What Kind Of Map Would You Want?
#1
Posted 09 September 2014 - 04:31 PM
After listening to Part One of the Town Hall there was a lot of talk about maps and so this got me thinking of what kind of map would I want to see in game and what kind of aspects would I want it to hold?
Well me personally I would like to see a map that incorporates agriculture and multiple small towns and maybe a swamp in the map. Why? Well there are TONS of Agro Worlds through out the Inner Sphere. I know this from reading the books and as for such I figure a map that incorporates farmland, swam/lake, and small cities scattered through out a single map would give a great realistic aspect of being on an Agro World in the Inner Sphere.
How would it look? Well I am not an artist by any means but when i use my imagination maybe I can put what I see into words. That being said I start at a small City near an open field (where a drop ship might use to land troops), and march north through a valley with a lake/swamp in the bottom of it. To each side of the lake would be other small cities and filling out the rest of the valley is farm land where you see barns and small hangers where Agro Mechs might have been kept. As I reach the north end of the valley near a mountain range their is a mining facility with a bigger city and more hangers for Agro Mining Mechs and a complex for refining ore as well as grain dryers for drying the grain before shipped off togo off planet to one of the many other planets in the Inner Sphere.
The colors would be day light almost mid day baking the mechs and troops as they march from the landing site north to take this main asset of mining and grain dryers. For if you control food and ore you can re-allocate these resources to your other planets then its previous holder.
Let me know what you think and what are your ideas of a new map?
#2
Posted 09 September 2014 - 05:51 PM
By far the most popular map type everyone wants from the other topics is the major city map and maybe they could make a couple of those some time or even more.
Another less exciting map I always hope they will add because it could be larger and easier to make maybe, is the Dune map with a desert and only rolling dunes for over.
#3
Posted 09 September 2014 - 06:26 PM
We desperately need a rainbow land map.
#4
Posted 09 September 2014 - 06:44 PM
I want a night time mountain range map. Some good ole desert warfare (Not Tourmaline style desert hell). Lets get some more caves and stuff going, like an underground complex where the cap objective can go, which would create a DMZ you have to decide to either enter and meet your doom, or defend and die where you stand, depending. I mean, all kinds of things can be done other than generalities like: river, swamp, moon rocks, etc.
#5
Posted 09 September 2014 - 06:54 PM
#6
Posted 10 September 2014 - 05:17 AM
#7
Posted 10 September 2014 - 05:23 AM
Edited by El Bandito, 10 September 2014 - 05:24 AM.
#8
Posted 10 September 2014 - 05:42 AM
Smoke artillery rounds to cover the invasion.
At least as big as Alpine.
Spawns sometimes defend sometimes attack.
Random artillery from Deep sea assault craft on defenders that leave fortified areas.
Extremely large capitol ship size laser fire ocassionaly from assault craft on the ocean
Heavy strikes against beach assault teams that do not get to rocky cover coves/partial caves on beach.
Beware the 3 Calliope turrets over-watching the approaches.
Edited by SaltBeef, 10 September 2014 - 05:53 AM.
#10
Posted 10 September 2014 - 06:21 AM
I think they could make this quickly with the existing Map...!!
#11
Posted 10 September 2014 - 06:24 AM
#12
Posted 10 September 2014 - 06:24 AM
I want to see a Castle Brian.
http://www.sarna.net/wiki/Castle_Brian
I think it could make for some interesting Assault and Attack/Defend matches. The idea of Mech Bunkers make it all the more fun.
#13
Posted 10 September 2014 - 06:25 AM
I'd also like to see a cold planet map with something like a dropship launch pad and prep stations in the center. I picture this kind of map very similar to one of the first missions in Black Knight. A very craggy and hilly moon like surface with various rock formations and crystals among the rough surface.
#14
Posted 10 September 2014 - 06:26 AM
#15
Posted 10 September 2014 - 06:44 AM
A space port for example. You're an escaping company/star+/whatever. You have to take a small facility outside the port's walls to open the main gates. The enemy has to stop you, or failing that, nail you before you get to a waiting dropship.
OR, some sort of underground cave, where you have to activate explosives to seal parts of the map. Blowing parts can cut enemies off or force them into choke points. The objective could be a lostech cache or some such.
OR, a freaking battleship that is burning up on re-entry after an awesome space battle. There's only one dropship still docked that is capable of taking off, and time's'a'wastin'.
#16
Posted 10 September 2014 - 07:06 AM
Then the next set of maps could be a way to tie the ones we have together. Make a shoreline type map that ties River City to Crimson Straights, then make a map just off River city that leads to Canyon and one that goes from Canyon to Caustic and so on. Think Campaign style...
Of course, I am up for most any NEW maps introduced. Doesnt mean I like them, but at least they are new battlegrounds.
#17
Posted 10 September 2014 - 07:31 AM
Lil Cthulhu, on 09 September 2014 - 06:26 PM, said:
We desperately need a rainbow land map.
We had rainbow maps back when heat vision was predator vision.
vettie, on 10 September 2014 - 07:06 AM, said:
I've been preaching for quite some time that Terra Therma would make the perfect map if the volcano was extinct, maga flows were streams of water, and a dense lush tropical forest covered everything but the trails.
Or an EL-DORADO style jungle map skinned over manifold with a solid gold Inca temple in the middle gold mechs could use for camouflage.
Now if I had to come up with one from scratch, it would be like Crossfire from the half life days where there would be a giant pressure plate that took a total tonnage of 300+ to trigger, and once triggered everyone would have 3 minutes to get behind/into randomly placed bunkers around the map before the blast doors closed and it began to rain arty strikes for the next 60 seconds.
Edited by lockwoodx, 10 September 2014 - 07:36 AM.
#18
Posted 10 September 2014 - 07:52 AM
...Anything as long as it's NEW!
#19
Posted 10 September 2014 - 07:57 AM
#20
Posted 10 September 2014 - 08:17 AM
Edited by SaltBeef, 10 September 2014 - 08:18 AM.
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