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Why Play As Inner Sphere ?


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#41 Ultimax

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Posted 09 September 2014 - 09:13 PM

The best IS mechs are still excellent.


The bad IS mechs stand out even more than they did previously.

#42 Psydotek

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Posted 09 September 2014 - 09:20 PM

Hunch. Back.

Unless the Hunchback IIC is released... Then I may have to dabble with the Clans...

#43 El Bandito

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Posted 09 September 2014 - 09:23 PM

View PostSalvag3, on 09 September 2014 - 06:30 PM, said:

Why Play As Inner Sphere ?



Just played 3 games with my trusty A1 to try out the LRM5 module. In total, got 9 kills, 19 assists and 2600 damage done.

Unless PGI releases the Mad Dog A, nothing can replace my A1. ;)

#44 Lexx

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Posted 09 September 2014 - 09:42 PM

View PostSalvag3, on 09 September 2014 - 08:59 PM, said:

Well I have seen some feed back and I wanted to respond to some of it, Keep in mind that I have been playing Table Top Battletech for over 20+ years now.

Clan weapons dont seem op : The way they have the clan weapons working seems pretty inline with how it worked on the TT battlefield. With Burst auto cannons and longer fire cycles from the lasers it takes more pilot skill to get the greatest effect out of the weapons. A unskilled pilot/gunner will not do as much damage because they are not keeping the weapons on target for the cycle of the shot.

To the Gent that said the Madcat is a Jack of all trades but a master at none, I have to say I feel like you dont have any idea how to kit out a Madcat. Not only can it Drop as a Mech that fight on any battlefield it can be configured to Focus on just about any role, It has the Speed and turning ability to hunt and destroy any assault mech the IS can throw at it. From close quarter Urban combat to Long range engagements that mech can do anything well.

Even after the Las nerf the Nova is a fearsome mech, its a Med mech that can boat more laser firepower than a IS assault mech, take that stalker and Put Large Lasers on it, the Nova with 8er Med Las is going to have more fire power at the same range, it just wont have the armor.

To the guy that said that its not how many weapons you have but what you do with them, Thats just silly talk man.... I mean really ... Yes it matters what you do with your weapons but if 2 people of the same skill are fighting or teams of the same skill are fighting pretty sure 9 out of 10 times the one with 2 times the fire power is going to come out on top.

I guess all in all, What I was hoping to see is more when the CW is in full effect, I just have the idea in my head of how it worked out in Table top. Yes Clan mechs and weapons are better, but thats why they are almost always down like 20% in Tons on the battlefield a lot of times more than that. IS has numbers on their side clan had Tech and Pilot skill on theirs.


Well I guess since posting screen shots is the cool thing to do in this thread, I will add a couple from what I was talking about earlier,...

Posted Image

Posted Image

See those Timber Wolves on the other teams? Those were the guys that decided to rush up and get right in my face. It didn't go well for them.

(Not trying to "name and shame" with this, just using it as an example)

#45 Lord de Seis

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Posted 09 September 2014 - 09:45 PM

Their plan to balance the game as much as possible, it will come down to which faction you like. Later Inner Sphere tech is comparable to Clan Tech.

#46 Aresye

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Posted 09 September 2014 - 10:06 PM

The way I've always seen it, the IS should be like underground, no gloves boxing. It ain't about the precision. It's about bringing the big mechs out to play, getting up close and personal, and beating the opponent into submission.

Clans on the other hand, should be more like fencing. It isn't about bringing big guns. It's about being quick and nimble, outmaneuvering the opponent, and taking them down with cold, calculated precision.

#47 CMDR Sunset Shimmer

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Posted 09 September 2014 - 11:45 PM

View PostSalvag3, on 09 September 2014 - 06:30 PM, said:

So I guess my question is what are the plans to get people to keep fielding IS mechs, as more and more clan mechs become available for C-bills I when I look at my options for a drop think that the clan mechs just out class their IS counterparts. The Madcat is a pretty classic example, as soon as I had one I sold my Jagers and my highlander, as well as my catapults. It was a no Brainer it has jump jets, can mount ballistics, can boat lasers, can drop a missile platform, it can fill any of the rolls that any of the 3 other mechs could do but quite frankly do them better. With the exception of the IS light mechs that seem able to get a speed advantage over most clan mechs. I can't see any reason to use IS mechs again, I have sold off my stable all but my trusty Jenner that is for the cbills to collect Clan tech and mechs. Am I the only one that feels this way ? What are peoples thoughts ? And if a dev eyes fall on this post can you shed some light on how you plan to prevent MWOL from becoming Timberwolf Online when the drop for c-bills in Nov lol.



