before they divert resources to these new mechs...though it might mean only a couple of new maps before they switch to new mechs.


Yeah at least we know of 2 maps that have been worked on for a while and might be released this year. But CW I think will be delayed once again due to the mech pack..... not that we will be surprised at this point though, right? Oh man, I'm getting sick of MWO and PGI again, it's just the same thing with IGP or not, no change whatsoever in their business model. And their new game is actually a space sim, to compete with Star Citizen? Oh man this will not end well.

Edited by Torgun, 09 September 2014 - 12:51 PM.


#119 NextGame

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Posted 09 September 2014 - 01:03 PM

I've skipped to the end of this thread, so apologies if itsbeendone

Here's whats left from the 3050 technical readout to implement


Light 'Mechs
• Fire Moth (Dasher)
• Mist Lynx (Koshi)

Medium 'Mechs
• Viper (Dragonfly)
• Ice Ferret (Fenris)

Heavy 'Mechs
• Mad Dog (Vulture)
• Hellbringer (Loki)

Assault 'Mechs
• Gargoyle (Man O' War)
• Executioner (Gladiator)


I'm going to go with the following as my guess

* Mist Lynx (Koshi) - prime doesn't use MASC
* Ice Ferret (Fenris) - just guessing.
* Mad Dog (Vulture) - frequently gets mentioned by the community
* Gargoyle (Man O' War) - prime variant doesn't use MASC unlike the Executioner



#120 SaltBeef

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Posted 09 September 2014 - 01:09 PM

Not everyone has time to grind in f2p setting. Most online games are restricting f2p. The new games are allowing a get your feet wet approach but if you want full immersion you better pay to get in the deep end. That is how they continue to develope the games. It is not a cheap and easy to code a new game as it was when they were all 2d or block polygon. You should not get the full immersion unless you paid or purchased somethings at some point inmho. Russ stated thst alot of online games dont let you team up unless you buy premium time. That is true I have been checking other games.

Edited by SaltBeef, 09 September 2014 - 01:11 PM.






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