Cooldown Modules
#21
Posted 09 September 2014 - 04:00 PM
#22
Posted 09 September 2014 - 05:24 PM
UBCslayer, on 09 September 2014 - 04:00 PM, said:
Well, you're supposed to use the current SRM side module..
Since I don't think you screwed that up, I'm sure that's a "fun oversight".
Edited by Deathlike, 09 September 2014 - 05:24 PM.
#23
Posted 09 September 2014 - 06:25 PM
Blue Boutique, on 09 September 2014 - 01:45 PM, said:
The AC/2 cooldown is not 0.38s. The base cooldown is 0.72s. Fast fire skill gives -5%, and the module would give -12%. Combined this is -17%. This would bring our new cooldown time to 0.5976s.
#24
Posted 09 September 2014 - 09:47 PM
Carrie Harder, on 09 September 2014 - 06:25 PM, said:
So, accelerated ghost heat.
What a wonderful idea...
The Cooldown modules have the same problems that the "heat penalty" had previously for the range extender modules.
The gains are generally not much of a benefit given the heat system, so it's back to mostly ballistics benefiting from them.
#28
Posted 09 September 2014 - 10:22 PM
#29
Posted 09 September 2014 - 10:31 PM
Zero drawbacks.
#30
Posted 09 September 2014 - 10:44 PM
GGCLOSE.
#32
Posted 09 September 2014 - 10:46 PM
Torgun, on 09 September 2014 - 11:23 AM, said:
Or, buy everything right when it comes out so you can enjoy using it before it gets hit with the nerf bat.
#33
Posted 14 April 2017 - 09:26 AM
Carrie Harder, on 09 September 2014 - 01:03 PM, said:
We *STILL* don't have AC/2 cooldown modules! What is PGI going to do about that with the skill tree? Wasn't there something in regards to Ghost Heat that made it problematic to implement?
#34
Posted 14 April 2017 - 09:32 AM
Torgun, on 09 September 2014 - 11:38 AM, said:
Yeah "cooldown" is a gaming term specific to wait times between usage of a given function, in this case it means firing rate, understandable mix-up.
Edited by Shifty McSwift, 14 April 2017 - 09:32 AM.
#37
Posted 14 April 2017 - 09:47 AM
Now this is a necro. Well done.
#38
Posted 14 April 2017 - 11:16 AM
cazidin, on 14 April 2017 - 09:26 AM, said:
well next month the New Skill Tree comes out to Fix that Problem,
so theirs that, so we shouldnt have problems,
that said,....
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