Easy, they're already nerfing clans into the ground.

That and, frankly, some of us like our old clunky IS machines.

#48 Russ Bullock

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Posted 10 September 2014 - 12:00 AM

View PostPika, on 09 September 2014 - 07:12 PM, said:


I do beleive in the town hall meeting yesterday, the words "No more changes to Clan Mechs, we're happy with where they are now." were uttered. So I dunno.

Maybe they're done?


True.

But your best bet is to re-reat the latest clan balance post in Command Chair. In summary yes I hope to stay away from the weapons now. We have a few other things to try first like penalties for LT or RT destruction on a clan mech and IS mech Quirks.

#49 El Bandito

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Posted 10 September 2014 - 12:21 AM

View PostRuss Bullock, on 10 September 2014 - 12:00 AM, said:


True.

But your best bet is to re-reat the latest clan balance post in Command Chair. In summary yes I hope to stay away from the weapons now. We have a few other things to try first like penalties for LT or RT destruction on a clan mech and IS mech Quirks.


Yes, the XL ST loss penalty definitely needs to be implemented for Clan mechs. Some heat reduction quirks to Quickdraws and Novas are welcome as well.

Edited by El Bandito, 10 September 2014 - 12:22 AM.


#50 EvilCow

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Posted 10 September 2014 - 12:33 AM

A good reason to play IS? because it is challenging.

I love my Stormcrow but it is like going the easy route.

#51 MeiSooHaityu

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Posted 10 September 2014 - 02:00 AM

View PostRuss Bullock, on 10 September 2014 - 12:00 AM, said:


True.

But your best bet is to re-reat the latest clan balance post in Command Chair. In summary yes I hope to stay away from the weapons now. We have a few other things to try first like penalties for LT or RT destruction on a clan mech and IS mech Quirks.



This sounds like a good start.

Although I do feel that the clan energy weapons ranges more than make up for the additional duration (mostly just for ERMLasers), I do think the clan durability of the XL is mostly at fault. If they add a penalty for side torso destruction (such as speed and agility penalties), I think it might even things out on the battlefield without resorting to weapon balancing.

I will say this about piloting IS mechs, it is cheaper (C-Bill wise) to get and the ballistics in an IS are darn good. I also side with many in thinking the IS lights tend to be the better chassis.

#52 IceCase88

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Posted 10 September 2014 - 02:06 AM

Don't be a space fascist! :D

#53 Lexx

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Posted 10 September 2014 - 02:09 AM

View PostMeiSooHaityu, on 10 September 2014 - 02:00 AM, said:


I also side with many in thinking the IS lights tend to be the better chassis.


That's mainly because the 2 clan lights we have in game are the slower mechs designed more around firepower. With light mechs in MWO speed is life. If you move slow, you die. That's why some of the IS lights are better than the clan lights. Once we get the Fire Moth (should become the fastest mech in the game), and Mist Lynx (tiny mech with an ECM variant), that opinion might change.

The Viper, although being a medium, is even faster than the Mist Lynx. I think it would be like the Cicada is for the IS, and seem more like a light mech than a medium.

Edited by Lexx, 10 September 2014 - 02:12 AM.


#54 Cavendish

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Posted 10 September 2014 - 02:17 AM

View PostLexx, on 10 September 2014 - 02:09 AM, said:


That's mainly because the 2 clan lights we have in game are the slower mechs designed more around firepower. With light mechs in MWO speed is life. If you move slow, you die. That's why some of the IS lights are better than the clan lights. Once we get the Fire Moth (should become the fastest mech in the game), and Mist Lynx (tiny mech with an ECM variant), that opinion might change.

The Viper, although being a medium, is even faster than the Mist Lynx. I think it would be like the Cicada is for the IS, and seem more like a light mech than a medium.


