Thizcrusher, on 09 September 2014 - 04:23 PM, said:
The real problem with PGI isn't being slow to deliver content, their management of funds, or their business decisions... the REAL problem here is all of US the community.
I would beg to differ that it is not the community and there would be lots of people that agree (and reading this thread I am correct). Slow to deliver content and business decisions have a direct coloration to their management of funds. We the founders shelled out a metric crapton of money and still have not see what was promised (Community Warfare is the biggest) and the game performance and graphics have also taken a hit since that time.
Constantly telling the community that feature X is only 90 days away, and then missing that target then going on to say "really this time it is 90 days" only to find out later on that nothing was done for a while year because of them working on a deal for extending the BattleTech license kind of leaves a sour taste in the mouth.
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You complain because they don't deliver content fast enough for you. How much time and money (yes time is money, wages are one of your highest operating costs in any business) have they had to spend to make changes that people in these forums have complained, whined, and QQ'd for. One of PGI's biggest mistakes is that they pay TOO much attention to their community and we end up with them trying to appease the vocal minority while the silent majority are left scratching their heads.
Actually they have not made any changes for the community, get your Google-Fu and forum search skills dusted off and start going back through the archives. No one wanted Ghost Heat/Heat Scale, screwed up PPCs (which ironically are now back to almost the speed they were in Closed Beta).
So much fail in the next paragraph it is not funny, where to start....hummm...lets start with this
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You complain about the order in which they release content. I want community warfare, no wait I want maps, no wait I want clans, no wait i want community warfare.
Those goal posts started to shift once the community finally understood that Community Warfare was just a lie for over a year. So what is the next best thing maps, the fact I have been playing on some of the Closed Beta maps for two or so years is quite insane really, especially when you look at other games (Ex: World of Tanks which the MW:O system is based off of) just released a few more maps in the 9.1 update I think it is. I have only been playing WoT since July and got to be around for that, nice!
Now what else ahh..lets move to this
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We as the collective gaming community have rejected the traditional model of subscription based games, we want free to play. Well guess what? Free to play isn't free. It's going to cost somewhere. You know what PGI has to do before they work on implementing community warfare? They have to BRING IN REVENUE, and that may come in the form of a big clan release in order to get you to *gasp* spend real money on buying clan packs.
The MW:O Community did not pick the Free 2 Play model over a subscription model, hell I am sure there are quite a few of us that would rather pay a subscription to have everything released on time and to everyone at once without these big grabs at the wallet. Before you even think about saying I am not a revenue generating player lets see
Legendary Founder - Check
Phoenix Pack - Check
Phoenix Reinforcement Pack - Check
Warhawk Package for a Clansmen - Check
Gold Dire Wolf so I could gift the Warhawk Package mentioned above - Check
My fellow Clansmen also have dropped for the same packs, I know there are others out in the community that have also. So there is revenue coming in, just not as much as PGI would like. Which is directly related to the perceived value of things. More `Mechs are a low value, I would drop money in a heart beat for more maps (and many others from reading the forums).
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What PGI does with their money is none of your damn business. You aren't congress, you aren't the President and you certainly aren't an invester. You pay them for a service.. I for one am happy to have this game. It's lots of fun and very well done. Less QQ and more *pewpew* If you don't like it, don't play it. I know this will more than likely be flamed to hell but I had to give my 2 cents.
Actually as a Canadian their revenue is my business as they started off with a grant from our Government in a province that can not afford to lose money (British Columbia), so if B.C. shells out money for companies that can not bring revenue into the province then my province (Alberta) has to pay B.C. more because of our Provincial Equalization payments. Then the aforementioned money for the packs listed above (not to mention all the MC I have bought).
The game is nowhere near as fun as it was in Closed Beta and has fallen along way since then and is
not very well done. I would rather go back to UI 1.0 rather than keep trying to use UI 2.0. That says a lot as I hated the first UI, but love it compared to the current one. I actually don't like it and barely play now since the Clan ER Large Laser fiasco, the Jump Jet thing did not bother me much as I only use them on lights, the Gauss Rifle charge mechanic pissed me off quite a bit and I did stop playing for a bit to cool off and relearned how to play with it. Now days my Clan seems to spend more time in Borderlands 2 and World of Tanks.
Now this little gem
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Every game has it's share of bugs and glitches.
I used to beta test for Activision and a few other companies, the amount of issues with this game is what I would see in the first disc sent out for me to test (yes disc this was in the early days of broadband). The fact weapons are still getting wild adjustments is not good, the fact if I run DirectX 11 and do not disable my SLI (which kills my nvSurround, which kills my desktop...) I get to see through the game world.
So how about you just start doing some more reading through the forums and then you can start to possibly moan and whine about "us community".
Oh and PGI has done one other game under the PGI moniker
http://en.wikipedia...._Nakatomi_Plaza
Which oddly enough had a few missed shipping dates...Oh wait PGI also created Jarhead games and you can find a list of their games here
http://ca.ign.com/co...s/jarhead-games
They also did the netcode for Duke Nukem Forever, which even on a LAN was horrid, man was it bad....so so bad....
Yea I think that is enough for now.
Edited by Dark DeLaurel, 09 September 2014 - 11:05 PM.