Enlil09, on 10 September 2014 - 01:29 AM, said:
1. You must form a pre-made group to participate (no random matchmaking).
I keep seeing this opinion. Its written out that the only reason you need to do anything other than solo is to initiate an attack mission. If you want to solo you just play as a defender. If you hate joining a unit you'll still be able to form a pick up group of 12 and attack.
At least at the launch of CW there is no plan for the game to "match" say groups of 4 with each other so they can attack without forming a group of 12. If this community is so afraid of playing with others that something like that is needed. Well lets worry about that if CW ever actually releases right?
inb4 "time commitments" "units are too hardcore" "I hate playing with others"
CW is not replacing the solo queue, the game you play now will exist alongside so if your more suited to playing solo queue pug matches you are welcome to play them. You can't have your cake and eat it too. CW is by design a more tryhard'ish serious version of the game. If that makes you uncomfortable nobody is forcing it on you.
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2. Results of matches are binding, meaning if you win you get the planet and if you loose you're kicked off of it.
Ummm yes? But the results are not from 1 match. They are from DAYS of results. So far Russ has only given a three day figure. So we can guess that right now that's the number they think is appropriate. We don't know how many hours per day a planet will be attackable yet but its safe to guess that we're talking as many matches as can be run in at least 3 hours if not 6, 12, 24 hours on the planet and the score from all of them determines which faction wins.
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3. You have to defend your planets from challengers. What happens if you don't respond to challenges? I assume you would loose by default. How else could they handle that?
Again this post went 3 pages without anyone telling him the correct answer? Why?
Go read the posts in the comstar focus group board dude.
A player unit is the official defender of each planet. When the planet is attacked an alarm goes out and that unit gets 2 minutes to respond themselves by having a 12-man and defending. If they don't respond in 2 minutes then the defense goes "public". This is where solo players, small groups, 12-mans from the faction or allied factions but not the official defending unit come in. They are given the right to defend the planet.
So far they have not mentioned any system where an attacker can score "points" without actually fighting and winning a battle.
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4. Finally, you have to play pure Clan or pure IS teams.
Well OP finally got one right. Yes you have to play pure. You're not locked to a faction for life so you can switch -rules on that unknown- but at any one time you are either Clan and using only clan mechs or IS and using only IS mechs.
Seriously though there are 2 CW feature update threads that a lot of you need to go read or something. We're still super in the dark but not about the complete basics this OP is talking about.
Edited by Hoax415, 21 September 2014 - 09:40 PM.