Fire Moth wont be availible due to MASC (as per Russ in the Town Meeting, they cant implement it realisticly).
Mist Lynx is an improvement to the current lights, but tops out at 130ish km/h meaning they are way slower then the IS lights.

Without the Clan mechs with MASC I doubt we will ever be albe to compete with the IS lights for being annoying and bouncing all over the place :)

#55 Piney II

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Posted 10 September 2014 - 02:40 AM

I own Clan mechs, but I still like driving my IS machines. I actually kill more mechs with my IS mechs...........much better dakka. :D

#56 AlexEss

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Posted 10 September 2014 - 02:46 AM

Three reasons.

1: The lore around the IS is much better written(not saying it is all well written but in a average) and way more detailed then the clan lore.

2: Because of the "feel" of the faction. The people in the IS have flaws i can relate to and get engage in. The clans are pretty much just a cluster*bleep* of a failed society.

3: Because Scandinavians are the only sane people it seems... (with our long lost brothers and sister of the scnadinavian-bear clan as a good second)

It has nothing to do with game mechanics or power levels and all with lore and story.

#57 Pilotasso

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Posted 10 September 2014 - 03:05 AM

Clan light mechs are somewhat slower than inner sphere ones. Other debatable item is how easy it is to leg them as are Novas.

But other than that clans beat inner sphere every time. There is no competition in frontal one on one clashes. Above light class, clan mechs are generally faster can carry more weapons AND be cooler at the same time (this is not strictly true to the incompetence of some builders out there).

The only explanations I see for clan mortality rate are:

1- They charge head onto the enemy formation for brawling, tendency to show less skill or thought into their tactics and are easily mobbed.
2-Do not take advantage of clan mechs specific capabilities (like staying outside of inner sphere weapons effective range while keeping on their own weapons inside effective range)
3- They are instant bullet magnets.
4- Absolutely weapon clustered, overstocked chassis builds with little preoccupation with cooling and other systems.


It is relatively easy to outmanoeuvre clan mechs and shoot them in the back.
Not because the chassis are bad. IMHO, on average clan pilots are worse pilots than the more careful inner sphere counterparts (they got good reason to think twice).

All too often when I stay to watch others play I just facepalm all the time.

Edited by Pilotasso, 10 September 2014 - 03:14 AM.


#58 MeiSooHaityu

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Posted 10 September 2014 - 03:12 AM

View PostCavendish, on 10 September 2014 - 02:17 AM, said:


Fire Moth wont be availible due to MASC (as per Russ in the Town Meeting, they cant implement it realisticly).
Mist Lynx is an improvement to the current lights, but tops out at 130ish km/h meaning they are way slower then the IS lights.

Without the Clan mechs with MASC I doubt we will ever be albe to compete with the IS lights for being annoying and bouncing all over the place :)


130ish kph may be slower than the fastest IS lights, but it is well within the survivable speed range. It should make a good clan light. 10ish kph off top speed vs a IS light is negligible.

#59 Kmieciu

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Posted 10 September 2014 - 03:13 AM

View PostRuss Bullock, on 10 September 2014 - 12:00 AM, said:


True.

But your best bet is to re-reat the latest clan balance post in Command Chair. In summary yes I hope to stay away from the weapons now. We have a few other things to try first like penalties for LT or RT destruction on a clan mech and IS mech Quirks.

Victors were over-performing to the point of being the only assault used in competition. That's why their performance has been reduced with negative quirks, JJ thrust decrease and PPC speed decrease.

Once the Timber Wolf is released for C-Bills it will literally break the matchmaker, since it's the best medium, heavy and assault mech.
It cannot do the 2xAC20 and 2xGauss builds, but the "laser spear" build is so much easier and more effective in battle.

Edited by Kmieciu, 10 September 2014 - 03:17 AM.


#60 ShinobiHunter

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Posted 10 September 2014 - 06:59 AM

View PostAresye, on 09 September 2014 - 10:06 PM, said:

The way I've always seen it, the IS should be like underground, no gloves boxing. It ain't about the precision. It's about bringing the big mechs out to play, getting up close and personal, and beating the opponent into submission.

Clans on the other hand, should be more like fencing. It isn't about bringing big guns. It's about being quick and nimble, outmaneuvering the opponent, and taking them down with cold, calculated precision.


Looks like we got the opposite. :ph34r:





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